Author Topic: cerzus69 releases Benumbered 2.0 beta  (Read 11616 times)

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Offline squidgetx

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cerzus69 releases Benumbered 2.0 beta
« on: February 18, 2011, 05:35:39 pm »
Benumbered 2.0 (an update from the old 1.0), recently released as a beta on Cemetech by cerzus69, is a Bejeweled port written in z80 asm. Instead of using jewels, we get to swap around numbers, from one to seven. The game is very polished already, even in its beta state. Its many features include six gameplay modes, flickerless four level grayscale, cascade animations, 24bit highscores, and even hints. o.O

You can download the beta from the Cemetech archives here and follow its progress in its thread.
« Last Edit: April 19, 2011, 01:27:35 pm by DJ_O »

Offline ztrumpet

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Re: cerzus69 releases Benumbered beta
« Reply #1 on: February 18, 2011, 05:44:25 pm »
Wow, this looks wonderful.  He did an awesome job! ;D

Offline Madskillz

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Re: cerzus69 releases Benumbered beta
« Reply #2 on: February 18, 2011, 05:44:41 pm »
Well this isn't the first release of this game, but I'm glad to see he added greyscale.  I don't get the point of 24bit highscores, but to each his own I guess. It looks great.

Offline thepenguin77

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Re: cerzus69 releases Benumbered 2.0 beta
« Reply #3 on: February 18, 2011, 05:52:21 pm »
Looks great. I love to games still being made in asm.

When you're doing your grayscale. How are you drawing it? Across rows or down columns? Because while there is a slight speed cost for drawing across rows, you'll notice an improvement in flicker.
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Offline DJ Omnimaga

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Re: cerzus69 releases Benumbered 2.0 beta
« Reply #4 on: February 18, 2011, 06:43:03 pm »
Wow that looks great! By the way is that member a part of the forum here? I swear I saw his nickname somewhere. I wonder if he'll eventually work on some new projects and post about them? A lot of people might be interested.

Offline Deep Toaster

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Re: cerzus69 releases Benumbered 2.0 beta
« Reply #5 on: February 20, 2011, 04:51:15 pm »
Wow, that game looks really good, especially the graphics! And it looks harder than Bejeweled (slightly).

Glad there are still great ASM games in dev!




Offline DJ Omnimaga

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Re: cerzus69 releases Benumbered 2.0 beta
« Reply #6 on: February 20, 2011, 08:11:16 pm »
Me too. IN 2009 I really thought ASM game dev was pretty much dead and everyone moved to BASIC. Not that the latter is that bad but I mean it's incredible what ASM could do, so it's nice to see more ASM dev again now.

Offline cerzus69

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Re: cerzus69 releases Benumbered 2.0 beta
« Reply #7 on: February 23, 2011, 07:07:10 pm »
By the way is that member a part of the forum here? I swear I saw his nickname somewhere.

That's right, I asked about 24-bit division, which in the end I didn't need.

Thanks, squidgetX, for starting this topic and putting up the screenshot! I didn't realize it existed before I googled 'Benumbered' to quickly go to its page on ticalc and found a link to this.

Madskillz: It's not like anyone is gonna get a score close to 9,999,999 (or 16,777,215) in this game soon, but I did not feel like capping it at 65,535, so that's why I use 24-bit scores. The highscore lists in the menu are ridiculously high and it is on my to do list to change those to reasonable highscores to beat in the finished version.

thepenguin77: For the grayscale I use a very similar method to the one used in Diederik Pieter Kingma's <a href="http://www.ticalc.org/archives/files/fileinfo/295/29520.html">GPP</a>.

Thanks everyone else for the positive comments! I'll have to have another look at it, because it is writing to some bad memory addresses on my TI-83+ sometimes and I did not locate the source of the error yet, but I'll try and do that tomorrow.

Offline shmibs

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Re: cerzus69 releases Benumbered 2.0 beta
« Reply #8 on: February 23, 2011, 08:53:27 pm »
as i said on cemetech, fantastic job on this, cerzus!
thanks for putting in the effort required to make a well-polished release!

Offline Deep Toaster

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Re: cerzus69 releases Benumbered 2.0 beta
« Reply #9 on: February 24, 2011, 12:04:50 am »
Yep, well-polished. The graphics are amazing.




Offline DJ Omnimaga

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Re: cerzus69 releases Benumbered 2.0 beta
« Reply #10 on: February 24, 2011, 01:35:31 am »
I wonder if this will get a ticalc feature when they sort their news editor issues. One thing is that this is well-polished so far and another thing is that there is only one other graphical bejewelled clone available for the TI-83 Plus series.

Offline cerzus69

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Re: cerzus69 releases Benumbered 2.0 beta
« Reply #11 on: March 08, 2011, 11:01:58 am »
I wonder if this will get a ticalc feature
That would be awesome!
It's nearing completion now. I basically only have to do the high score saving before it can be released as a real game. :D

Offline DJ Omnimaga

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Re: cerzus69 releases Benumbered 2.0 beta
« Reply #12 on: March 08, 2011, 12:43:32 pm »
Awesome! Can't wait for the final release. :D

Offline cerzus69

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Re: cerzus69 releases Benumbered 2.0 beta
« Reply #13 on: April 19, 2011, 09:07:57 am »
The final release has been online for over half a month now, but seeing as this has been read more times than I would have expected I'm putting up a link to the file at ticalc.org.

http://www.ticalc.org/archives/files/fileinfo/436/43675.html

Here are some up-to-date screencaps:



Offline Munchor

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Re: cerzus69 releases Benumbered 2.0 beta
« Reply #14 on: April 19, 2011, 09:09:25 am »
A version 2! Nice job =D