Author Topic: Contest [updated 07/09/2009]  (Read 77956 times)

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allynfolksjr

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Re: Contest
« Reply #135 on: June 06, 2009, 11:28:30 pm »
Awesome, my <insert next program submitted here> is going to win for sure!

Offline Builderboy

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Re: Contest
« Reply #136 on: June 06, 2009, 11:38:38 pm »
QUICK! Someone submit a bogus program! :)

Offline noahbaby94

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Re: Contest
« Reply #137 on: June 06, 2009, 11:39:15 pm »
Already done.
That's what she said!!!

allynfolksjr

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Re: Contest
« Reply #138 on: June 06, 2009, 11:40:19 pm »
Oh man, I'm going to win for SURE.

Offline noahbaby94

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Re: Contest
« Reply #139 on: June 06, 2009, 11:41:34 pm »
My program is full of win.
That's what she said!!!

allynfolksjr

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Re: Contest
« Reply #140 on: June 06, 2009, 11:47:43 pm »
Entry submitted!
Well, emailed.

Offline DJ Omnimaga

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Re: Contest
« Reply #141 on: June 07, 2009, 12:13:22 am »
LOL

But you would need to be lucky to win this way anyway, though, considering good programs submissions on ticalc isn't something that happens every day

allynfolksjr

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Re: Contest
« Reply #142 on: June 07, 2009, 12:46:12 pm »
False. They occur every day.

Offline Speler

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Re: Contest
« Reply #143 on: June 07, 2009, 10:57:21 pm »
Well... not today?

Offline DJ Omnimaga

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Re: Contest
« Reply #144 on: June 08, 2009, 10:25:41 am »
Well, actually, if we count the past two days, Nikky would probably be right, to some extents. However, I myself don't consider a 2 KB text-based RPG or quadratic solver as really good. Even for Text RPGs someone could do much better than most stuff on ticalc.org (Drak's Potter Quest 1 and Tifreak's TI-City would be an example)

Offline darkfire

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Re: Contest
« Reply #145 on: June 10, 2009, 11:33:35 pm »
If I had batterys in my calculator I would join in a heartbeat and win

Offline DJ Omnimaga

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Re: Contest
« Reply #146 on: June 10, 2009, 11:45:36 pm »
Lol :P but you should get batteries ^^

Offline Jon

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Re: Contest
« Reply #147 on: June 11, 2009, 07:17:49 pm »
What about routines? If I borrow routines from previously-released work (so long as its my own) and use them for a brand new game?  Furthermore, are we allowed to use routines that are staples of asm programming, such as ionfastcopy?

Edit: And can it be an Application?
Editx2: What if I wrote an entire engine, but never actually fashioned a game out of it, but the engine is still my original work? Is that acceptable?
« Last Edit: June 11, 2009, 07:26:50 pm by Jon »

Offline Iambian

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Re: Contest
« Reply #148 on: June 11, 2009, 07:52:50 pm »
I would believe that subroutines borrowed, as long as it's your own work, or come with the shell, would still be allowed, since it is (the former part, anyway) completely your own programming skill at work. The latter is stuff that's accessible to everyone, and is for all intent and purposes part of "ASM".

It *could* be a FlashAPP, but you'd best justify the space it uses against what the game actually is. You may be marked off for, say, using a 16kB page for a Tetris game.

And, I don't think game engines would work as entries. It needs to be playable. It needs to be a game. If it's a work-in-progress and is not intended to be solely for the project (that is, to have the work as a continuing work throughout its life), then it might be acceptable if you put enough content in it to be justified as a contest entry. It just needs to be playable. And preferably fun to play.

Your development cycle's gonna have to be fast, since you've got just a little more than 2 months to code this thing. On a plus side, I don't think there are going to be many ASM submissions anyway. Most of the submissions that will be put in that category is probably going to be hybrid type programs.

Do your best.
« Last Edit: June 11, 2009, 07:58:35 pm by Iambian »
A Cherry-Flavored Iambian draws near... what do you do? ...

Offline Jon

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Re: Contest
« Reply #149 on: June 11, 2009, 07:55:38 pm »
Quote from: Iambian
And, I don't think game engines would work as entries. It needs to be playable. It needs to be a game. If it's a work-in-progress and is not intended to be solely for the project (that is, to have the work as a continuing work throughout its life), then it might be acceptable if you put enough content in it to be justified as a contest entry. It just needs to be playable. And preferably fun to play.

No what I meant was that I made an engine a long time ago, but never developed a game from it.  If I developed a game from it now, would that be within the constrictions of the contest rules?