Author Topic: Contest 2012 Community Vote (Nspire/Prizm)  (Read 17787 times)

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Offline Stefan Bauwens

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Re: Contest 2012 Community Vote (Nspire/Prizm)
« Reply #30 on: July 15, 2012, 03:06:19 pm »
Also there really needs to be more promotion for these polls on the front page and board index, because so far only 11 people downloaded the entries O.O
Yeah, that's an idea. I think that would help. Perhaps we should all have a signature bar, linking to these threads.


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Offline lkj

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Re: Contest 2012 Community Vote (Nspire/Prizm)
« Reply #31 on: July 15, 2012, 03:10:00 pm »
By the way programs which require a minimum version of Ndless should use the assert_ndless_rev() function to display a message asking to update and exit the program propely.

Programs which don't use a new feature of ndless are also compatible with older revisions, aren't they?
« Last Edit: July 15, 2012, 03:52:47 pm by lkj »

Offline DJ Omnimaga

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Re: Contest 2012 Community Vote (Nspire/Prizm)
« Reply #32 on: July 15, 2012, 03:10:53 pm »
Also there really needs to be more promotion for these polls on the front page and board index, because so far only 11 people downloaded the entries O.O
Yeah, that's an idea. I think that would help. Perhaps we should all have a signature bar, linking to these threads.
I thought more about having the thing that has the contest logo at the top of the page so it links to both surveys, like last year.

Offline Jim Bauwens

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Re: Contest 2012 Community Vote (Nspire/Prizm)
« Reply #33 on: July 15, 2012, 03:55:00 pm »
While only 11 people only dowloaded the Nspire specific zip, 58 people dowloaded the zip with both z80 and Nspire ;)

Offline DJ Omnimaga

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Re: Contest 2012 Community Vote (Nspire/Prizm)
« Reply #34 on: July 22, 2012, 08:37:27 pm »
Yeah I notice that. I guess it's a sign that maybe nothing will ever take over the 83+ series lol (probably the reason why the 83+ is still sold after 13 years despite the limited improvements since 1993 with the 82)

Anyway done testing entries. My vote went to The Squares do not Die, although Pacman came close:

LuaTowerDefence
This is my favorite game now that I figured out how to use it. If it wasn't for being so hard to figure out how it works, it would probably have gotten my vote

Osmos
Could never figure out how to play

pacman
My second favorite and a so close to the original game. It gets a bit repetitive, though, although the difficulty at least helps with the replay value. :)

Siam
Could never figure out how to play.

snake_multi
Didn't run at all. Caused invalid file format error (OS 3.1 on calc and 3.2 on student software)

The Squares Do Not Die
My favorite of all. Although not as smooth and nice-looking as Pacman, I found it to be more original and due to the increasing difficulty, the replay value is much higher I think. Also, although the controls are a bit annoying at first, you get used to them fast and the game has intense gameplay
« Last Edit: July 22, 2012, 08:37:48 pm by DJ_O »

Offline Adriweb

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Re: Contest 2012 Community Vote (Nspire/Prizm)
« Reply #35 on: July 23, 2012, 12:31:31 am »
Anyway done testing entries. My vote went to The Squares do not Die, although Pacman came close:
You know, you could check 2 programs... :D

LuaTowerDefence
This is my favorite game now that I figured out how to use it. If it wasn't for being so hard to figure out how it works, it would probably have gotten my vote
Thanks :)
Also, did you read the readme on the next tab(s) ? I fully explain the gameplay/controls there.
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Offline DJ Omnimaga

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Re: Contest 2012 Community Vote (Nspire/Prizm)
« Reply #36 on: July 23, 2012, 01:04:34 am »
I did but it still wouldn't let me figure out at first. I guess I was just too new to that kind of game or too used to the cannon defense version in Starcraft. My main issue was that putting towers in the middle of the path didn't do anything and I had to place them on walls, unlike in Starcraft where it's the complete opposite.

Offline Adriweb

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Re: Contest 2012 Community Vote (Nspire/Prizm)
« Reply #37 on: July 23, 2012, 01:26:45 am »
Ahhhh I see :D
I didn't know about the Starcraft way, so ... :P
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Offline cyanophycean314

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Re: Contest 2012 Community Vote (Nspire/Prizm)
« Reply #38 on: July 23, 2012, 09:03:28 am »
Thanks DJ_O!  :)

I thought voting should've ended yesterday and the results would come out?  :P

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Re: Contest 2012 Community Vote (Nspire/Prizm)
« Reply #39 on: July 23, 2012, 06:42:52 pm »
I see that Siam's rules are a little complicated to understand... x)

But I think it's the same as Age Of Empire : needs a little time to learn how to play, but becomes very gripping ! :P
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Offline DJ Omnimaga

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Re: Contest 2012 Community Vote (Nspire/Prizm)
« Reply #40 on: July 24, 2012, 01:40:44 pm »
Wait could we really check two programs?? O.O

The survey didn't even specify it for me ???

Offline Nick

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Re: Contest 2012 Community Vote (Nspire/Prizm)
« Reply #41 on: July 24, 2012, 01:42:32 pm »
yep, that's why they were checkboxes, and not radiobuttons :) it stands in the title of the poll xp

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Re: Contest 2012 Community Vote (Nspire/Prizm)
« Reply #42 on: July 24, 2012, 01:45:12 pm »
Oh right. I am used to seeing it below the survey or something. Didn't notice it as part of the title. X.x

Looks like 12 other people didn't notice either because according to the results versus total voters, 13 people including myself only chose one entry.

Offline Adriweb

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Re: Contest 2012 Community Vote (Nspire/Prizm)
« Reply #43 on: July 24, 2012, 02:09:33 pm »
arg.... :(
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Offline AzNg0d1030

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Re: Contest 2012 Community Vote (Nspire/Prizm)
« Reply #44 on: July 24, 2012, 03:42:50 pm »
I did know but I forgot and chose one and clicked OK before realizingXD
Well, I would've only checked one though.
You just lost the game.