Author Topic: Axe Contest poll and judging starts  (Read 73951 times)

0 Members and 1 Guest are viewing this topic.

SirCmpwn

  • Guest
Re: Axe Contest poll and judging starts
« Reply #60 on: September 16, 2010, 09:05:42 pm »
Hmm, I should talk to KermM about that adapter I won in the cemetech contest...
What will people buy if they win?  I know I'll buy a calculator :)

Offline tloz128

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 324
  • Rating: +58/-6
  • I feel asleep.
    • View Profile
Re: Axe Contest poll and judging starts
« Reply #61 on: September 16, 2010, 09:18:37 pm »
If I get first, I'll probably buy a used Nspire (there's one for $70 on Amazon ;D).
Naaa... Na Nah Na Nana Na Nah... Hey Jude!

Offline willrandship

  • Omnimagus of the Multi-Base.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2953
  • Rating: +98/-13
  • Insert sugar to begin programming subroutine.
    • View Profile
Re: Axe Contest poll and judging starts
« Reply #62 on: September 16, 2010, 09:42:17 pm »
Wow, that's a cheap nspire!

I think I'd probably just save it for a while, or buy this http://www.amazon.com/Worlds-Largest-Giant-Gummy-Cherry/dp/B00315HJ8C/ref=sr_1_2?ie=UTF8&s=grocery&qid=1284687685&sr=1-2

I'm currently in process uploading. And I got the fixed minesweeper btw

Offline guy6020665

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 481
  • Rating: +7/-1
    • View Profile
Re: Axe Contest poll and judging starts
« Reply #63 on: September 16, 2010, 10:06:37 pm »
Whens the voting deadline?

Offline calcdude84se

  • Needs Motivation
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2272
  • Rating: +78/-13
  • Wondering where their free time went...
    • View Profile
Re: Axe Contest poll and judging starts
« Reply #64 on: September 16, 2010, 10:25:54 pm »
Quote
Mon 11 Oct, 10, 09:22:53
This is in Eastern Time.
"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster."
-Adam Osborne
Spoiler For "PartesOS links":
I'll put it online when it does something.

Offline guy6020665

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 481
  • Rating: +7/-1
    • View Profile
Re: Axe Contest poll and judging starts
« Reply #65 on: September 16, 2010, 10:34:03 pm »
Ok so a long wait is in order. So during this time i'm going to focus on pulling my grades back up, last week was spent working on my entry and unfortunately had several important things due. You guys may not see me around for a while but you can be sure i'm coming back in time to see the results.

Offline patriotsfan

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 118
  • Rating: +2/-0
  • Go Pats!
    • View Profile
Re: Axe Contest poll and judging starts
« Reply #66 on: September 16, 2010, 10:48:38 pm »
Hmmm, interesting. I'll try all of them and vote if I have any free time during the weekends. :P


Doomsday: 12/21/2012 6:11 AM EST 11:11 AM GMT

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Axe Contest poll and judging starts
« Reply #67 on: September 17, 2010, 01:10:15 am »
Hmm, I should talk to KermM about that adapter I won in the cemetech contest...
What will people buy if they win?  I know I'll buy a calculator :)
It depends which legit online store still offers gift cards in the winner's country when he wins, though. I am not sure which online store that sells calcs, for example, is available in the Netherlands. I will also not accept random not-very-known stores, in case a scam occurs.

Offline Ikkerens

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 378
  • Rating: +28/-9
  • JavaScript Magician
    • View Profile
    • Walotech
Re: Axe Contest poll and judging starts
« Reply #68 on: September 17, 2010, 01:15:56 am »
All staff can see the results.

Ok, now I'm curious, can any1 tell me wether my vote score is good or bad?

Splut for Android [----------]
Paused/halted indefinitely, might be abandoned, our graphic designer quit and the rest of us simply doesn't have the time to work on it...

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Axe Contest poll and judging starts
« Reply #69 on: September 17, 2010, 01:21:22 am »
I think it is too early to talk much about results, because the poll hasn't been running for one day yet. I would prefer to wait until the end of the poll, like everyone does with ticalc.org.

Offline Runer112

  • Moderator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2289
  • Rating: +639/-31
    • View Profile
Re: Axe Contest poll and judging starts
« Reply #70 on: September 17, 2010, 03:14:24 am »
I'm having problems with Ikkerens' entry... Nothing happens when I try to run it.
« Last Edit: September 17, 2010, 03:18:05 am by Runer112 »

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Axe Contest poll and judging starts
« Reply #71 on: September 17, 2010, 03:20:17 am »
Strange, you compiled using 0.4.4 and included all files, right? Which OS version?

Offline Runer112

  • Moderator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2289
  • Rating: +639/-31
    • View Profile
Re: Axe Contest poll and judging starts
« Reply #72 on: September 17, 2010, 03:39:17 am »
I didn't compile anything, the zip file contains only readme.txt and Splut.8xk. I did manage to get it working though. It was failing like that on a TI-83 Plus, but works on a TI-84 Plus Silver Edition. Is this game somehow incompatible with non-84's or non-SE's?
« Last Edit: September 17, 2010, 03:44:28 am by Runer112 »

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Axe Contest poll and judging starts
« Reply #73 on: September 17, 2010, 03:54:19 am »
Oh wait I forgot he asked me to remove the source (he forgot to tell me initially). I guess maybe he made his game 84+-only or Quigibo broke APP compatibility with the 83+.

Also welcome back btw :)
« Last Edit: September 17, 2010, 03:54:40 am by DJ Omnimaga »

Offline nitacku

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 300
  • Rating: +30/-1
  • ni-ta-ku ^_^
    • View Profile
Re: Axe Contest poll and judging starts
« Reply #74 on: September 17, 2010, 04:25:02 am »
Some good entries here!
Ok, here's my breakdown on each of the entries.
(btw, please don't take offense to anything I say. I'm not criticizing.)

Parsec: Good concept, although currently there isn't much of a challenge. I'd like to see more variety in the AI/ships/weapons.

Simul: A new take on the classics! Adding multiple instances kept the game interesting. Level 2 was as far as I could get x.x

Blur: Classic tunnel game on caffeine. I understand the inspiration for the name.

Mansion Impossible: I have to be honest here. I couldn't figure out how to play this one.

Splut: Other than avoiding the falling blocks, I couldn't figure out the objective. The flag is probably the goal, but without being able to move the blocks, I'm stumped.

Mines4: Classic minesweeper clone. The undo feature is convenient. Allowing the player to hit a mine on the first selection should be changed.

AxePak: 3D pong is definitely my favorite game in the AxePak. I suggest allowing the user to retry by pressing 2nd/Enter instead of only Y/N.

HoMM: The graphics are very nice looking. I'm getting RAM clears when I battle, so I'm not sure on the gameplay.

Advance Wars: There is definitely high potential here. I look forward to seeing this game completed!

WFRNG: Dude, it's so amazing! :P What can I say but one word? Epic. This random numbers generator takes random numbers to a whole new level.

Space Dash: Very nice game here. Simple yet entertaining. I think a bit more variety would make this game even better. The custom font looks amazing btw.

Exec: I like what's here so far. I suggest making the jump height a function of the keypress duration. Also, maybe decrease the momentum slightly.

Jump: Very clean and simple. Similar concept to Space Dash. Also entertaining. I suggest making multiple tiers (high/low) to add some variety.


Overall, a very close competition.
« Last Edit: September 17, 2010, 04:34:12 am by nitacku »