Author Topic: Casio Prizm - Color graphic calculator  (Read 97554 times)

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ASHBAD_ALVIN

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Re: Casio Prizm - Color graphic calculator
« Reply #165 on: October 11, 2010, 05:58:06 pm »
nooooooooo!  :P
if everyone leaves, TI will become more corrupt, and we will never "domesticate" then.  XD
and plus, if Casio succeeds, well, lets just say every successful company will want to take advantage of blind custumers.  (teachers)  ;)

jk ;)

Offline yunhua98

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Re: Casio Prizm - Color graphic calculator
« Reply #166 on: October 11, 2010, 05:58:53 pm »
maybe these will make people finally realize the truth that should have been apparant when the programmables first came out:  Calcs were NEVER meant for math.  ;D

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ASHBAD_ALVIN

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Re: Casio Prizm - Color graphic calculator
« Reply #167 on: October 11, 2010, 05:59:38 pm »
lol very true ;D

I use my calc (84+) for math about 5% of the time

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Re: Casio Prizm - Color graphic calculator
« Reply #168 on: October 11, 2010, 06:00:37 pm »
I personally believe that it will have some sort of BASIC language for it, considering that the lower right hand button has "EXE" on it, if not at least assembler support.
*tloz pictures Project M in color*

EXE is Casio's standard key for execution of commands - similar to "Enter" or "=" on other calculators.  It has nothing specifically to do with programming per se.

ASHBAD_ALVIN

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Re: Casio Prizm - Color graphic calculator
« Reply #169 on: October 11, 2010, 06:01:57 pm »
yeah, when I saw that I was thinking that it was a super programmable calc, until I looked it up :(

disappointed...

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Re: Casio Prizm - Color graphic calculator
« Reply #170 on: October 11, 2010, 06:02:11 pm »
lol very true ;D

I use my calc (84+) for math about 5% of the time


the only time I use it for math is when I make a program to brute force something with loops and to check my math.  :P

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ASHBAD_ALVIN

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Re: Casio Prizm - Color graphic calculator
« Reply #171 on: October 11, 2010, 06:03:42 pm »
the last time I used it was to see I fi could make a BASIC program that calculated the modulus of 3+ numbers

And in geometry HN of course :D

Offline Tresio

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Re: Casio Prizm - Color graphic calculator
« Reply #172 on: October 11, 2010, 06:09:52 pm »

A final note, the North American Prizm (fx-CG10) seems to be a bit crippled than the other Prizm (fx-CG20). From what it sounds like, images and movies (in CASIO's g3p format) created on a fx-CG20 cannot be opened on a fx-CG10, unless it was provided by Casio (On Casio's site you can download images/movies from their gallery: http://edu.casio.com/products/cg_series/materials.html) The fx-CG20 can open images and movies from both the fx-CG20 and fx-CG10. This was probably done so it would conform to testing standards in the US.

Exactly.  The images and flipbook-like image collections are of proprietary file types.  This pleases testing agencies and school administrations.

ASHBAD_ALVIN

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Re: Casio Prizm - Color graphic calculator
« Reply #173 on: October 11, 2010, 06:11:57 pm »
It's amazing how casio announces that teachers will love it even before they realized techers would use sliderules if they were allowed to so they could "challenge the student" :P :P :P

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Re: Casio Prizm - Color graphic calculator
« Reply #174 on: October 11, 2010, 06:17:15 pm »
The TI-Nspire used to be 10x worse than it used to be, though.

Why do I feel like I've entered a temporal loop?  (Hey, look, I think I just saw yesterday's today version of myself...)

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Re: Casio Prizm - Color graphic calculator
« Reply #175 on: October 11, 2010, 06:55:37 pm »
maybe these will make people finally realize the truth that should have been apparant when the programmables first came out:  Calcs were NEVER meant for math.  ;D
Yeah, I have NEVER used my Nspire for math after installing Ndless.

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Re: Casio Prizm - Color graphic calculator
« Reply #176 on: October 11, 2010, 07:15:17 pm »
61 KB RAM seems fairly low and may be a problem for highly advaced games, but that's assuming the unit really has that amount as an absolute maximum. It's possible that there may be additional “hidden” or system RAM that can be used, at least by ASM or apps (assuming they are supported).

Low RAM isn't an insurmountable problem if ASM is supported. Code swapping would allow some incredibly impressive games, particularly if the Archives are utilized.

EDIT: Am I the only person here who uses their calc for math?
« Last Edit: October 11, 2010, 07:16:10 pm by Qwerty.55 »
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

ASHBAD_ALVIN

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Re: Casio Prizm - Color graphic calculator
« Reply #177 on: October 11, 2010, 07:17:45 pm »
Exactly, so we could split a game into various different programs and do some archiving and stuff.

But I just realized that a 8x8 sprite in 16bit depth screens is 128 bytes!  Wow that's like 16 B&W ones on a Ti8x

Offline DJ Omnimaga

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Re: Casio Prizm - Color graphic calculator
« Reply #178 on: October 11, 2010, 07:19:37 pm »
The TI-Nspire used to be 10x worse than it used to be, though.

Why do I feel like I've entered a temporal loop?  (Hey, look, I think I just saw yesterday's today version of myself...)
Lol bad typo of my part. I meant it used to be 10x in earlier OSes. The earlier OSes drained batteries like crazy. (the new ones still do, but not this much)

Also I am wondering if schools won't try to make Casio not allow custom images to be installed on the calcs? I get worried schools will start banning them when students starts loading porn on their calc x.x

EDIT: Am I the only person here who uses their calc for math?
What are maths? ;D

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Re: Casio Prizm - Color graphic calculator
« Reply #179 on: October 11, 2010, 07:21:40 pm »
Exactly, so we could split a game into various different programs and do some archiving and stuff.

But I just realized that a 8x8 sprite in 16bit depth screens is 128 bytes!  Wow that's like 16 B&W ones on a Ti8x

Gonna be hard to port Axe there x.x

But if it supports C, though...