Author Topic: An official Lua SDK at the horizon?  (Read 15525 times)

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Ashbad

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Re: An official Lua SDK at the horizon?
« Reply #45 on: June 02, 2011, 05:05:43 pm »
Well, the reason it's called a "scripting language" is because it is usually embedded in a normal programming language's code, such as in Lua interpretation inside of a C program.  I don't know how many people are familiar with it, but the reason I started learning Lua (and programming) ~2 years ago was because a world creating game called "Roblox" had Lua as its embedded scripting language, that I began using very often.  It's not as often that Lua programs are made as stand-alone programs.

Offline ruler501

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Re: An official Lua SDK at the horizon?
« Reply #46 on: June 02, 2011, 05:16:54 pm »
Well, the reason it's called a "scripting language" is because it is usually embedded in a normal programming language's code, such as in Lua interpretation inside of a C program.  I don't know how many people are familiar with it, but the reason I started learning Lua (and programming) ~2 years ago was because a world creating game called "Roblox" had Lua as its embedded scripting language, that I began using very often.  It's not as often that Lua programs are made as stand-alone programs.
My brother is absolutely obsessed with Roblox. He is always telling me that scripting is a level above programming and I tell him its below. It appears that they aren't so far apart after all
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Re: An official Lua SDK at the horizon?
« Reply #47 on: June 02, 2011, 07:56:12 pm »
Well, it is "above" in the sense that it's higher level, but not in the sense that it's more complex.