Author Topic: Axe Contest poll and judging starts  (Read 73983 times)

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Offline Ikkerens

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Re: Axe Contest poll and judging starts
« Reply #225 on: September 29, 2010, 01:46:53 pm »
Its still on the server, I just deleted the subdomain.
Game: http://www.walotech.com/splut/
Source: http://www.walotech.com/splut/main.java
Solution: http://www.walotech.com/splut/waytosolve.PNG

And, don't watch the graphics. I googled those.

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Offline DJ Omnimaga

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Re: Axe Contest poll and judging starts
« Reply #226 on: September 29, 2010, 02:01:16 pm »
Oh nice. Maybe in the future you could make another Java clone of Splut with calc-like graphics but with colors, kinda in the style of the PC version of Block Dude I saw on Youtube :D

Offline Ikkerens

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Re: Axe Contest poll and judging starts
« Reply #227 on: September 29, 2010, 02:11:41 pm »
Well, that brings me to my question noted on the sun forums:
How do I store levels externally. (pref JSON)

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Offline DJ Omnimaga

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Re: Axe Contest poll and judging starts
« Reply #228 on: September 29, 2010, 02:20:37 pm »
Oh ok. Did you got any luck so far? Maybe you might want to post a separate topic there for your question, or ask here on Omni (although I am not sure if much people program in pure Java. Builderboy used Greenfoot, but I don't know if he he knows pure-Java)

Offline ztrumpet

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Re: Axe Contest poll and judging starts
« Reply #229 on: September 29, 2010, 04:31:36 pm »
lol @ inability to solve puzzles.  It's on my calc and I really like it!  Nice job! ;D

Offline DJ Omnimaga

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Re: Axe Contest poll and judging starts
« Reply #230 on: September 29, 2010, 11:04:47 pm »
Yeah personally if the game has instructions, eventually you can quickly figure out how to beat the first puzzle. I think the person did not try hard enough.

Offline Deep Toaster

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Re: Axe Contest poll and judging starts
« Reply #231 on: September 29, 2010, 11:28:51 pm »
Wow, nice comp game! When'd you make that?




Offline DJ Omnimaga

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Re: Axe Contest poll and judging starts
« Reply #232 on: September 29, 2010, 11:33:54 pm »
I think he made it in early 2010, according to the java forum post. It was right before he joins the community here

Offline Ikkerens

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Re: Axe Contest poll and judging starts
« Reply #233 on: September 30, 2010, 11:07:03 am »
Its basically an extration of the original xlib Splut game.
Tried to make a computer version with even more features.
But, I failed quite hard. (As you could notice)

I'm not really a graphic guy, hardcore programmer here ;)

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Re: Axe Contest poll and judging starts
« Reply #234 on: September 30, 2010, 05:09:40 pm »
Ah ok :D

I liked the java one, too, actually, except I wish you managed to add more levels. On calc it just looks as cool IMHO, though.

How is it progressing, btw?

Offline Ikkerens

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Re: Axe Contest poll and judging starts
« Reply #235 on: October 01, 2010, 12:11:39 am »
The calc one?
Just uploaded a new version

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Offline Deep Toaster

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Re: Axe Contest poll and judging starts
« Reply #236 on: October 01, 2010, 12:12:39 am »
The Java game is actually pretty fun (like for passing time). It was an original game, right?




Offline DJ Omnimaga

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Re: Axe Contest poll and judging starts
« Reply #237 on: October 01, 2010, 12:13:56 am »
Yeah I saw it in the downloads section, I added it ^^

And no the java one was not the original. The original was written in xLIB, although it was never posted anywhere.

Offline Ikkerens

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Re: Axe Contest poll and judging starts
« Reply #238 on: October 01, 2010, 03:58:06 pm »
10 days until Judgement Day.
Dang, I lost

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Offline DJ Omnimaga

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Re: Axe Contest poll and judging starts
« Reply #239 on: October 01, 2010, 05:33:57 pm »
Yeah I reminded Builderboy and Quigibo last Monday. Hopefully they should be finished soon.