Author Topic: Axe Contest Participants - Hurry  (Read 10585 times)

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Offline Munchor

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Axe Contest Participants - Hurry
« on: July 08, 2011, 05:24:09 am »
To all of you participating in Omnimaga's Programming Contest 2011, Part #1, Axe Puzzle or Platformer Game, you only have one more week! To be exact, "your entry must be submitted before July 16th 2011, 1:00 AM GMT-5."

In fact, it's better if you send the files a few days before the deadline to avoid complications such as Internet going down on the last day, or your computer crashing on the last day or maybe if you can't send the file on the last day due to an unpredictable event.

Experience from last year tells us most people sent the programs on the last day and we don't want that to happen this year, do we? It's better for you to prepare and send the file some days before to make sure it's there.

Don't worry if you make an update after, because you can resend it and only the last one will count :)

Finally, don't forget about the indications on what and how to send the program, you can find them here.

Good Luck everybody!

Offline Munchor

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Re: Axe Contest Participants - Hurry
« Reply #1 on: July 13, 2011, 11:49:02 am »
We're two days away from the deadline, I felt like I had to bump this to remind people :)

Offline yunhua98

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Re: Axe Contest Participants - Hurry
« Reply #2 on: July 13, 2011, 05:56:22 pm »
I just need to add the title screen and ~2 more levels. :D
« Last Edit: July 13, 2011, 05:56:28 pm by yunhua98 »

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


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Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
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Offline z80man

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Re: Axe Contest Participants - Hurry
« Reply #3 on: July 13, 2011, 06:30:22 pm »
* z80man picks up his dormant 84+ and starts porting Crysis

List of stuff I need to do before September:
1. Finish the Emulator of the Casio Prizm (in active development)
2. Finish the the SH3 asm IDE/assembler/linker program (in active development)
3. Create a partial Java virtual machine  for the Prizm (not started)
4. Create Axe for the Prizm with an Axe legacy mode (in planning phase)
5. Develop a large set of C and asm libraries for the Prizm (some progress)
6. Create an emulator of the 83+ for the Prizm (not started)
7. Create a well polished game that showcases the ability of the Casio Prizm (not started)

Offline ztrumpet

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Re: Axe Contest Participants - Hurry
« Reply #4 on: July 13, 2011, 06:33:49 pm »
I just need to finish my main engine, level editor, make all the menus, saving, and all 36 levels.  I think I can make it.

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Re: Axe Contest Participants - Hurry
« Reply #5 on: July 13, 2011, 07:12:36 pm »
Just need to debug and possibly make some levels...
* Darl181 stabs bitwise stuff

I'm not sure about levels tho..I'm probably going to just include one level and put out a level editor :P
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Re: Axe Contest Participants - Hurry
« Reply #6 on: July 13, 2011, 07:36:27 pm »
I need to finish 15 more high-quality levels (by my pedantic standards), write a readme, and package the damn thing up. I'll be glad that this is over :P After this i'm going to take a nice long break from programming.
« Last Edit: July 13, 2011, 07:36:41 pm by leafiness0 »
In-progress: Graviter (...)

Offline yunhua98

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Re: Axe Contest Participants - Hurry
« Reply #7 on: July 13, 2011, 11:07:06 pm »
I just need to finish my main engine, level editor, make all the menus, saving, and all 36 levels.  I think I can make it.
* yunhua98 is worried about ztrumpets contest entry.  :P

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
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Offline ztrumpet

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Re: Axe Contest Participants - Hurry
« Reply #8 on: July 13, 2011, 11:08:04 pm »
I just need to finish my main engine, level editor, make all the menus, saving, and all 36 levels.  I think I can make it.
* yunhua98 is worried about ztrumpets contest entry.  :P
* ZTrumpet is too...

Offline Deep Toaster

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Re: Axe Contest Participants - Hurry
« Reply #9 on: July 13, 2011, 11:09:23 pm »
I just need to finish my main engine, level editor, make all the menus, saving, and all 36 levels.  I think I can make it.
* yunhua98 is worried about ztrumpets contest entry.  :P
* ZTrumpet is too...
Aw, you'll fine. As for everyone else...
* Deep Thought looks around
Correction: as for me...




Offline yunhua98

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Re: Axe Contest Participants - Hurry
« Reply #10 on: July 14, 2011, 02:50:24 pm »
Finished making levels!  Although its really frustrating since I don't know whether its hard enough or too hard, since I already know how to beat it.  :P

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
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Offline yunhua98

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Re: Axe Contest Participants - Hurry
« Reply #11 on: July 14, 2011, 06:12:02 pm »
Just sent in my entry.  Although I will probably send an update tomorrow.  ;)

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline Deep Toaster

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Re: Axe Contest Participants - Hurry
« Reply #12 on: July 16, 2011, 12:25:56 pm »
T+12 hours now!




Offline Happybobjr

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Re: Axe Contest Participants - Hurry
« Reply #13 on: July 16, 2011, 12:38:46 pm »
Ok, i think i will start :P
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
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Offline ztrumpet

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Re: Axe Contest Participants - Hurry
« Reply #14 on: July 16, 2011, 01:24:16 pm »
I actually have an idea for an entry now.  Let's see how long it is before I code it and submit it.
P.S.  It's name will either be Chain Reaction or Detonate. ^-^