Author Topic: Axe Contest ending soon!  (Read 19091 times)

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Offline shmibs

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Re: Axe Contest ending soon!
« Reply #15 on: September 15, 2010, 07:45:08 am »
HOLY CRAPZ, THIS ISNT FUNNY
i have too much homework for today and i already spent 3 hours coding last night...

whatever, it will still work out, somehow
where doing it man
where MAKING THIS HAPEN!

SirCmpwn

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Re: Axe Contest ending soon!
« Reply #16 on: September 15, 2010, 08:34:43 am »
Wow... I was working until 2 AM last night...
I got a bunch of random tests pulled together into a playable demo that's actually pretty fun, though.

Offline Michael_Lee

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Re: Axe Contest ending soon!
« Reply #17 on: September 15, 2010, 11:47:36 am »
Okay - Just submitted my entry.  DJ, if you've received it, could you tell me?
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline Madskillz

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Re: Axe Contest ending soon!
« Reply #18 on: September 15, 2010, 12:14:34 pm »
Good luck to everyone who enters

Offline yunhua98

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Re: Axe Contest ending soon!
« Reply #19 on: September 15, 2010, 12:59:34 pm »
* yunhua98 wishes everyone good luck!

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






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Offline DJ Omnimaga

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Re: Axe Contest ending soon!
« Reply #20 on: September 15, 2010, 02:40:01 pm »
i know enough axe.  i haven't had any inspirations though....
oh wait... this migt work.
*happybobjr saw gutar hero on ticalc.org.
*happybobjr wonders if it has sound.
*if not happybobjr will make one with sound if he can

EDIT: nvm it seems it does
Yeah, and I sent a file report so they move the levels in the TI-83/84 Plus BASIC Games Levels directory. I tried an early version of the game and it wasn't that bad, but nice flood of ticalc BASIC games section I see here with all levels x.x

Weee!  Working on my entry on the last day!  I'll have something playable by the end of the day.  No doubt about it.  Lets hope GMail doesn't catch me with slow sending speeds :)
Good luck! Generally, it is worse if your zip file is extremly large, though. Otherwise stuff almost sends instantly.

HOLY CRAPZ, THIS ISNT FUNNY
i have too much homework for today and i already spent 3 hours coding last night...

whatever, it will still work out, somehow
where doing it man
where MAKING THIS HAPEN!
Ouch I hope your parents won't tell you to get off the computer/calc for the entire day. That would suck x.x

Wow... I was working until 2 AM last night...
I got a bunch of random tests pulled together into a playable demo that's actually pretty fun, though.
Good luck on the signing issue. Otherwise don't worry about it since you already sent the source anyway.

Okay - Just submitted my entry.  DJ, if you've received it, could you tell me?
Received, along with SirCmpwn and Michael_Lee. I received Deep's and Ikkerens' in the last few days. If someone else sent something and you aren't listed in the previous sentence, re-send it to the e-mail in the news (make sure to change [AT] to @ lol :P)

Offline Michael_Lee

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Re: Axe Contest ending soon!
« Reply #21 on: September 15, 2010, 02:57:30 pm »
Okay - Just submitted my entry.  DJ, if you've received it, could you tell me?
Received, along with SirCmpwn and Michael_Lee. I received Deep's and Ikkerens' in the last few days. If someone else sent something and you aren't listed in the previous sentence, re-send it to the e-mail in the news (make sure to change [AT] to @ lol :P)

Just a quick update:  I just discovered that I sent you the wrong version of my game.  I think I sent version 9.2 which has a few bugs, not 9.5.
I'm at school right now, so could you wait a couple of hours before judging mine?  (I'm going to resubmit after school ends)
Or does this break the rules?
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline DJ Omnimaga

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Re: Axe Contest ending soon!
« Reply #22 on: September 15, 2010, 03:25:21 pm »
As long as it's submitted before the deadline it's fine.

Offline squidgetx

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Re: Axe Contest ending soon!
« Reply #23 on: September 15, 2010, 04:06:50 pm »
*submitted

Offline ztrumpet

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Re: Axe Contest ending soon!
« Reply #24 on: September 15, 2010, 04:33:24 pm »
I think I'll pull together something like one of my early Axe games, but better.  Unfortunately, Blox will not be done for the contest, but I'll still work on it. :)

DJ, if we enter something, can we still vote on our favorite? ;D

* ZTrumpet wishes all the participants good luck! :D

Offline guy6020665

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Re: Axe Contest ending soon!
« Reply #25 on: September 15, 2010, 07:04:01 pm »
Grr i don't think I will be able to finish. I will do my best, but would it be ok to enter what i have by the end of the day, even if its not actually complete?

Edit: Attached my title screen, and I lost the game because I made my signature too huge and noticable.
« Last Edit: September 15, 2010, 07:06:20 pm by guy6020665 »

Offline FinaleTI

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Re: Axe Contest ending soon!
« Reply #26 on: September 15, 2010, 07:50:49 pm »
Hmmm. Mayhaps I should do what Raylin did for the Cemetech contest and valiantly submit a last minute entry.......

If so, it is a tunnel game, so I'd probably lose points for originality, but it does have a lobster difficulty mode. ;)


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

SirCmpwn

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Re: Axe Contest ending soon!
« Reply #27 on: September 15, 2010, 07:58:39 pm »
Submitted AWTI :)

Offline Raylin

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Re: Axe Contest ending soon!
« Reply #28 on: September 15, 2010, 08:08:01 pm »
Hmmm. Mayhaps I should do what Raylin did for the Cemetech contest and valiantly submit a last minute entry.......

If so, it is a tunnel game, so I'd probably lose points for originality, but it does have a lobster difficulty mode. ;)

Maybe you should not. Those were the worst 30 minutes of my life.
Bug me about my book.

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Offline FinaleTI

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Re: Axe Contest ending soon!
« Reply #29 on: September 15, 2010, 08:17:56 pm »
I thought it took you an hour?

Besides, I had already made the code after the contest was announced, because Blur was actually my original entry idea. I just touched it up a little just now.
Plus, it can't hurt to try, right?


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.