Author Topic: C++ on the TI-Nspire  (Read 20616 times)

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Offline Streetwalrus

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Re: C++ on the TI-Nspire
« Reply #15 on: June 17, 2013, 04:09:41 pm »
Hmmm, I think you misunderstood me. The answer was no. :P
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Offline sammyMaX

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Re: C++ on the TI-Nspire
« Reply #16 on: June 17, 2013, 04:34:59 pm »
There are many advantages C++ has over C, but what makes me especially happy is that dealing with strings is no longer a PITA  ;D

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Offline AlexisVieira

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Re: C++ on the TI-Nspire
« Reply #17 on: June 17, 2013, 05:49:56 pm »
Hmmm, I think you misunderstood me. The answer was no. :P
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Offline tr1p1ea

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Re: C++ on the TI-Nspire
« Reply #18 on: June 17, 2013, 09:32:13 pm »
Are there many ARM coders on Nspire?
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Offline DJ Omnimaga

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Re: C++ on the TI-Nspire
« Reply #19 on: June 17, 2013, 09:55:16 pm »
Sadly, not much. We had a few in the early days of the Nspire, but when we discovered we could use C, everyone switched to C. And Nspire programming almost completely died for a while after OS 3.0.2 came out and it took almost half a year before Ndless 3.x is possible. Now it's pretty much like the 68K scene back in 2007-09.

Offline Hooloovoo

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Re: C++ on the TI-Nspire
« Reply #20 on: June 17, 2013, 10:10:28 pm »
There is one that I can think of now right off the top of my head, and that is jacobly with his calcemu, which is written completely in ARM asm. Also, Calc84 wrote gbc4nspire in assembly.
« Last Edit: June 17, 2013, 10:11:02 pm by fortytwo »
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Offline DJ Omnimaga

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Re: C++ on the TI-Nspire
« Reply #21 on: June 18, 2013, 12:16:41 am »
Oh I didn't know Jacobly used ARM ASM. I know ExtendeD did and calc84maniac too, but I thought calc84maniac switched to C after gbc4nspire.

Offline ajorians

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Re: C++ on the TI-Nspire
« Reply #22 on: June 18, 2013, 09:07:05 am »
Hey Guys,

I'm very happy to see C++ support implemented in Ndless!  AFAIK with bFLT format handling it should be easier to create a game with external A.I. players.  Like a plugin.  So imagine playing Connect 4 (for example) and somebody creates a new A.I. player to play with and all you got to do is add the one new A.I. file.

ikj: I tested the "issues with global variables" and they are indeed solved!  See Test_Globals attachment.  C++ exceptions are disabled (see Test_Exceptions attachment); but we can create some amazing things without them!

Have a great day!

Offline Streetwalrus

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Re: C++ on the TI-Nspire
« Reply #23 on: June 18, 2013, 12:27:41 pm »
Meh. Exceptions are for pussies, you should catch the thing before an exception is thrown. :P

Offline Legimet

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Re: C++ on the TI-Nspire
« Reply #24 on: June 18, 2013, 12:53:40 pm »
I saw on tangrs blog that exceptions don't work because of some unimplemented functions. What are these functions??

Offline Lionel Debroux

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Re: C++ on the TI-Nspire
« Reply #25 on: June 18, 2013, 12:55:00 pm »
Exceptions do indeed have drawbacks. AFAIK, most secure / embedded C++ coding conventions ban them.
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Offline ajorians

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Re: C++ on the TI-Nspire
« Reply #26 on: June 18, 2013, 01:56:38 pm »
Hey Guys,

Indeed!  I compiled the very simple Text_Exceptions and with the throw,try&catch commented out and there is a size difference (see below).  Personally I'm perfectly fine without exceptions; but I could see if somebody using Boost or something would need to write around their issue.

Thanks and have a wonderful day!

Offline ajorians

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Re: C++ on the TI-Nspire
« Reply #27 on: June 18, 2013, 02:04:10 pm »
I saw on tangrs blog that exceptions don't work because of some unimplemented functions. What are these functions??

Sorry, second post :(

For sure std::terminate.  I am under the impression that when an unhandled exception is called it would call that function.  I'd have to look up to know more.

Thanks!

Offline Legimet

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Re: C++ on the TI-Nspire
« Reply #28 on: June 18, 2013, 02:33:27 pm »
Also, std::unexpected, I guess.

Offline Hooloovoo

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Re: C++ on the TI-Nspire
« Reply #29 on: June 18, 2013, 03:03:48 pm »
ajorians: you can use the 'modify' button on the top-right of your post to edit the post and avoid double-posting.
"My world is Black & White. But if I blink fast enough, I see it in Grayscale." -tr1p1ea
Spoiler For some of the calcs I own:



(actually I have quite a few more than this, but I don't feel like making bars for them all.)