Author Topic: Cemetech's Lightning Contest #11 Starts Tomorrow  (Read 4671 times)

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Offline KermMartian

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Cemetech's Lightning Contest #11 Starts Tomorrow
« on: December 05, 2013, 12:19:27 pm »
As mention on Cemetech's Facebook page and debated on the Cemetech forum, Cemetech's 11th contest is a lightning contest and begins tomorrow morning. Contestants will have until 11:59pm ET on Sunday to finish their entries. Although the topic will be revealed tomorrow morning, the platform is any TI-83 Plus through TI-84 Plus C Silver Edition z80 calculator, and any language is acceptable, including TI-BASIC, z80 Assembly, C, Grammer, and Axe. Entries will be judged on programming quality, completeness of the entry, and how the contestant succeeded in creating a working entry in less than three days. Since we know very well the different effort required to create a given program in different calculator programming languages, judging will be adequately weighted.

Distinction and prizes will be awarded to the top three entries. Prizes will include Guerrilla merchandise, from the samples we recently reviewed. They will likely also include signed copies of "Using the TI-83 Plus/TI-84 Plus" or "Programming the TI-83 Plus/TI-84 Plus" by yours truly, and might also include a few odds and ends as mentioned in our Post Your Calculator Collection thread. As always, entries' binaries and code may not be shared before judging is complete, and previously-released or publicized projects are not acceptable. Given the time constraints, you are not required to create a Cemetech topic about your entry before the deadline (although it certainly can't hurt you). Good luck to all the entrants, and we are excited to see a lot of excellent entries.

Edit, 12/6/2013, 9:51am ET: The topic has been announced: Doors CS/Doors CSE games. Anything that is a game, was not discussed or released before this instant, and takes specific advantage of Doors CS or Doors CSE features will be acceptable. I'll accept a DCS/DCSE header as fulfilling that requirement, but having the game use other functions would make it more attractive to the judges. Games will mostly be judged on the merit of the concept and how much the author was able to achieve in limited time. Leniency will be given for bugs and incompleteness, although completely nonfunctional programs will receive very low marks.



Source: Cemetech's Lightning Contest #11 Starts Tomorrow via Cemetech
« Last Edit: December 06, 2013, 09:55:31 am by KermMartian »



Offline Sorunome

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Re: Cemetech's Lightning Contest #11 Starts Tomorrow
« Reply #1 on: December 05, 2013, 12:37:57 pm »
Unfortunatley I won't have time to participate as I am so busy these days :(

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Offline Juju

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Re: Cemetech's Lightning Contest #11 Starts Tomorrow
« Reply #2 on: December 05, 2013, 12:55:33 pm »
A 3-day time constraint eh? Nice :D

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Offline Streetwalrus

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Re: Cemetech's Lightning Contest #11 Starts Tomorrow
« Reply #3 on: December 05, 2013, 01:13:11 pm »
Unfortunatley I won't have time to participate as I am so busy these days :(
Same here. But I agree with Juju, it's going to be a nice contest with such a short deadline. :)

Offline AssemblyBandit

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Re: Cemetech's Lightning Contest #11 Starts Tomorrow
« Reply #4 on: December 05, 2013, 06:20:47 pm »
Perfect! Been creating an optimized sprite drawing library I call HyperSprites. I hope its about games.

Offline Xeda112358

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Re: Cemetech's Lightning Contest #11 Starts Tomorrow
« Reply #5 on: December 05, 2013, 06:29:21 pm »
Cool! I'll be doing the Putnam for a good chunk of Saturday and finals start next week, so there is a pretty good chance I won't be able to commit time to this. It sounds fun already, though!

Offline TIfanx1999

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Re: Cemetech's Lightning Contest #11 Starts Tomorrow
« Reply #6 on: December 05, 2013, 09:19:36 pm »
Sounds very cool! ^^ I wonder what the subject will be?

Offline KermMartian

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Re: Cemetech's Lightning Contest #11 Starts Tomorrow
« Reply #7 on: December 06, 2013, 09:53:35 am »
The topic has been announced: Doors CS/Doors CSE games. Anything that is a game, was not discussed or released before this instant, and takes specific advantage of Doors CS or Doors CSE features will be acceptable. I'll accept a DCS/DCSE header as fulfilling that requirement, but having the game use other functions would make it more attractive to the judges. Games will mostly be judged on the merit of the concept and how much the author was able to achieve in limited time. Leniency will be given for bugs and incompleteness, although completely nonfunctional programs will receive very low marks.



Offline DJ Omnimaga

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Re: Cemetech's Lightning Contest #11 Starts Tomorrow
« Reply #8 on: December 06, 2013, 05:12:25 pm »
Glad to see this contest also includes the color model. :)

By the way, does the game have to be themed about lightning? I hope that people won't get the bad idea of creating extreme seizure-inducing programs. >.<

Offline AnToX98

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Re: Cemetech's Lightning Contest #11 Starts Tomorrow
« Reply #9 on: December 07, 2013, 09:35:42 am »
Good luck AssemblyBandit, hope you win this one :)



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Offline AssemblyBandit

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Re: Cemetech's Lightning Contest #11 Starts Tomorrow
« Reply #10 on: December 07, 2013, 03:17:27 pm »
Thanks AnToX98, its coming along nicely!