Author Topic: Axe Contest poll and judging starts  (Read 73975 times)

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Offline Ikkerens

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Re: Axe Contest poll and judging starts
« Reply #210 on: September 28, 2010, 11:49:45 am »
Oh, so just increase the timers a bit.
That'll be fixed on the next release then.

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Offline DJ Omnimaga

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Re: Axe Contest poll and judging starts
« Reply #211 on: September 28, 2010, 11:52:28 am »
Yeah there are portals but not the same kinds as in Builderboy's game. They are static. You go through the weird magical things and teleports to another location. I think sometimes blocks appears when touching certain flags as well.

Offline Raylin

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Re: Axe Contest poll and judging starts
« Reply #212 on: September 28, 2010, 12:00:19 pm »
Ah. I see. Still a very fun game. :)
Bug me about my book.

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Offline Ikkerens

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Re: Axe Contest poll and judging starts
« Reply #213 on: September 28, 2010, 12:02:46 pm »
The most is explained in the readme now.

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Offline ztrumpet

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Re: Axe Contest poll and judging starts
« Reply #214 on: September 28, 2010, 07:56:47 pm »
I made it through the first two levels and I love this new, stable version.  This goes on my calc asap. ;D

I recommend using loops like this:
If getKey(15)
While getKey(15)
End
<Stuff Here>
End
This will keep looping while Clear is held down, so, for instance I don't hold it down too long and completely exit the game. :)

Offline Deep Toaster

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Re: Axe Contest poll and judging starts
« Reply #215 on: September 28, 2010, 08:12:20 pm »
Yep, While loops like that are really useful in Axe...
« Last Edit: September 28, 2010, 08:12:46 pm by Deep Thought »




Offline DJ Omnimaga

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Re: Axe Contest poll and judging starts
« Reply #216 on: September 28, 2010, 11:31:58 pm »
Nice trick, I always thought you had to use Getkey(0) or something.

Offline Ikkerens

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Re: Axe Contest poll and judging starts
« Reply #217 on: September 29, 2010, 12:35:57 am »
I was trying to use that but failed horribly.
I will try to fix Axe's awesome speed in the next version ;)

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Re: Axe Contest poll and judging starts
« Reply #218 on: September 29, 2010, 01:06:08 am »
Good luck! :)

Offline Ikkerens

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Re: Axe Contest poll and judging starts
« Reply #219 on: September 29, 2010, 09:37:43 am »
Lol @ someone's ability to solve splut.
Quote
Merely commenting on the entertainment side of the game. I found the concept of the game to be fairly entertaining, reminds me of all those times I Googled "bored games" to take my mind off work. However after 20 seconds I soon realized it was impossible for me to complete the current level due to the impossibility of moving to the flag from any position. The path was split by an overhang at the top of the screen, where blocks could not drop down for me to travel across. In which case your logic of generating a solvable map fails.

And he's saying I!!!! fail :P

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Offline Builderboy

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Re: Axe Contest poll and judging starts
« Reply #220 on: September 29, 2010, 11:25:02 am »
Hahahaha i think he fails instead ;D

Offline Raylin

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Re: Axe Contest poll and judging starts
« Reply #221 on: September 29, 2010, 11:48:07 am »
Indeed. :P
Bug me about my book.

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Offline DJ Omnimaga

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Re: Axe Contest poll and judging starts
« Reply #222 on: September 29, 2010, 12:35:15 pm »
Lol @ someone's ability to solve splut.
Quote
Merely commenting on the entertainment side of the game. I found the concept of the game to be fairly entertaining, reminds me of all those times I Googled "bored games" to take my mind off work. However after 20 seconds I soon realized it was impossible for me to complete the current level due to the impossibility of moving to the flag from any position. The path was split by an overhang at the top of the screen, where blocks could not drop down for me to travel across. In which case your logic of generating a solvable map fails.

And he's saying I!!!! fail :P
Wow, fail indeed. Of course some levels are hard to solve but I found some to be rather easy once you find the solution. Also, where was that comment from?

Also you really oughta replace that screenshot on ticalc with your new one, because the grayscale on the ticalc.org file info page doesn't even look close to be as good as on the real calc. Maybe upload your recent "game gray" Wabbitemu screenshot?
« Last Edit: September 29, 2010, 12:36:26 pm by DJ Omnimaga »

Offline Ikkerens

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Re: Axe Contest poll and judging starts
« Reply #223 on: September 29, 2010, 01:12:45 pm »
I made that screenshot after submitting it to ticalc.
So, at the time I included the old one.

Btw, that guy was talking about level 1.
I once made a java version too (of Splut) and placed it on the sun java forums, I quoted it from there.
http://forums.sun.com/thread.jspa?threadID=5436432&messageID=10975100#10975100
« Last Edit: September 29, 2010, 01:18:28 pm by Ikkerens »

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Offline DJ Omnimaga

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Re: Axe Contest poll and judging starts
« Reply #224 on: September 29, 2010, 01:21:51 pm »
Oh I see, that sucks about the comment really x.x

I need to try that version of Splut too, I am curious how it is :)

You could post a topic about it in the Non-calc development sub-forum? :)

EDIT: Aw the link to the Java game is down. Do you think you could put it back up or upload it? :(
« Last Edit: September 29, 2010, 01:22:30 pm by DJ Omnimaga »