Author Topic: Builderboy's Sonic Physics program gets Revamped  (Read 8432 times)

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Offline ztrumpet

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Builderboy's Sonic Physics program gets Revamped
« on: November 30, 2011, 08:13:08 pm »
Earlier tonight, Builderboy posted a revamped version of his old Sonic Physics engine, made with a much earlier version of Axe.  This new version features smoothscrolling and everything people loved about the original.  It is worth noting that this is only a proof of concept demo and no plans have been made to do anything further with this program.  However, it still shows what is possible in Axe and looks really, really cool.



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Offline jsj795

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Re: Builderboy's Sonic Physics program gets Revamped
« Reply #1 on: November 30, 2011, 08:29:45 pm »
WOW this is awesome!!! it would be really cool if someone took this and made actual sonic on calc


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Offline Darl181

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Re: Builderboy's Sonic Physics program gets Revamped
« Reply #2 on: November 30, 2011, 08:53:11 pm »
O.O
That is all.
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Offline epic7

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Re: Builderboy's Sonic Physics program gets Revamped
« Reply #3 on: November 30, 2011, 09:05:49 pm »
WOW this is awesome!!! it would be really cool if someone took this and made actual sonic on calc
This is not sonic?

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Re: Builderboy's Sonic Physics program gets Revamped
« Reply #4 on: November 30, 2011, 09:11:12 pm »
WOW this is awesome!!! it would be really cool if someone took this and made actual sonic on calc

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Offline DJ Omnimaga

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Re: Builderboy's Sonic Physics program gets Revamped
« Reply #5 on: November 30, 2011, 10:48:19 pm »
Holy fuck!!!


Now you add the original sprites, enemies and some of the power ups and you get Sonic O.O.

Does it require 15 MHz though?

Offline epic7

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Re: Builderboy's Sonic Physics program gets Revamped
« Reply #6 on: November 30, 2011, 10:50:05 pm »
And eggman.

Offline Builderboy

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Re: Builderboy's Sonic Physics program gets Revamped
« Reply #7 on: November 30, 2011, 10:52:19 pm »
Yeah it is 15Mhz unfortunately, but I attribute that to my old code, and the hacky way we are forced to do tilemapping.  With a proper Tilemapper Axiom, and rewritten physics, I think it could be plenty fast in 6Mhz ^^

Offline epic7

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Re: Builderboy's Sonic Physics program gets Revamped
« Reply #8 on: November 30, 2011, 10:54:03 pm »
* epic7 smashes something
And there are tilemapper axioms?

Offline DJ Omnimaga

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Re: Builderboy's Sonic Physics program gets Revamped
« Reply #9 on: November 30, 2011, 11:32:55 pm »
Ah ok. I wonder if enemies and collision detection with them would have a considerable impact on speed? If so, then maybe you could render the screen only every 2 or 3 frame?

Offline Builderboy

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Re: Builderboy's Sonic Physics program gets Revamped
« Reply #10 on: November 30, 2011, 11:34:52 pm »
Dunnow, but as I said in the other topic, this was simply a basic physics/graphics demo, I have no plans of extending this into a full game ^^

Offline DJ Omnimaga

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Re: Builderboy's Sonic Physics program gets Revamped
« Reply #11 on: November 30, 2011, 11:49:49 pm »
Yeah I meant if someone did. It would definitively be cool if someone did, although it would need to be someone with lots of experience in Axe, since it would be a huge project.

Offline Freyaday

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Re: Builderboy's Sonic Physics program gets Revamped
« Reply #12 on: December 01, 2011, 12:57:46 am »
* Freyaday is insane and thinks he might be able to comprehend BuilderBoy'scode andusethisthing
In other news, Frey continues kicking unprecedented levels of ass.
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Re: Builderboy's Sonic Physics program gets Revamped
« Reply #13 on: December 01, 2011, 02:50:09 am »
Geez. This could come in handy for creating sonic... (Though I'm not planning it)
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Offline Stefan Bauwens

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Re: Builderboy's Sonic Physics program gets Revamped
« Reply #14 on: December 01, 2011, 06:38:48 am »
Very impressive. Great Job Buildeboy. :D


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