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The lua code for the buffer overflow was sent to Extended, and he replied and said it's interesting
The problem with buffer overflows is that it's likely to be a simple fix for TI. Array bounds checking prevents overflows quite effectively and it's generally not difficult to implement.
@hoffa, I know what the issue is (or at least I think I do). You are mixing utf-8 and ascii, which results in weird characters.
unless you can be sure of the format you're writing things to memory as, I wouldn't suggest it