Author Topic: Axe Contest poll and judging starts  (Read 74137 times)

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Offline DJ Omnimaga

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Re: Axe Contest poll and judging starts
« Reply #75 on: September 17, 2010, 04:33:02 am »
Did you try Heroes of Might & Magic as well?

EDIT: Nvm, you edited your post
« Last Edit: September 17, 2010, 04:52:30 pm by DJ Omnimaga »

Offline Ikkerens

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Re: Axe Contest poll and judging starts
« Reply #76 on: September 17, 2010, 05:04:02 am »
I'm having problems with Ikkerens' entry... Nothing happens when I try to run it.

Splut quits when your calculator doesn't support 15Mhz mode, this basically the excludes the TI83

Quote
Splut: Other than avoiding the falling blocks, I couldn't figure out the objective. The flag is probably the goal, but without being able to move the blocks, I'm stumped.

The blocks will always fall above your smiley, and you can climb 1 block higher. For ex. level 1: You need to build a stairs to get to the flag, since you need to climb over the floating block.
« Last Edit: September 17, 2010, 05:06:46 am by Ikkerens »

Splut for Android [----------]
Paused/halted indefinitely, might be abandoned, our graphic designer quit and the rest of us simply doesn't have the time to work on it...

Offline squidgetx

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Re: Axe Contest poll and judging starts
« Reply #77 on: September 17, 2010, 07:09:54 am »
variety wise, there are 20 different sets of 5 tile obstacles. Around 1337 points, the height of each 5 block set has the potential to change. Around 2100, the graphics change,your ship begins to move at full speed, at 3000 all the obstaclesets are unlocked, and around 4200 the gfx change again. If you ever get to 6666, (which I haven't so far lol) the grayscale turns off and it goes even faster.

Offline LordConiupiter

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Re: Axe Contest poll and judging starts
« Reply #78 on: September 17, 2010, 10:26:16 am »
HoMM: The graphics are very nice looking. I'm getting RAM clears when I battle, so I'm not sure on the gameplay.

ouch! that's not what I meant it to do :P
coul you give me a little more info in a PM (for keeping this topic clean), please?
everytime that I was down, you would always come around, and get my feedback on the ground. (modified part from 'Seasons in the sun')

No matter how many errors are bothering you, always try to stay rel-Axe!

The HoMM project will be resumed as soon Axe 1.0.0 will be released!
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HoMM:   [==--------]    Project 'resumed': I'm suffering overwhelming new ideas being popped up in my dreams :P
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Offline kindermoumoute

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Re: Axe Contest poll and judging starts
« Reply #79 on: September 17, 2010, 02:42:31 pm »
I can't try heroes of might and magic, because of memory (i like Heroes 2 and 3 on PC) :/ but i found jump by ztrumpet, i like this game ;)
Projects :

Worms armageddon z80 :
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Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
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Offline squidgetx

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Re: Axe Contest poll and judging starts
« Reply #80 on: September 17, 2010, 03:03:28 pm »
i'm having some issues with jump; it looks like the square landed, but then it just falls through the line and I die....

Offline LordConiupiter

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Re: Axe Contest poll and judging starts
« Reply #81 on: September 17, 2010, 03:09:51 pm »
I can't try heroes of might and magic, because of memory (i like Heroes 2 and 3 on PC) :/ but i found jump by ztrumpet, i like this game ;)
well, can't you send the apps o your calc? just Setup and HoMM? it would be a real pitty when you couldn't use my game. it's not completely HoMM 3 of course, but it resembles to it. when I showed the game for the first time to my classmate, he said: 'hey, that looks like HoMM3! do you know that game?' lol

i'm having some issues with jump; it looks like the square landed, but then it just falls through the line and I die....
me too. it seems to me that you can better jump as late as possible, and land further on the block, and not just on the border.
« Last Edit: September 17, 2010, 03:13:13 pm by LordConiupiter »
everytime that I was down, you would always come around, and get my feedback on the ground. (modified part from 'Seasons in the sun')

No matter how many errors are bothering you, always try to stay rel-Axe!

