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Project Periodical - Edition 1 (part 1: z80) (Nov 1-14, 2014)
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Topic: Project Periodical - Edition 1 (part 1: z80) (Nov 1-14, 2014) (Read 6570 times)
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pimathbrainiac
Occasionally I make projects
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dagaem
Project Periodical - Edition 1 (part 1: z80) (Nov 1-14, 2014)
«
on:
November 14, 2014, 04:45:21 pm »
So like tifreak and Kerm are doing on Cemetech, I'm going to chronicle active projects periodically. Halfway through each month, I will post about z80 projects from the time of the last z80 periodical until the time of new one (although this one starts on the 1st of the month, instead of the 15th of last), and at the end of each month, I will post about the nspire projects from the time of the last Nspire periodical until the time of new one. This keeps things uncluttered and easier to do on my part.
And if the admins/staff think this is good enough maybe even I can get this on the front page
For a project to be placed in these articles, there must have been a project update within the period specified in the topic title.
TI-z80
TImpire Earth
A clone of Empire Earth, a strategy game for PC. Very ambitious, with a lot of potential. Currently in UI stage.
Author: 123outerme
Antelope (formerly "OPIA") - A Polymorphic z80 language
A programming language for z80 calcs. This has been rebooted this month. It features polymorphism and a c-like syntax.
Googlecode page
Author: shkaboinka
Illusiat 11 : Axe Edition
Axe remake of Illusiat 11 originally by DJ Omnimaga. Rebooted this month and overgoing a rewrite.
Github repo
Authors: Streetwalrus and aeTIos
Portal 3 - Exile [Alpha]
A sequel to Builderboy's Portal Prelude. At the moment, portals are shootable and there is a pretty awesome menu.
Author: ClrDraw
Friday, 13th...
A Friday the 13th finder for your calculator. Completed.
Author: ISSOtm
Solitaire: Klondike and FreeCell
A Klondike and FreeCell game for the CSE. Features nice graphics, savegames and more.
Author: DrDnar
Robot War 84+
A Robot War clone (EDIT: Original by Digitan for TI-82) for z80 calcs.
Author: ChickenDude
My first game
A class-based action platformer written in Axe. This has come a long way, and it is worth checking out.
Author: Omegaxis213
Reuben Quest: The Lost Mirror Remake
An asm remake of DJ Omnimaga's game Reuben Quest: The Lost Mirror. Completed.
Featured on ticalc.
Author: Sorunome
EDIT: I forgot one.
[Axe] Super Smash Bros. Open
A Super Smash Bros. clone for z80 calcs. Featured just about everywhere.
Author: Hayleia
«
Last Edit: November 14, 2014, 10:47:10 pm by pimathbrainiac
»
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TIfanx1999
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Re: Project Periodical - Edition 1 (part 1: z80) (Nov 1-14, 2014)
«
Reply #1 on:
November 14, 2014, 10:44:30 pm »
It should be noted that Robot Wars is a port of Digitan's original TI-82 game.(
http://www.ticalc.org/archives/files/fileinfo/380/38065.html
)
Nice list by the way.
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Streetwalrus
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Re: Project Periodical - Edition 1 (part 1: z80) (Nov 1-14, 2014)
«
Reply #2 on:
November 15, 2014, 01:01:06 pm »
Nice that you got this going. It makes the front page more lively now that DJ retired from being a news editor.
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pimathbrainiac
Occasionally I make projects
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dagaem
Re: Project Periodical - Edition 1 (part 1: z80) (Nov 1-14, 2014)
«
Reply #3 on:
November 15, 2014, 01:56:04 pm »
Quote from: Streetwalrus on November 15, 2014, 01:01:06 pm
...now that DJ retired from being a news editor.
Not that I want to replace DJ, or anything
I'm doing this so we get programming news, since most of the news is forum-related at the current moment. I just hope I can keep with the schedule. I'm making not of Nspire projects right now, and will be drafting these as time progresses, so there can be more information in these periodicals, and I don't get overloaded in the middle of/at the end of the month.
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Derpy Hooves
Re: Project Periodical - Edition 1 (part 1: z80) (Nov 1-14, 2014)
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Reply #4 on:
November 15, 2014, 02:06:05 pm »
Yay program compilation
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Re: Project Periodical - Edition 1 (part 1: z80) (Nov 1-14, 2014)
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Reply #5 on:
November 15, 2014, 10:46:12 pm »
Pimath for new news editor.
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pimathbrainiac
Occasionally I make projects
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Re: Project Periodical - Edition 1 (part 1: z80) (Nov 1-14, 2014)
«
Reply #6 on:
November 15, 2014, 11:06:17 pm »
Thanks for the nomination. My ultimate goal is moderator, and news privilages would be a step in the right direction.
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Re: Project Periodical - Edition 1 (part 1: z80) (Nov 1-14, 2014)
«
Reply #7 on:
November 16, 2014, 02:12:07 am »
I like the idea pimath. Just make sure that you always keep total screenshot file size to a minimum, as in not using 1 screenshot that is 1-2 MB large. This article is fine on that point I guess, though, although still over 1 MB. And yeah I think you could be a nice news editor (there are currently five games in the news pending queue).
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DrDnar
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Re: Project Periodical - Edition 1 (part 1: z80) (Nov 1-14, 2014)
«
Reply #8 on:
November 17, 2014, 01:47:00 pm »
TIcalc.org has much better
screen shots of Solitaire
. The screenie above just shows that the game deals with a rare circumstance intelligently. (Specifically, where you stack cards in FreeCell super deep. You can't stack them any deeper than what is shown, at least not within the game rules. The stack of cards you see is actually not legal; I disabled legal move checking so I could quickly test deep stacking.)
Solitaire isn't an active project; it's a completed project. Yes, I recently released an update, but it's just bug fixes. And they were all bugs that chances are, nobody even noticed.
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Re: Project Periodical - Edition 1 (part 1: z80) (Nov 1-14, 2014)
«
Reply #9 on:
November 29, 2014, 11:49:20 pm »
I like how there is at least 1 person complaining about a news article in the last three Omnimaga game featuring news straight.
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