Author Topic: Contest [updated 07/09/2009]  (Read 78421 times)

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Offline Builderboy

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Re: Contest
« Reply #15 on: April 26, 2009, 01:02:47 am »
You might as well write it in assembly if your going to go that far :-\

Offline DJ Omnimaga

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Re: Contest
« Reply #16 on: April 26, 2009, 01:26:45 am »
I think he would prbly do this to show what Celtic III can do more than winning (altough, he could still have chances to compete against ASM if the asm entries aren't too good)

Offline Silver Shadow

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Re: Contest
« Reply #17 on: April 26, 2009, 10:21:55 am »
I guess... the requirement of not having it announced automatically disqualifies CaDan 83+ ...

Could've easily won a contest with something like that in the works :P

If an RPG could be qualified as a "platformer" (unsure of what that is), maybe I could try coding something using Celtic III just to push the lib ... >> ... <<

Or... use a "secret" uber version of Celtic III that's not available to the public yet. You know, the one that has a raycasting engine...
Wow! With a raycaster engine? O.O  I'm ready to do anything to get my hands on it! :P
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Offline calc84maniac

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Re: Contest
« Reply #18 on: April 26, 2009, 02:54:05 pm »
I guess... the requirement of not having it announced automatically disqualifies CaDan 83+ ...

Could've easily won a contest with something like that in the works :P

If an RPG could be qualified as a "platformer" (unsure of what that is), maybe I could try coding something using Celtic III just to push the lib ... >> ... <<

Or... use a "secret" uber version of Celtic III that's not available to the public yet. You know, the one that has a raycasting engine...
Wow! With a raycaster engine? O.O  I'm ready to do anything to get my hands on it! :P
It's possible that he was being silly. :P
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Offline Iambian

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Re: Contest
« Reply #19 on: April 27, 2009, 05:28:01 pm »
I guess... the requirement of not having it announced automatically disqualifies CaDan 83+ ...

Could've easily won a contest with something like that in the works :P

If an RPG could be qualified as a "platformer" (unsure of what that is), maybe I could try coding something using Celtic III just to push the lib ... >> ... <<

Or... use a "secret" uber version of Celtic III that's not available to the public yet. You know, the one that has a raycasting engine...
Wow! With a raycaster engine? O.O  I'm ready to do anything to get my hands on it! :P
It's possible that he was being silly. :P
Much along the lines of the discussion "yesterday" on IRC about how I could add another 16K page to support MOS and ION. And maybe a scripting language to do away with a lot of BASIC code.

It mostly was a discussion as to whether or not Celtic III-powered programs could be classed as an entry type of its own :P
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Offline DJ Omnimaga

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Re: Contest
« Reply #20 on: April 27, 2009, 05:40:53 pm »
Yeah, to be fair, if an ASM lib for BASIC programmed became THAT powerful, it would become unfair to ASM programmers participating to the contest, because then they would devote 10x more effort into making a game (since ASM is much harder), but still barely be able to do something as good as it's lib-enhanced BASIC counterpart. Basically, ASM programmers wouldn't stand a chance anymore.

Right now, lib enhanced BASIC games competing against ASM is fair, because while it's much easier to make a good looking game using Celtic/xLIB and BASIC, ASM still produces considerably faster games.

When libs get so powerful that barely a single line of BASIC has to be written to function, it will pretty much be a totally new language :P

Offline Builderboy

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Re: Contest
« Reply #21 on: April 27, 2009, 07:53:24 pm »
What would BBC Basic be categorized under? (If allowed at all)

Offline DJ Omnimaga

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Re: Contest
« Reply #22 on: April 27, 2009, 08:07:12 pm »
for this contest it isnt allowed. However for a future contest it could be an option since it may get finished by then (hopefully)

EDIT: Edited rules to specify this change
« Last Edit: April 27, 2009, 08:12:04 pm by DJ Omnimaga »

Offline Builderboy

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Re: Contest
« Reply #23 on: April 27, 2009, 09:54:00 pm »
:( You could put all those under a separate category, so each would be competing against programs of the same type

Offline DJ Omnimaga

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Re: Contest
« Reply #24 on: April 27, 2009, 09:55:23 pm »
well not for the current contest, because I don't think I'll spend more than what I plan to spend for the current one since I'm not that rich :P

Offline Builderboy

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Re: Contest
« Reply #25 on: April 27, 2009, 10:05:06 pm »
Ah yes that true.

Its probably for the best too, I need some more time to learn BBC Basic better.

Offline kalan_vod

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Re: Contest
« Reply #26 on: April 28, 2009, 01:42:41 pm »
Glad I have the summer to finish/work on something, i guess I can always go back to my old platformer when you had diortem going on...

Offline trevmeister66

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Re: Contest
« Reply #27 on: April 28, 2009, 03:27:27 pm »
Hmm after working on a little idea I had, I think I might enter this contest. Only problem is I would have to submit my program at the beginning of July..is that ok?
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Offline noahbaby94

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Re: Contest
« Reply #28 on: April 28, 2009, 04:36:26 pm »
Sure August is the deadline you can get it done anytime before hand.
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Offline Iambian

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Re: Contest
« Reply #29 on: April 28, 2009, 09:10:44 pm »
As far as ASM projects go, you might want to specify something about not allowing extensive re-use of code from some other completed project? I know it's not much of an issue with BASIC code since the BASIC editor doesn't really do copy and paste, but it could be a problem with ASM entries.

What's to keep me from, say, re-using the engine from CaDan in some other project for the sole purpose of trying to win the contest? Sure, you'd notice it in a heartbeat, but let's suppose someone else tried passing off a remake of some other game they've made as a contest entry? Though this *might* fall under rule (1), the re-use of code like that poses a gray area.
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