Author Topic: Axe Terminal Beta Released  (Read 13412 times)

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Offline Eeems

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Re: Axe Terminal Beta Released
« Reply #30 on: January 09, 2011, 03:18:03 pm »
Ah ok, then did you change the other ones back into equates? I was doing it that way to make code size smaller.
/e

SirCmpwn

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Re: Axe Terminal Beta Released
« Reply #31 on: January 09, 2011, 03:19:05 pm »
Yeah, I changed to equates.

Offline Eeems

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Re: Axe Terminal Beta Released
« Reply #32 on: January 09, 2011, 03:19:34 pm »
oh :(
/e

SirCmpwn

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Re: Axe Terminal Beta Released
« Reply #33 on: January 09, 2011, 03:22:07 pm »
I think most people can afford an extra 5 letters, no?  It leaves more room for optimization IMHO.  And a custom include would not be difficult.

Offline Eeems

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Re: Axe Terminal Beta Released
« Reply #34 on: January 09, 2011, 03:23:22 pm »
how could you optimize call $4094 more?
Yeah it wont. Maybe you could make some macros though for those beginners who want to use them?

EDIT: new version of my poem program btw
« Last Edit: January 09, 2011, 03:24:18 pm by Eeems »
/e

SirCmpwn

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Re: Axe Terminal Beta Released
« Reply #35 on: January 09, 2011, 03:30:00 pm »
I can look into optimizing it, but it is pure Axe, so there's only so fast it can go...
I reccomend using "\n" in the next version for multiline couts.

Offline Eeems

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Re: Axe Terminal Beta Released
« Reply #36 on: January 09, 2011, 03:31:30 pm »
Ok.

Yeah I will, just using the current code I am until you get the next version out so I can do multiline code :P
/e

SirCmpwn

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Re: Axe Terminal Beta Released
« Reply #37 on: January 09, 2011, 03:32:20 pm »
Yep.  Any other requests?  I've already added a few of your requests, still working on more.  I'll post a new version before finishing them all, though.

Also, I'll be adding an Axe Bridge routine set, where Axe users can decrease program size by using Terminal's Axe routines instead of using them in-code, and where assembly users can call Axe routines.  This will make grayscale on Terminal via assembly as trivial as it is on Axe.
« Last Edit: January 09, 2011, 03:59:45 pm by SirCmpwn »

Offline ztrumpet

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Re: Axe Terminal Beta Released
« Reply #38 on: January 09, 2011, 05:40:35 pm »
Also, I'll be adding an Axe Bridge routine set, where Axe users can decrease program size by using Terminal's Axe routines instead of using them in-code, and where assembly users can call Axe routines.  This will make grayscale on Terminal via assembly as trivial as it is on Axe.
Ooh, cool!  How will this work?  Will there be an AxeBridge compiler as well?

SirCmpwn

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Re: Axe Terminal Beta Released
« Reply #39 on: January 09, 2011, 05:42:13 pm »
No, it will basically allow you to change your code from this:
Code: [Select]
Pt-Change(0,0,Pic1)To this:
Code: [Select]
sub(PC,0,0,Pic1)Which would remove the Pt-Change code from your executable and decrease the size dramatically.
Or assembly programmers could use:
Code: [Select]
call DispGraphGSWhich would call DispGraphrr

Offline ztrumpet

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Re: Axe Terminal Beta Released
« Reply #40 on: January 09, 2011, 05:45:47 pm »
Ah, I see.  Very cool. ;D  Good luck. :)

Offline Eeems

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Re: Axe Terminal Beta Released
« Reply #41 on: January 09, 2011, 05:51:27 pm »
Read my mind on that stuff SirCmpwn :P
/e

Offline aeTIos

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Re: Axe Terminal Beta Released
« Reply #42 on: January 10, 2011, 08:23:17 am »
nice! if i get my link cable back im going to put this on my calc!
I'm not a nerd but I pretend:

Offline Munchor

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Re: Axe Terminal Beta Released
« Reply #43 on: January 10, 2011, 02:30:46 pm »
I shall repeat a question: In the list of programs can it there be no 'Terminal', since well you're running it? It's just a simple feature request that I'd like. Do you agree?

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Re: Axe Terminal Beta Released
« Reply #44 on: January 10, 2011, 02:32:29 pm »
No.  Like I've said before, Terminal is only in the list because it is the source code.  The source code was on the emulator when I screenie'd it.  You shouldn't be seeing it when you run this on-calc.