Author Topic: Edge of the Blade  (Read 3233 times)

0 Members and 1 Guest are viewing this topic.

Offline Thundermagnet

  • LV3 Member (Next: 100)
  • ***
  • Posts: 69
  • Rating: +9/-0
  • Thundermagnet Productions
    • View Profile
Edge of the Blade
« on: January 12, 2012, 03:32:12 pm »
Finally finished this song!  I didn't have a name for a while, so I asked you guys for one...
Bindernews suggested "Edge of the Blade", and so here it is!

Please leave a comment on anything that should be added, removed, or if you just plain liked/hated it.
« Last Edit: January 12, 2012, 03:35:46 pm by Thundermagnet »
Look me up on iTunes!  =D

Offline ben_g

  • Hey cool I can set a custom title now :)
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1002
  • Rating: +125/-4
  • Asm noob
    • View Profile
    • Our programmer's team: GameCommandoSquad
Re: Edge of the Blade
« Reply #1 on: January 12, 2012, 03:58:31 pm »
I like it.

Can I use it as background music in my java game? Of course you'll get credits for it.
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

This signature was last updated on 20/04/2015 and may be outdated

Offline Thundermagnet

  • LV3 Member (Next: 100)
  • ***
  • Posts: 69
  • Rating: +9/-0
  • Thundermagnet Productions
    • View Profile
Re: Edge of the Blade
« Reply #2 on: January 12, 2012, 03:59:42 pm »
If you really think it is that good, sure!
Look me up on iTunes!  =D

Offline saintrunner

  • Custom Spriter: You ask it! I'll Make it!
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1787
  • Rating: +115/-11
  • Flogging Molly
    • View Profile
    • Jonny K Music
Re: Edge of the Blade
« Reply #3 on: January 12, 2012, 04:02:37 pm »
Sounds good Thunder! I like it a lot!
My Sprites Thread   :Updated often :) for your viewing pleasure

GAMES:

Offline ben_g

  • Hey cool I can set a custom title now :)
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1002
  • Rating: +125/-4
  • Asm noob
    • View Profile
    • Our programmer's team: GameCommandoSquad
Re: Edge of the Blade
« Reply #4 on: January 12, 2012, 04:02:56 pm »
thanks.

just "thunderMagnet" or something else (in the credits)?
« Last Edit: January 12, 2012, 04:03:44 pm by ben_g »
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

This signature was last updated on 20/04/2015 and may be outdated

Offline Thundermagnet

  • LV3 Member (Next: 100)
  • ***
  • Posts: 69
  • Rating: +9/-0
  • Thundermagnet Productions
    • View Profile
Re: Edge of the Blade
« Reply #5 on: January 12, 2012, 04:05:09 pm »
"Background music by Thundermagnet" would work.
Look me up on iTunes!  =D

Offline saintrunner

  • Custom Spriter: You ask it! I'll Make it!
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1787
  • Rating: +115/-11
  • Flogging Molly
    • View Profile
    • Jonny K Music
Re: Edge of the Blade
« Reply #6 on: January 12, 2012, 04:08:23 pm »
Whats the game like, ben_g?

(you can pm me about it, I don't want to 'off topic' this thread)
My Sprites Thread   :Updated often :) for your viewing pleasure

GAMES:

Offline ben_g

  • Hey cool I can set a custom title now :)
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1002
  • Rating: +125/-4
  • Asm noob
    • View Profile
    • Our programmer's team: GameCommandoSquad
Re: Edge of the Blade
« Reply #7 on: January 12, 2012, 04:13:03 pm »
I have a thread about it, but it's badly updated: http://ourl.ca/12179
scroll down to reply #9 for information about the game. you can also ask questions there if you want. (or on IRC).
« Last Edit: January 12, 2012, 04:13:54 pm by ben_g »
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

This signature was last updated on 20/04/2015 and may be outdated