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Axe ParserDelta 0.4.5Wow, its been a while New Features:Direct Nibble manipulation!Subroutines can save and restore argument variables (for recursive uses).Most Axe variables can be dereferenced.Changed:Correct number of Ends after nested elseif statementsWhite space in program is handled better when scrolling to an error.Axioms are temporarily disabled.Fixed Auto Power Down bug.getkey() routines alway delay long enough to register a key even in 15MHz.DispGraphrr can be used in an interrupt routine now.Optimized Copy() Fill() and Exch() commands.
-6->{L1Disp {L1}>Dec
250->{L1Disp int{L1}>Dec
Yeah, which is kinda cool in some ways because depending of the situation, one might be easier to read than the other. In a game based on a center screen point of view or something (like 3D games) having negatives helps a lot.