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New nDoom 2.2 now fully supports TI-Nspire CX
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Topic: New nDoom 2.2 now fully supports TI-Nspire CX (Read 26200 times)
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critor
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New nDoom 2.2 now fully supports TI-Nspire CX
«
on:
July 31, 2012, 10:58:14 am »
nDoom has been updated to version 2.2 and now fully supports the TI-Nspire CX hardware!
The random bug which was randomly shifting nDoom display 16pixels to the right on the CX has been fixed!
This was coming from the different ARM PrimeCell PL111 LCD controller on the CX, which only supports screen buffers at a double-word aligned address (divisible by 8 ).
Now benefit from a full 320 pixels wide display on your CX!
In the last version, it was possible to directly run Doom/Doom2 game WAD files from your TI-Nspire document browser. But this required the 'ndless.cfg.tns' file, which many users forget to transfer. So, nDoom now automatically creates or patches your 'ndless.cfg.tns'!
Just run nDoom one time and then you can directly run WAD files!
Animations are now supported on the CX!
This includes:
screen transitions at the start of a level
the Marines taking out his weapon at the start of a level
end of episode / end of game screens with text appearing like typed on a typewriter machine and scrolling
Original code from Mrakoplatz was using the 2nd TI-Nspire timer, which is completely different on the TI-Nspire CX. So in my original port, such specific code was just ignored on the CX: screen transitions were allmost skipped, and end of episode / end of game screens were frozen.
With such animations now supported, nDoom is getting a more and more accurate port on your TI-Nspire CX!
Just enjoy:
Source:
(with additional technical information and 2 other exciting videos for your viewing pleasure)
http://tiplanet.org/forum/viewtopic.php?t=10179
Download:
http://tiplanet.org/forum/archives_voir.php?id=3889
«
Last Edit: July 31, 2012, 11:08:18 am by critor
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linuxgeek96
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Re: New nDoom 2.2 now fully supports TI-Nspire CX
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Reply #1 on:
July 31, 2012, 11:00:22 am »
cool
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TheNlightenedOne
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Re: New nDoom 2.2 now fully supports TI-Nspire CX
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Reply #2 on:
July 31, 2012, 11:16:14 am »
I like it! Good job critor!
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critor
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Re: New nDoom 2.2 now fully supports TI-Nspire CX
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Reply #3 on:
August 01, 2012, 01:50:28 pm »
All my TI-Nspire CX nDoom demos for you:
&feature=plcp
&feature=plcp
&feature=plcp
&feature=plcp
&feature=plcp
&feature=plcp
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Stefan Bauwens
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Re: New nDoom 2.2 now fully supports TI-Nspire CX
«
Reply #4 on:
August 02, 2012, 04:08:29 am »
Nice! Looking at the video I just realized really how fast the Nspire CX is, compared to the Prizm's Doom(although I haven't seen a video with the updated Doom for the Prizm.)
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Re: New nDoom 2.2 now fully supports TI-Nspire CX
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Reply #5 on:
August 02, 2012, 10:54:05 am »
Nice! Can't wait to try this out!
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hellninjas
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Re: New nDoom 2.2 now fully supports TI-Nspire CX
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Reply #6 on:
August 02, 2012, 10:55:22 am »
It's finally happening... yay...
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cztian
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cztian
Re: New nDoom 2.2 now fully supports TI-Nspire CX
«
Reply #7 on:
August 02, 2012, 11:25:55 am »
How can me input cheat codes such as"iddqd"?
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critor
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Re: New nDoom 2.2 now fully supports TI-Nspire CX
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Reply #8 on:
August 03, 2012, 01:19:42 pm »
For the moment, you can't.
But you can start the game at whichever map you want, and you can save and load your progression whenever you want
«
Last Edit: August 03, 2012, 01:20:26 pm by critor
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TI-Planet
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critor
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Re: New nDoom 2.2 now fully supports TI-Nspire CX
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Reply #9 on:
August 06, 2012, 11:11:11 pm »
You can now try the new nDoom 3.0 alpha 1:
http://tiplanet.org/forum/archives_voir.php?id=6631
New: 'alpha' support for Heretic WAD files and compatible.
Note: the Heretic game from Raven Software has been built on a similar but heavily customized Doom engine.
Which means I have to adapt allmost everything to be able to open Heretic maps and keep Doom/Doom2 maps compatibility.
«
Last Edit: August 06, 2012, 11:13:25 pm by critor
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DJ Omnimaga
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Re: New nDoom 2.2 now fully supports TI-Nspire CX
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Reply #10 on:
August 06, 2012, 11:32:46 pm »
Wow that's amazing.
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critor
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Re: New nDoom 2.2 now fully supports TI-Nspire CX
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Reply #11 on:
August 07, 2012, 11:35:35 am »
Updated to nDoom 3.0 alpha 2:
http://tiplanet.org/forum/archives_voir.php?id=6631
I improved Heretic support, and I hope I didn't break anything.
Non-Heretic games behaviour should be unchanged - feel free to test and help me.
You can now:
- open most levels in heretic.wad from all 6 episodes
- show the map
- pick up items (still invisble for now)
«
Last Edit: August 07, 2012, 11:36:30 am by critor
»
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TI-Planet
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Re: New nDoom 2.2 now fully supports TI-Nspire CX
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Reply #12 on:
September 30, 2012, 05:15:56 pm »
So I just found this,HOT DAMM. And I thought ncraft was top notch(get it?) nspire graphics. You are obviously a wizard if you managed to do this.
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critor
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Re: New nDoom 2.2 now fully supports TI-Nspire CX
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Reply #13 on:
September 30, 2012, 05:34:27 pm »
Thanks - unfortunately I'm cruelly missing time to go on working on Heretic-like maps support for now.
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New nDoom 2.2 now fully supports TI-Nspire CX