Author Topic: Contest 2013 Calculator Gaming Roots - Public Vote  (Read 19714 times)

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Offline Xeda112358

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Re: Contest 2013 Calculator Gaming Roots - Public Vote
« Reply #15 on: November 30, 2013, 01:48:25 pm »
* Xeda112358 should totally vote :P

Offline Streetwalrus

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Re: Contest 2013 Calculator Gaming Roots - Public Vote
« Reply #16 on: November 30, 2013, 04:45:42 pm »
* Streetwalker has the drop box link in a tab and will check it out tomorrow :)

Offline Keoni29

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Re: Contest 2013 Calculator Gaming Roots - Public Vote
« Reply #17 on: November 30, 2013, 04:59:36 pm »
I unpacked all zip files and I am ready to transfer everything to my calc.
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Offline Geekboy1011

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Re: Contest 2013 Calculator Gaming Roots - Public Vote
« Reply #18 on: November 30, 2013, 08:12:19 pm »
eh i thought it was the right thing todo, whats done is done. and based on the current return its clearly not going based off what you have tried to dictate so :P lets see what happens!
« Last Edit: November 30, 2013, 08:12:40 pm by Geekboy1011 »

Offline DJ Omnimaga

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Re: Contest 2013 Calculator Gaming Roots - Public Vote
« Reply #19 on: December 01, 2013, 02:52:29 am »
Note that the judges results are affected by scorings, so just because a game got an high score doesn't mean you'll like it enough to vote for it. Hence why it's still a good idea to play them. I remember that during past contests, our judging was a lot different than the public vote results.

Offline critor

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Re: Contest 2013 Calculator Gaming Roots - Public Vote
« Reply #20 on: December 01, 2013, 12:40:14 pm »
eh i thought it was the right thing todo, whats done is done. and based on the current return its clearly not going based off what you have tried to dictate so :P lets see what happens!

Of course, you can't remove the judge rankings for the first three entries now. :)
But you could release the rest of the entries rankings.

In my opinion, it's not very fair to have a ranking hint for some of the entries and not all of them before the public vote.
« Last Edit: December 01, 2013, 12:43:00 pm by critor »
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Offline Keoni29

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Re: Contest 2013 Calculator Gaming Roots - Public Vote
« Reply #21 on: December 01, 2013, 12:43:43 pm »
I almost played trough all of the games. Wargames and toywars don't work for me though. Perhaps there is something in the readme I missed.
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Offline Matrefeytontias

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Re: Contest 2013 Calculator Gaming Roots - Public Vote
« Reply #22 on: December 01, 2013, 01:28:20 pm »
I also played all the games (excepting Toy Wars), but it's Jezzball that freezes at the homescreen for me.

Also, Wargames isn't a game. It's 5 Disp( commands. Literally.

Offline Keoni29

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Re: Contest 2013 Calculator Gaming Roots - Public Vote
« Reply #23 on: December 01, 2013, 01:32:22 pm »
Wow... I did not even look at the source. Thanks for pointing that out.
« Last Edit: December 01, 2013, 01:32:41 pm by Keoni29 »
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Offline Geekboy1011

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Re: Contest 2013 Calculator Gaming Roots - Public Vote
« Reply #24 on: December 01, 2013, 03:43:37 pm »
PLease test jezzball on calc it works on hardware but not in the latest wabbit emu! I had this same issue during grading. Its a emulator bug not a GAME BUG!
« Last Edit: December 01, 2013, 03:44:42 pm by Geekboy1011 »

Offline Matrefeytontias

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Re: Contest 2013 Calculator Gaming Roots - Public Vote
« Reply #25 on: December 01, 2013, 04:08:50 pm »
I can't test it on-calc, it needs DCS... I have 26kb of archive, and everything that could have been removed had been removed.

Offline Geekboy1011

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Re: Contest 2013 Calculator Gaming Roots - Public Vote
« Reply #26 on: December 01, 2013, 04:13:01 pm »
can you use jstified? it works fine in jstified as well

Offline Matrefeytontias

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Re: Contest 2013 Calculator Gaming Roots - Public Vote
« Reply #27 on: December 01, 2013, 04:51:10 pm »
I tried, and jsTIfied just invented fractions of FPS on my PC <_< seems that I'll download it and test it on the calc on a friend of mine.

Offline DJ Omnimaga

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Re: Contest 2013 Calculator Gaming Roots - Public Vote
« Reply #28 on: December 01, 2013, 05:43:59 pm »
Yeah jsTIfied requires a quantum computer to run at normal speed, although it isn't that bad for me in Opera when I don't load too many files. In Firefox it's another story, though. Definitively the most accurate emu, tho, as well as TilEm I guess, else just grab an older version of WabbitEmu from Early 2012 that actually works or use a real calc. :P

Offline Geekboy1011

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Re: Contest 2013 Calculator Gaming Roots - Public Vote
« Reply #29 on: December 01, 2013, 07:25:12 pm »
Yeah I agree kerm has made it ythe most accurate.  Can you try it in pindurti? I forgot to test it there