The HoMM project will be resumed as soon Axe 1.0.0 will be released!
Projects:
Code: [Select]
HoMM:   [==--------]    Project 'resumed': I'm suffering overwhelming new ideas being popped up in my dreams :P
tiDE:   [----------]    Explored and understood the main part of the code: just started writing a Tokenizer.



password of the week: uvanapererubupa (Any pronunciation is the right one ;) )   :D click me, and you'll be raided :D

Offline ztrumpet

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Re: Axe Contest poll and judging starts
« Reply #82 on: September 17, 2010, 03:33:36 pm »
These issues aren't really "issues", just you're not jumping onto the block.  You must have the bottom of your square on top of the top of the bars.  It's coded this way because if you land in the middle of the bar you stay "in" the bar, so it looks really odd. :)
I'll be providing an updated version that makes pausing easier in about 5 minutes. :)

Thanks for the compliments. :)
« Last Edit: September 17, 2010, 03:38:39 pm by ztrumpet »

Offline Ranman

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Re: Axe Contest poll and judging starts
« Reply #83 on: September 17, 2010, 04:37:39 pm »
T'would be nice if this judging topic would contain screenshots of each entry.

Good luck to all participants!
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline FinaleTI

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Re: Axe Contest poll and judging starts
« Reply #84 on: September 17, 2010, 04:42:30 pm »
Here's a screenie of Blur.
I should really make a topic for it, since I intend to improve it in the future.

Btw, my best score for lobster mode is about 1264. Anyone beat that yet?

Edit: Lol, I just noticed I have 404 posts!
« Last Edit: September 17, 2010, 04:55:14 pm by FinaleTI »


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Axe Contest poll and judging starts
« Reply #85 on: September 17, 2010, 04:54:41 pm »
T'would be nice if this judging topic would contain screenshots of each entry.

Good luck to all participants!
Yeah I've thought about that but got worried people would not even bother trying them and simply vote based on what they see in the screenshot, not to mention I did not have time to make screenshots. I ended up staying awake until like 5 AM I think to post that poll x.x

Offline Ranman

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Re: Axe Contest poll and judging starts
« Reply #86 on: September 17, 2010, 04:56:28 pm »
Good point DJ.

Your work is very much appreciated.  :)
« Last Edit: September 17, 2010, 04:57:47 pm by Ranman »
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

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Re: Axe Contest poll and judging starts
« Reply #87 on: September 17, 2010, 05:17:02 pm »
Thanks ^^

Offline Builderboy

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Re: Axe Contest poll and judging starts
« Reply #88 on: September 17, 2010, 06:40:56 pm »
Yeah i agree, people would probably just vote on eye candy instead of actual playability and bugs and everything else

Offline Michael_Lee

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Re: Axe Contest poll and judging starts
« Reply #89 on: September 17, 2010, 07:11:10 pm »
Mines4: Classic minesweeper clone. The undo feature is convenient. Allowing the player to hit a mine on the first selection should be changed.

Thanks for the feedback!  I'll definitely try adding an implementing your suggestion.

~~~~~~~~

My general impressions of the games so far:

Parsec:
It gets a bit boring after awhile, but has lots potential and possible areas for expansion.

Simul:
Difficult to play on Wabbitemu, so I'm going to wait until I can try it on the real calc.
I like the contrast adjust, and it seems like the kind of game I could easily get hooked on.

Blur:
Very twitchy.  Lobster mode?  This must be a meme I don't understand.

Mansion Impossible:
Erm... pressing the buttons don't seem to do anything, and some of the text seems to be broken.

Splut:
I'm pretty sure I should be able to beat this, if I were smart enough...
It gave me an ERROR: LINK when I tried to quit.  Is this expected?

Heros of Might and Magic:
I'm pretty sure that I missed following an instruction somewhere, but it seems pretty interesting.  I'm not sure how the battle system works, though.

THEaxeGAEpack:
Falldown was hard, but I liked the 3d pong.  Didn't seem too buggy to me, but I wasn't very good at it, anyways (I kept dying, my own fault).

Advanced Wars TI:
Not sure if I really understand how to fire a gun, but it was pretty fun.  The arrow keys feel a little laggy, though.  Do I have to alternate between 2nd and enter?  Couldn't I just use one?

Wacky Fun Random Numbar Generator:
...
?

Space Dash:
I liked the graphics!  The gameplay gets a little bland after awhile, though.

Axe Platformer:
It took me a while to get the hang of jumping well, but it was fun.  For whatever reason, the gameplay felt almost slippery, like the character was about to slide at any moment...

Jump!:
Didn't I see this in a video somewhere? 
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.