Author Topic: Block Breaker for 68K calculators  (Read 10581 times)

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Offline DJ Omnimaga

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Re: Block Breaker for 68K calculators
« Reply #15 on: March 15, 2011, 11:42:41 pm »
Oh that's great! Nice job. :D

Offline yunhua98

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Re: Block Breaker for 68K calculators
« Reply #16 on: March 16, 2011, 10:35:31 am »
love the map.  XD  ;)

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Offline Jim Bauwens

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Re: Block Breaker for 68K calculators
« Reply #17 on: March 16, 2011, 10:48:20 am »
Thanks, but I don't think I will include it in the final version, as I'm violating some of my own rules (like you may have max 2 black blocks, otherwise you  can have glitches)

Offline yunhua98

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Re: Block Breaker for 68K calculators
« Reply #18 on: March 16, 2011, 04:51:28 pm »
a bit late, but I'm working on porting (not direct port) this to Axe. :D

its a great concept.  ;)
« Last Edit: March 16, 2011, 04:51:43 pm by yunhua98 »

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Offline Jim Bauwens

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Re: Block Breaker for 68K calculators
« Reply #19 on: March 16, 2011, 05:10:22 pm »
Thanks, yunhua98  :D

(For the other members, we have already discussed this on irc  ;))

Here is a important rule that may not be forgotten :
- If you go to a higher level (jump on the block before you), and you haven't been yet on that level, you get +1 energy

Have fun coding!

Edit: I don't know if its important, but my levels are 12x29 (blocks)
« Last Edit: March 16, 2011, 05:11:55 pm by jimbauwens »

Offline yunhua98

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Re: Block Breaker for 68K calculators
« Reply #20 on: March 16, 2011, 05:27:43 pm »
I think I'll incorpoorate some of your levels, but my engine should be able to allow any dimensions.  Also, scrolling is included.  ;D
* yunhua98 stops advertising his in the works program in jimbauwens's thread.  :P

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Offline Jim Bauwens

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Re: Block Breaker for 68K calculators
« Reply #21 on: March 16, 2011, 05:58:31 pm »
Well, axe is a lot faster and better than basic, so I'm sure that the result will be good.
* jimbauwens starts thinking about a C port to compete with yunhua97

Offline yunhua98

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Re: Block Breaker for 68K calculators
« Reply #22 on: March 16, 2011, 06:00:45 pm »
Well, axe is a lot faster and better than basic, so I'm sure that the result will be good.
* jimbauwens starts thinking about a C port to compete with yunhua98
:P

that'd be great!  I'd be pushed to make it better.  XD

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Offline Jim Bauwens

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Re: Block Breaker for 68K calculators
« Reply #23 on: March 16, 2011, 06:13:00 pm »
Lol :)

Side note: Blockbreaker is licensed under the GPL v.3, and I would like that you would do the same.
However, so long you don't use code from the origanal, you may do as you wish.

(It's very easy to license something under the GPL, so don't worry)

Offline willrandship

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Re: Block Breaker for 68K calculators
« Reply #24 on: March 16, 2011, 07:27:00 pm »
Isn't it as simple as a header comment in your source, and a license.txt file?

Offline Jim Bauwens

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Re: Block Breaker for 68K calculators
« Reply #25 on: March 17, 2011, 04:33:46 am »
Isn't it as simple as a header comment in your source, and a license.txt file?
Yep, its that simple :)