Author Topic: nDOOM - Work in progress  (Read 103193 times)

0 Members and 2 Guests are viewing this topic.

Offline Michael_Lee

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1019
  • Rating: +124/-9
    • View Profile
Re: nDOOM - Work in progress
« Reply #135 on: February 04, 2011, 02:56:35 pm »
Right, I really need to buy an Nspire.

Nice work!
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline Silver Shadow

  • Beta Tester
  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 817
  • Rating: +27/-7
    • View Profile
Re: nDOOM - Work in progress
« Reply #136 on: February 04, 2011, 04:08:31 pm »
Woohoo! Cheers, I'm glad it now displays correctly, as that was the only reason it was impossible for me to play it on calc.
Former Coder of Tomorrow


Offline Levak

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1002
  • Rating: +208/-39
    • View Profile
    • My website
Re: nDOOM - Work in progress
« Reply #137 on: February 04, 2011, 06:33:51 pm »
I've noticed that the ClickPad right Key is not mapped correctly (we just can't go to the right)
When we press simultaneously right and Home keys, we fire.

On exit, the keyboard buffer is not empty, thus, all pressed keys have a direct effect on the OS, a bunch of actions without control.

For example, if we pressed "front" "left" "esc" "center" "enter", all those keys will be considered by the OS. Thus, we go up in the folder, we open the upper document (center), and we re-open it (enter). Imagine what I discovered when I exit the game =)
I do not get mad at people, I just want them to learn the way I learnt.
My website - TI-Planet - iNspired-Lua

Offline Ranman

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1354
  • Rating: +83/-0
    • View Profile
Re: nDOOM - Work in progress
« Reply #138 on: February 04, 2011, 08:56:41 pm »
Outstanding work Mrakoplaz!

Seems like you're getting quite a bit of helpful comments and feedback -- awesome.
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: nDOOM - Work in progress
« Reply #139 on: February 05, 2011, 04:19:21 am »
Wow that's great! O.O I'm glad you managed to fix the screen issue. I thought it was the contrast at first. It looks so incredibly better now. Good job so far and I hope you continue this project. :D

Offline Mrakoplaz

  • LV3 Member (Next: 100)
  • ***
  • Posts: 46
  • Rating: +130/-2
  • Prussian Minister of War
    • View Profile
Re: nDOOM - Work in progress
« Reply #140 on: February 05, 2011, 05:25:35 am »
Thanks for the feedback, everyone! It really is appreciated.

I've noticed that the ClickPad right Key is not mapped correctly (we just can't go to the right)
When we press simultaneously right and Home keys, we fire.

On exit, the keyboard buffer is not empty, thus, all pressed keys have a direct effect on the OS, a bunch of actions without control.

For example, if we pressed "front" "left" "esc" "center" "enter", all those keys will be considered by the OS. Thus, we go up in the folder, we open the upper document (center), and we re-open it (enter). Imagine what I discovered when I exit the game =)
Thanks for reporting the right key doesn't work - there was a typo in the input code that caused it (and not just any random typo, but a typo which resulted in checking a completely different, but still existent, key!).

I've confirmed that the keyboard buffer doesn't get emptied on my calculator as well, but I'm not quite sure how to start fixing it; Should I be looking at the interrupt handler? Or something in the keypad controller? Other ndless programs don't seem to be experiencing this bug, so it's obviously possible.

Offline shrear

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 193
  • Rating: +17/-0
    • View Profile
Re: nDOOM - Work in progress
« Reply #141 on: February 05, 2011, 06:23:06 am »
TCT_Local_Control_Interrupts(0) ;
tends to cause keys to be "remembered"
and since I see the clock when loading I take it that you use it.

Hope this helps you since ndoom is really great :) :)
« Last Edit: February 05, 2011, 06:23:18 am by shrear »

Offline ase1590

  • LV1 Newcomer (Next: 20)
  • *
  • Posts: 8
  • Rating: +0/-0
    • View Profile
Re: nDOOM - Work in progress
« Reply #142 on: February 06, 2011, 01:19:10 pm »
Just tried it out on my touch-pad. The extra gray-scale colors really makes a difference! Nice job!

Offline Madskillz

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 488
  • Rating: +32/-2
    • View Profile
Re: nDOOM - Work in progress
« Reply #143 on: February 06, 2011, 03:32:47 pm »
Wow that is awesome, the change to the color palette is immense. Excellent Mrakoplaz

SirCmpwn

  • Guest
Re: nDOOM - Work in progress
« Reply #144 on: February 06, 2011, 03:46:50 pm »
Yeah, enabling interrupts causes it to save keys.  Other Ndless programs just don't enable it :D
You could set up a custom interrupt that does absolutely nothing for the lifetime of the program.
And the right key doesn't work on my clickpad ;.;

SirCmpwn

  • Guest
Re: nDOOM - Work in progress
« Reply #145 on: February 08, 2011, 04:43:00 pm »
It sounds like you solved the problem with the right button, could you upload a fresh version?

Offline squalyl

  • LV3 Member (Next: 100)
  • ***
  • Posts: 49
  • Rating: +2/-0
    • View Profile
Re: nDOOM - Work in progress
« Reply #146 on: February 09, 2011, 10:18:56 am »
nspforge now supports program releases.

Just saying, because it might be interesting for anyone ;-)

Offline robinsousa

  • LV1 Newcomer (Next: 20)
  • *
  • Posts: 17
  • Rating: +0/-0
    • View Profile
Re: nDOOM - Work in progress
« Reply #147 on: February 11, 2011, 03:00:21 pm »
In the last post page 9 I click the attachment and it says it wasn't found could you re-upload it?
« Last Edit: February 11, 2011, 04:20:35 pm by robinsousa »

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: nDOOM - Work in progress
« Reply #148 on: February 12, 2011, 07:31:43 pm »
Yeah it would be nice. Any progress lately, by the way?

Offline critor

  • Editor
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2079
  • Rating: +439/-13
    • View Profile
    • TI-Planet
Re: nDOOM - Work in progress
« Reply #149 on: February 12, 2011, 10:17:19 pm »
In the last post page 9 I click the attachment and it says it wasn't found could you re-upload it?

Get it from TI-Bank:
http://ti.bank.free.fr/index.php?mod=archives&ac=voir&id=2104

(I do confirm it's the latest upload - just rename the file)
TI-Planet co-admin.