Author Topic: Contest 2013 Calculator Gaming Roots  (Read 29593 times)

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Offline Geekboy1011

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Re: Contest 2013 Calculator Gaming Roots
« Reply #60 on: October 05, 2013, 08:28:33 pm »
I put that up there nitacku because it was a game that I personally remembered playing back in school and thusly fits the catagory i kept wanting to play more!

Offline LDStudios

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Re: Contest 2013 Calculator Gaming Roots
« Reply #61 on: October 06, 2013, 09:36:38 pm »
Hmm I think i might be able to find my brothers old TI 83 somewhere, guess its time to learn the old TI-Basic (I've only programmed lua before)



Offline willrandship

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Re: Contest 2013 Calculator Gaming Roots
« Reply #62 on: October 06, 2013, 09:49:58 pm »
Prepare for some torture.

Offline TIfanx1999

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Re: Contest 2013 Calculator Gaming Roots
« Reply #63 on: October 06, 2013, 11:47:10 pm »
@Nitaku: I think it'd be great to see an entry from you. It'd be very nostalgic. I also hope to see some more BASIC entries, as we are a bit shy on them at the moment. I'd say give it a shot LDStudios, nothing to loose! Also looking forward to seeing your entry will. :)

Offline Sorunome

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Re: Contest 2013 Calculator Gaming Roots
« Reply #64 on: October 07, 2013, 08:06:48 am »
[...]I also hope to see some more BASIC entries[...]
Ok, I'll do my entry in basic......if i come up with a idea! :D

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Offline TIfanx1999

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Re: Contest 2013 Calculator Gaming Roots
« Reply #65 on: October 07, 2013, 08:21:53 am »
Sounds awesome! Hope you can come up with something nice! :D

Offline Freyaday

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Re: Contest 2013 Calculator Gaming Roots
« Reply #66 on: October 07, 2013, 08:35:36 am »
Not sure if I want to enter or not. On the one hand, a game in a month. In the other, I'm having enough trouble adjusting to OO as it is.
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Re: Contest 2013 Calculator Gaming Roots
« Reply #67 on: October 07, 2013, 11:29:09 am »
Do you mean you have to use object-oriented languages at school?

Offline Spenceboy98

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Re: Contest 2013 Calculator Gaming Roots
« Reply #68 on: October 07, 2013, 03:53:50 pm »
Do you mean you have to use object-oriented languages at school?

I do. In my computer programming class, we're using VB.net (we would've used java, but the teacher thought it would be too boring <_<).
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Offline Streetwalrus

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Re: Contest 2013 Calculator Gaming Roots
« Reply #69 on: October 07, 2013, 03:58:24 pm »
<_<
We use Python. :D I still prefer strict languages like C though.

Offline Sorunome

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Re: Contest 2013 Calculator Gaming Roots
« Reply #70 on: October 07, 2013, 03:59:29 pm »
in our class we will use python eventually.

currently we are at HTML

BORING.....

i just do tons of JS instead XD

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Offline Streetwalrus

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Re: Contest 2013 Calculator Gaming Roots
« Reply #71 on: October 07, 2013, 04:01:12 pm »
LOL I always get bored in CS class. I want to grab my calc and spawn some awesomeness. :P

Offline Freyaday

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Re: Contest 2013 Calculator Gaming Roots
« Reply #72 on: October 07, 2013, 10:17:46 pm »
Do you mean you have to use object-oriented languages at school?
I'm in a Java class.
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Offline willrandship

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Re: Contest 2013 Calculator Gaming Roots
« Reply #73 on: October 12, 2013, 05:37:26 am »
So, an important question.

In TI-BASIC, comments directly impact the size of the code, so I prefer to have minimal levels of comments. However, comment quantity and quality are part of the rubric. I was wondering if I could include a txt file documenting the source (it's split into multiple subprograms) and have that count for my comments.

Offline Sorunome

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Re: Contest 2013 Calculator Gaming Roots
« Reply #74 on: October 12, 2013, 05:48:21 am »
i think we are allowed to put all the comments instead in a seperate readme.

Also, i got antoher question to pure basic: are we allowed to use tokens generated by http://www.ticalc.org/archives/files/fileinfo/391/39138.html because they still work on every calc?

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