Author Topic: Axe Contest ending soon!  (Read 19408 times)

0 Members and 1 Guest are viewing this topic.

_player1537

  • Guest
Re: Axe Contest ending soon!
« Reply #30 on: September 15, 2010, 08:19:53 pm »
Parsec: Status = "Submitted";

:D

Offline FinaleTI

  • Believe in the pony that believes in you!
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1830
  • Rating: +121/-2
  • Believe in the pony that believes in you!
    • View Profile
    • dmuckerman.tumblr.com
Re: Axe Contest ending soon!
« Reply #31 on: September 15, 2010, 08:27:32 pm »
Blur - Submitted.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline LordConiupiter

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 339
  • Rating: +3/-0
  • Just one of the thousands of Axe-fans...
    • View Profile
Re: Axe Contest ending soon!
« Reply #32 on: September 15, 2010, 08:54:26 pm »
also submitted my game "Heroes of Might and Magic for Calc Battle Demo", or just HoMMC-BD
everytime that I was down, you would always come around, and get my feedback on the ground. (modified part from 'Seasons in the sun')

No matter how many errors are bothering you, always try to stay rel-Axe!

The HoMM project will be resumed as soon Axe 1.0.0 will be released!
Projects:
Code: [Select]
HoMM:   [==--------]    Project 'resumed': I'm suffering overwhelming new ideas being popped up in my dreams :P
tiDE:   [----------]    Explored and understood the main part of the code: just started writing a Tokenizer.



password of the week: uvanapererubupa (Any pronunciation is the right one ;) )   :D click me, and you'll be raided :D

SirCmpwn

  • Guest
Re: Axe Contest ending soon!
« Reply #33 on: September 15, 2010, 08:55:01 pm »
Ooo, "Blur" sounds cool

Offline FinaleTI

  • Believe in the pony that believes in you!
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1830
  • Rating: +121/-2
  • Believe in the pony that believes in you!
    • View Profile
    • dmuckerman.tumblr.com
Re: Axe Contest ending soon!
« Reply #34 on: September 15, 2010, 09:04:27 pm »
It's basically a tunnel game, but it does feature a lobster difficulty mode. ;D It's much harder than the normal difficulty, plus there is no high score for lobster difficulty.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: Axe Contest ending soon!
« Reply #35 on: September 15, 2010, 09:26:52 pm »
Edit: Attached my title screen, and I lost the game because I made my signature too huge and noticable.

When I first read this post, I thought you lost the game you were submitting :P Well, after I figured that out, I lost the game.

Also, I just noticed your sig, Raylin (the TI chars). It's brilliant! Thanks!
« Last Edit: September 15, 2010, 09:27:04 pm by Deep Thought »




SirCmpwn

  • Guest
Re: Axe Contest ending soon!
« Reply #36 on: September 15, 2010, 10:48:47 pm »
Damn FinaleTI, epic avatar!
[/offtopic]

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Axe Contest ending soon!
« Reply #37 on: September 15, 2010, 11:01:03 pm »
Btw I have scanned 4 of the entries so far. All of them met the rules requirements. I got 3 more while I was at work. I'll scan those too now.

In case someone failed to send it properly, here are the people who submitted their entry so far:

_player1537
Deep Thought -Scanned/Approved
FinaleTI
Ikkerens -Scanned/Approved
LordConiputer
Michael Lee -Scanned/Approved
SirCmpwn -Scanned/Approved

(Scanned/Approved means no ASM/BASIC/BBC Basic code was found, it's a game and it is compilable.)

I'll check the 3 others (and the next ones I'll receive soon)

Accepted games will be announced for voting tomorrow after work.

Offline guy6020665

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 481
  • Rating: +7/-1
    • View Profile
Re: Axe Contest ending soon!
« Reply #38 on: September 15, 2010, 11:03:26 pm »
I just sent mine in  ;D

Its lacking alot of things that an experienced programmer would be able to do but for my first actual game that i put serious effort into, i think it didn't come out that bad.

Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: Axe Contest ending soon!
« Reply #39 on: September 15, 2010, 11:08:22 pm »
(Scanned/Approved means no ASM/BASIC/BBC Basic code was found, it's a game and it is compilable.)

Hu h, wouldn't scanning for BBC BASIC code be pointless, though? It wouldn't even run without the app, which people wouldn't expect to be needed.




Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Axe Contest ending soon!
« Reply #40 on: September 15, 2010, 11:11:53 pm »
(Scanned/Approved means no ASM/BASIC/BBC Basic code was found, it's a game and it is compilable.)

Hu h, wouldn't scanning for BBC BASIC code be pointless, though? It wouldn't even run without the app, which people wouldn't expect to be needed.
Oh right I forgot it requires BBC app. I always think of MirageOS/no stub ASM x.x. I amm too used to Axe ;D

Also Player entry approved/scanned. Now Finale TI...

_player1537

  • Guest
Re: Axe Contest ending soon!
« Reply #41 on: September 15, 2010, 11:13:58 pm »
...
Also Player entry approved/scanned
...

w00t!!!

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Axe Contest ending soon!
« Reply #42 on: September 15, 2010, 11:19:38 pm »
Now FinaleTI as well. Also lobsters sure are fast...

EDIT: received guy602665 entry. Now I need to test both his and Lord's

EDIT 2: Snake_X as well... Gmail sent it to my spam folder x.x

EDIT3 Snake/Guy entry are checked and approved. Now Lord
« Last Edit: September 15, 2010, 11:51:22 pm by DJ Omnimaga »

Offline tloz128

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 324
  • Rating: +58/-6
  • I feel asleep.
    • View Profile
Re: Axe Contest ending soon!
« Reply #43 on: September 15, 2010, 11:58:23 pm »
When I got home today I completely forgot about the deadline. I just sent mine... (hope it isn't too late)
Naaa... Na Nah Na Nana Na Nah... Hey Jude!

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Axe Contest ending soon!
« Reply #44 on: September 15, 2010, 11:59:49 pm »
Ok I just got yours, Ztrumpet. And tloz128

For LordConpiters' I'm gonna scan it after, because it's MASSIVE!
« Last Edit: September 16, 2010, 12:00:35 am by DJ Omnimaga »