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What about routines? If I borrow routines from previously-released work (so long as its my own) and use them for a brand new game? Furthermore, are we allowed to use routines that are staples of asm programming, such as ionfastcopy?Edit: And can it be an Application?Editx2: What if I wrote an entire engine, but never actually fashioned a game out of it, but the engine is still my original work? Is that acceptable?
Quote from: IambianAnd, I don't think game engines would work as entries. It needs to be playable. It needs to be a game. If it's a work-in-progress and is not intended to be solely for the project (that is, to have the work as a continuing work throughout its life), then it might be acceptable if you put enough content in it to be justified as a contest entry. It just needs to be playable. And preferably fun to play.No what I meant was that I made an engine a long time ago, but never developed a game from it. If I developed a game from it now, would that be within the constrictions of the contest rules?
And, I don't think game engines would work as entries. It needs to be playable. It needs to be a game. If it's a work-in-progress and is not intended to be solely for the project (that is, to have the work as a continuing work throughout its life), then it might be acceptable if you put enough content in it to be justified as a contest entry. It just needs to be playable. And preferably fun to play.