Author Topic: Axe Contest poll and judging starts  (Read 73987 times)

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Offline Darl181

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Re: Axe Contest poll and judging starts
« Reply #150 on: September 19, 2010, 03:19:58 pm »
If I remember correctly, that's because I sent then to PC with the program archived, and wabbitemu wouldn't accept it.  "link timed out."  This is sending PC→calc, not PC→wabbitemu.
BTW advance sent to wabbitemu just fine.

As for the filter, it shouldn't be a problem.  Splut (which is an app) sent to the calc fine, no problems with that.
@ikkerens what did you do to get the Splut signed?

« Last Edit: September 19, 2010, 05:08:20 pm by Darl181 »
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Offline DJ Omnimaga

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Re: Axe Contest poll and judging starts
« Reply #151 on: September 19, 2010, 11:09:32 pm »
He most likely used the Rabbitsing utility that comes with Axe Parser 0.4.4 or Wabbisign/Wappsign. I did not know Axe included Rabbitsign until yesterday :P

Offline Ikkerens

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Re: Axe Contest poll and judging starts
« Reply #152 on: September 20, 2010, 01:51:51 am »
He most likely used the Rabbitsing utility that comes with Axe Parser 0.4.4 or Wabbisign/Wappsign. I did not know Axe included Rabbitsign until yesterday :P

Jup, I used wabbitsign.

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Offline Darl181

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Re: Axe Contest poll and judging starts
« Reply #153 on: September 20, 2010, 06:35:06 pm »
Odd.  I wonder why it's not sending, then.
Not much of a problem anymore, I just compiled it oncalc.
Just checked walmart.com--and the MSD8X adapter finally arrived.  I might be able to test all of the entries/vote by the end of the week.
Vy'o'us pleorsdti thl'e gjaemue

Offline DJ Omnimaga

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Re: Axe Contest poll and judging starts
« Reply #154 on: September 20, 2010, 07:55:03 pm »
Cool, I hope you enjoy most of them :)

Offline Michael_Lee

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Re: Axe Contest poll and judging starts
« Reply #155 on: September 22, 2010, 03:02:26 pm »
Do we really have to wait until October 11th to find out who won?
How many people have voted so far?
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline DJ Omnimaga

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Re: Axe Contest poll and judging starts
« Reply #156 on: September 22, 2010, 03:06:38 pm »
Yeah I prefer to wait until judging ends. As for people, about 35 voted so far but now school tests seems to enter into effect because there are some people who visit less often.

Anyway, http://tinyurl.com/yfkhzkl
« Last Edit: September 22, 2010, 03:07:15 pm by DJ Omnimaga »

Offline Michael_Lee

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Re: Axe Contest poll and judging starts
« Reply #157 on: September 22, 2010, 03:11:03 pm »
Ooh - that's a cool website.
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline DJ Omnimaga

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Re: Axe Contest poll and judging starts
« Reply #158 on: September 22, 2010, 03:12:20 pm »
Yeah I like it, although I do not recommend using it on newbies since everyone gotta start somewhere :P

Offline Ikkerens

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Re: Axe Contest poll and judging starts
« Reply #159 on: September 22, 2010, 03:15:05 pm »
Yeah I prefer to wait until judging ends. As for people, about 35 voted so far but now school tests seems to enter into effect because there are some people who visit less often.

Anyway, http://tinyurl.com/yfkhzkl

*Ikkerens jumps in excitement and can't wait for the result*

Anyway, the closing bug is partially finished on the dev version. But it's still acting annoying, and I have no clue at all about what might be causing this.

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Offline DJ Omnimaga

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Re: Axe Contest poll and judging starts
« Reply #160 on: September 22, 2010, 03:17:03 pm »
Sorry to hear. :( Do you think you could post some source code (not all of it of course since you don't want it open-source) of where it migth be happening? You could maybe send the entire source to Quigibo so he can look at it.

Offline Ikkerens

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Re: Axe Contest poll and judging starts
« Reply #161 on: September 22, 2010, 03:21:47 pm »
Yeah, I was thinking of that, but he seems like a very busy person to me ;)
Il try to solve it myself first, Quigibo is like my last rescue :P

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Offline DJ Omnimaga

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Re: Axe Contest poll and judging starts
« Reply #162 on: September 22, 2010, 03:30:14 pm »
Ok it's up to you ^^

After all he got many requests for Axe in the past so that's a lot of work for him x.x

Offline Deep Toaster

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Re: Axe Contest poll and judging starts
« Reply #163 on: September 23, 2010, 07:42:11 pm »
Ooh - that's a cool website.

Especially here: http://webcache.googleusercontent.com/search?btnG=1&pws=0&q=cache:lmgtfy.com >:D

Anyway,

*Ikkerens jumps in excitement and can't wait for the result*

Me neither! But wouldn't this affect the host moving, though? Activity might be kinda high right after the contest ends.




Offline DJ Omnimaga

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Re: Axe Contest poll and judging starts
« Reply #164 on: September 23, 2010, 08:01:23 pm »
host moving is certain to not happen while the contest ends.