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2 years of Axe Parser
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Juju
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2 years of Axe Parser
«
on:
February 01, 2012, 10:47:23 pm »
Today marks the second anniversary of the very
first release
of Axe Parser by Quigibo. Two years ago, on Feburary 1st, 2010, Quigibo posted on our forums Axe 0.0.1, a revolutionary new programming language for the TI-83+ series. This release didn't contained a lot of features, but still enough to compete with the already existing assembly libraries and the like. The program quickly gained popularity, becoming the most used language for the 83+/84+ and one of the hugest pillars of Omnimaga, probably even making the TI community double its activity. Axe even competes with TI-Basic and assembly, the two official languages that comes with the 83+, due to the easy learning curve with TI-Basic and the ASM-like powers of the language. Nowadays, Axe 1.1.1 comes with countless features making powerful ASM games to be written as easily as in TI-Basic.
We would like to thank Quigibo for his huge contribution to the calc community, without Axe, the community probably wouldn't be as active and interesting as now.
EDIT: Axe 1.1.2 Second Anniversary Edition is out, have fun using the new Axe Fusion feature!
«
Last Edit: February 02, 2012, 11:30:06 pm by Juju
»
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Darl181
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Re: 2 years of Axe Parser
«
Reply #1 on:
February 01, 2012, 10:53:49 pm »
Happy Second to Axe, and here's to more!
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DJ Omnimaga
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Re: 2 years of Axe Parser
«
Reply #2 on:
February 01, 2012, 11:39:48 pm »
I must note that the month Axe Parser got announced, out of the 2614 posts that were made during that month, over 760 were located in the Axe Parser projects section and that doesn't include Axe projects. The months after, that section alone averaged around 600-800 posts a month. This tells how much people wanted such language to arrive.
Granted there are people who will look upon Axe because many Axe games that came out are sub-par quality in terms of coding and originality (many Axe clones of smaller-sized ASM games that have been done several times before), but that's the case with any language that is easy to learn for new coders and this doesn't mean the entire language or every Axe game are bad.
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Stefan Bauwens
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Re: 2 years of Axe Parser
«
Reply #3 on:
February 02, 2012, 11:12:05 am »
Yeay! Happy Birthday Axe. I have only made only one game with Axe parser, but it was enough to show me how great it is. Well done Quigibo!
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Re: 2 years of Axe Parser
«
Reply #4 on:
February 02, 2012, 12:35:49 pm »
time passes very quickly =0
thanks quigibo!
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Re: 2 years of Axe Parser
«
Reply #5 on:
February 02, 2012, 11:17:01 pm »
And Axe 1.1.2 is out!
Thanks for eighteen months of amazing fun with my calculator, Quigibo!
«
Last Edit: February 02, 2012, 11:17:41 pm by Deep Thought
»
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Re: 2 years of Axe Parser
«
Reply #6 on:
February 02, 2012, 11:18:51 pm »
yay merry Axe Day!
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Re: 2 years of Axe Parser
«
Reply #7 on:
February 03, 2012, 09:58:32 am »
Wow, I didn't realize it had been this long! Great work with Axe, you've done a fantastic job! =)
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LincolnB
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Re: 2 years of Axe Parser
«
Reply #8 on:
February 03, 2012, 02:09:56 pm »
Yay! Even in the last month, I've noticed new Axe projects popping up all over the place. Wonderful!
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Re: 2 years of Axe Parser
«
Reply #9 on:
February 03, 2012, 05:44:57 pm »
Hooray!
* parser padwan celebrates even though he has only been with Axe for a few months...
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Re: 2 years of Axe Parser
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Reply #10 on:
February 15, 2012, 03:30:21 pm »
Woot to this!
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aeTIos
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Re: 2 years of Axe Parser
«
Reply #11 on:
February 25, 2012, 08:33:58 am »
It's already been 18 months for me now...
Time goes fast.
Also WTF DELETE THIS SPAMBOT
«
Last Edit: February 25, 2012, 08:34:19 am by aeTIos
»
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DJ Omnimaga
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Re: 2 years of Axe Parser
«
Reply #12 on:
February 25, 2012, 04:20:52 pm »
Erm Axe hasn't even been out for 18 months
. The first version came out on February 1st 2010.
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ZippyDee
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Re: 2 years of Axe Parser
«
Reply #13 on:
February 25, 2012, 06:55:53 pm »
2012 - 2010 = 2
2 * 12 = 24
18 < 24
Axe has been out for 18 months...
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Re: 2 years of Axe Parser
«
Reply #14 on:
February 25, 2012, 08:47:17 pm »
I second that
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