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* Eeems SnifflesThey grow up so fast
Quoted from page 3 of the Axe Parser thread:Quote from: Quigibo on February 04, 2010, 04:04:22 pmQuoteAlso, if you haven't done this already, I'd like to suggest that you auto-generate multiplication algorithms when multiplying by constants.I probably will for powers of 2, but I don't think there will really need to be such high speed math operations, I mean, I don't think anyone will be making a first person shooter or anything. But I guess if a few microseconds are important enough to account for the program size increase, you can always add some Hex code to do the faster multiplication.Now I don't know about you, but I think first person shooters have been proven possible in Axe.
QuoteAlso, if you haven't done this already, I'd like to suggest that you auto-generate multiplication algorithms when multiplying by constants.I probably will for powers of 2, but I don't think there will really need to be such high speed math operations, I mean, I don't think anyone will be making a first person shooter or anything. But I guess if a few microseconds are important enough to account for the program size increase, you can always add some Hex code to do the faster multiplication.
Also, if you haven't done this already, I'd like to suggest that you auto-generate multiplication algorithms when multiplying by constants.
Thanks everyone! I have the next update ready, I just need to do more testing with the new axiom (called "MemKit") and then update all the documentation stuff. I have been trying to get it out, Its just that I've been literally non-stop busy with school. I think I'll have a break Thursday though, so I'll have a chance to release it then.