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nooooooooo! if everyone leaves, TI will become more corrupt, and we will never "domesticate" then. and plus, if Casio succeeds, well, lets just say every successful company will want to take advantage of blind custumers. (teachers)
I personally believe that it will have some sort of BASIC language for it, considering that the lower right hand button has "EXE" on it, if not at least assembler support.*tloz pictures Project M in color*
lol very true I use my calc (84+) for math about 5% of the time
A final note, the North American Prizm (fx-CG10) seems to be a bit crippled than the other Prizm (fx-CG20). From what it sounds like, images and movies (in CASIO's g3p format) created on a fx-CG20 cannot be opened on a fx-CG10, unless it was provided by Casio (On Casio's site you can download images/movies from their gallery: http://edu.casio.com/products/cg_series/materials.html) The fx-CG20 can open images and movies from both the fx-CG20 and fx-CG10. This was probably done so it would conform to testing standards in the US.
The TI-Nspire used to be 10x worse than it used to be, though.
maybe these will make people finally realize the truth that should have been apparant when the programmables first came out: Calcs were NEVER meant for math.
61 KB RAM seems fairly low and may be a problem for highly advaced games, but that's assuming the unit really has that amount as an absolute maximum. It's possible that there may be additional “hidden” or system RAM that can be used, at least by ASM or apps (assuming they are supported).
Quote from: DJ Omnimaga on October 11, 2010, 05:31:45 pmThe TI-Nspire used to be 10x worse than it used to be, though.Why do I feel like I've entered a temporal loop? (Hey, look, I think I just saw yesterday's today version of myself...)
EDIT: Am I the only person here who uses their calc for math?
Exactly, so we could split a game into various different programs and do some archiving and stuff.But I just realized that a 8x8 sprite in 16bit depth screens is 128 bytes! Wow that's like 16 B&W ones on a Ti8x