Author Topic: Axe Parser v0.5.0 Released  (Read 9043 times)

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Offline squidgetx

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Axe Parser v0.5.0 Released
« on: February 12, 2011, 08:10:58 pm »
Quigibo has released version 0.5.0 of the hugely popular Axe Parser, taking the project out of delta and into epsilon! Some notable new features include the now fully functional axiom system as well as EndIf and End!If commands for loops!

The new update can be downloaded here

From the original topic:
Axe Parser
Epsilon 0.5.0



New Features:
  • Axioms finally fully functional!
  • Example axiom included.
  • "While 1" and "Repeat 0" automatically optimize to "Do" loops.
  • New "EndIf" and "End!If" statements for post-testing in loops.
  • Help menu actually shows something now!

Changed:
  • Fixed sprite rotation commands.
  • Fixed nibble reading commands.

We applaud Quigibo for this update and wish him good luck with version 1.0.0 ;D
« Last Edit: February 12, 2011, 08:16:03 pm by squidgetx »

Offline Happybobjr

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Re: Axe Parser v0.5.0 Released
« Reply #1 on: February 12, 2011, 08:19:51 pm »
 :w00t:

The day has come.
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline Deep Toaster

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Re: Axe Parser v0.5.0 Released
« Reply #2 on: February 12, 2011, 08:21:43 pm »
:w00t:

The day has come.

:w00t:

Almost.

But these are some awesome updates. Great work Quigibo, as always :D

EDIT: And yay, something on the help menu!
« Last Edit: February 12, 2011, 08:25:04 pm by Deep Thought »




Offline FinaleTI

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Re: Axe Parser v0.5.0 Released
« Reply #3 on: February 12, 2011, 08:25:08 pm »
Yay! An update!  :w00t: w00t :w00t:


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline ztrumpet

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Re: Axe Parser v0.5.0 Released
« Reply #4 on: February 12, 2011, 08:36:58 pm »
Awesome! :w00t:  I'm glad I have an Axe project again! (Shh, it's a secret >.< )
« Last Edit: February 12, 2011, 08:38:38 pm by ztrumpet »

Offline DJ Omnimaga

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Re: Axe Parser v0.5.0 Released
« Reply #5 on: February 12, 2011, 08:57:33 pm »
This is great!
* DJ_O pokes Ztrumpet to finish Elmgon, announce his project when ready for announcment and the rest

Offline Michael_Lee

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Re: Axe Parser v0.5.0 Released
« Reply #6 on: February 12, 2011, 09:21:36 pm »
Hooray!  I can't wait to download.
Question: wasn't this supposed to be 1.0.0?
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Projects:
Axe Interpreter
   > Core: Done
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   > Graphics: Rewritten.  Needs to integrate sprites with constants.
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Offline Deep Toaster

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Re: Axe Parser v0.5.0 Released
« Reply #7 on: February 12, 2011, 09:23:56 pm »
Nope, he decided to make more betas because of all the new features:

Unfortunately I haven't really had time to add much more to Axe other than the Axioms, and I can't get my mode 7 engine working properly and I might have to rewrite it from scratch.  So I think I will instead release more betas since there are so many more features that need to be worked on before 1.0.0.  Instead I might just release a VAT based Axiom for reading from the VAT efficiently since that's both useful and quick to make.




Offline Michael_Lee

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Re: Axe Parser v0.5.0 Released
« Reply #8 on: February 12, 2011, 09:25:37 pm »
Nope, he decided to make more betas because of all the new features:

Unfortunately I haven't really had time to add much more to Axe other than the Axioms, and I can't get my mode 7 engine working properly and I might have to rewrite it from scratch.  So I think I will instead release more betas since there are so many more features that need to be worked on before 1.0.0.  Instead I might just release a VAT based Axiom for reading from the VAT efficiently since that's both useful and quick to make.

Ah, okay.  I guess I missed that post there X.X
Axioms are pretty cool :)
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline leafy

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Re: Axe Parser v0.5.0 Released
« Reply #9 on: February 12, 2011, 10:28:34 pm »
I like how "examples" is spelled incorrectly.
Can't wait for 1.0.0!
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Offline Juju

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Re: Axe Parser v0.5.0 Released
« Reply #10 on: February 12, 2011, 10:50:27 pm »
Awesome. Will try. Maybe tomorrow. But still sounds awesome.
* juju2143 expects the 1.0.0 will blow his mind.

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Offline Deep Toaster

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Re: Axe Parser v0.5.0 Released
« Reply #11 on: February 12, 2011, 11:04:57 pm »
Too late. It's blown.

:crazy:




Offline ralphdspam

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Re: Axe Parser v0.5.0 Released
« Reply #12 on: February 12, 2011, 11:15:41 pm »
I can't wait until 1.0.0 is released!! :)
ld a, 0
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Offline Ti-newb

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Re: Axe Parser v0.5.0 Released
« Reply #13 on: February 12, 2011, 11:29:23 pm »
oooooooooooooh! i wanna DL!

Offline Builderboy

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Re: Axe Parser v0.5.0 Released
« Reply #14 on: February 13, 2011, 01:17:12 am »
Yay for new Axe release :D Can't wait for 1.0.0 :)