Author Topic: Axe 0.5.1 Update  (Read 14067 times)

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Offline DJ Omnimaga

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Re: Axe 0.5.1 Update
« Reply #15 on: March 27, 2011, 08:43:43 pm »
Wow nice Juju :O

Also Thanks to Eeems for adding the link to the Misc page. :D

Offline Michael_Lee

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Re: Axe 0.5.1 Update
« Reply #16 on: March 27, 2011, 08:59:10 pm »
Awesomesauce.  Now, I wonder, just how fast did DispGraph get?
« Last Edit: March 27, 2011, 08:59:22 pm by Michael_Lee »
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Offline DJ Omnimaga

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Re: Axe 0.5.1 Update
« Reply #17 on: March 27, 2011, 09:46:23 pm »
It depends. For example, I recompiled SUper Sonic Ball for Axe 0.5.1 and I saw no difference at all. However, maybe some games that doesn't have much moving stuff might be faster. But from what Runer112 said, I think it uses like 20000-30000 fewer clock cycles.
« Last Edit: March 27, 2011, 09:46:48 pm by DJ_O »

Offline leafy

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Re: Axe 0.5.1 Update
« Reply #18 on: March 28, 2011, 02:28:47 am »
Hooray you fixed the typo! xD
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Offline Freyaday

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Re: Axe 0.5.1 Update
« Reply #19 on: March 28, 2011, 02:57:40 am »
Yay, new stuffs!
@SirCmpwn: And I can't wait to get the address of girls, but, you know.
I'm sorry, I couldn't resist. I really couldn't.
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Offline Munchor

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Re: Axe 0.5.1 Update
« Reply #20 on: March 28, 2011, 07:34:30 am »
I wrote this getKeyr table, if you're interested :)

http://julosoft.net/ti/getkey.php

41 of Axe ON key is missing, but woah nice job :D

Offline DJ Omnimaga

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Re: Axe 0.5.1 Update
« Reply #21 on: March 28, 2011, 03:29:09 pm »
Yay, new stuffs!
@SirCmpwn: And I can't wait to get the address of girls, but, you know.
I'm sorry, I couldn't resist. I really couldn't.
O.O /me gets worried about Xeda and Holmes221b

Also Juju in the future it might be nice to include the TI-Nspire and Casio ones. :D

Offline Juju

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Re: Axe 0.5.1 Update
« Reply #22 on: March 28, 2011, 03:52:03 pm »
Also Juju in the future it might be nice to include the TI-Nspire and Casio ones. :D
Yeah that would be nice. Did critor made the keys for these ones too?

I wrote this getKeyr table, if you're interested :)

http://julosoft.net/ti/getkey.php

41 of Axe ON key is missing, but woah nice job :D
You can get the ON key with getKey? Well the reason why I didn't included is pretty much the same reason as 101 in BASIC, their use is pretty limited. Oh well, I might include them as well.

Any other missing keycodes? Don't forget I'm open to all suggestions.
« Last Edit: March 28, 2011, 03:55:26 pm by juju2143 »

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Offline DJ Omnimaga

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Re: Axe 0.5.1 Update
« Reply #23 on: March 28, 2011, 03:55:25 pm »
I didn't even know ON could be used in Axe ???

Also I don't remember if Critor included keys for the Nspire and if anyone posted the key code map. You would have to check Hackspire, the Ndless sub-forum and the C language section.

Did you include Celtic III, xLIB and DCS7 BASIC lib keycodes? I think xLIB has some missing Celtic III codes but in general they're similar to Axe.

Offline Freyaday

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Re: Axe 0.5.1 Update
« Reply #24 on: March 28, 2011, 03:59:06 pm »
You have to turn off the interrupt, but yeah.
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Offline Juju

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Re: Axe 0.5.1 Update
« Reply #25 on: March 28, 2011, 04:10:14 pm »
I could include them all, I'm also thinking to include the 89 ones too.

Also, just saw that critor made the ones for TI-80, 82, 83, 83+ and Nspire.

Everything is there, how convinient. http://xandrean.free.fr/keypad/

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Re: Axe 0.5.1 Update
« Reply #26 on: March 28, 2011, 07:42:19 pm »
:w00t: I can't wait until Axe 1.0!
Great job, Quigibo!
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Offline DJ Omnimaga

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Re: Axe 0.5.1 Update
« Reply #27 on: March 28, 2011, 11:53:13 pm »
Do you think Critor would let you host the images? It would make the tool load much faster.

Offline Juju

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Re: Axe 0.5.1 Update
« Reply #28 on: March 29, 2011, 12:26:03 am »
Could be a nice idea, although I have no problems on my side.

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