Author Topic: Contest Part 2 starts: TI-Nspire Game  (Read 22507 times)

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Offline GB

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Re: Contest Part 2 starts: TI-Nspire Game
« Reply #30 on: June 16, 2011, 09:25:53 am »
Somebody should create a Solitaire game.
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Offline fb39ca4

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Re: Contest Part 2 starts: TI-Nspire Game
« Reply #31 on: June 16, 2011, 10:46:32 am »
no, even better, a clone of the pinball game on windows xp.

Offline aeTIos

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Re: Contest Part 2 starts: TI-Nspire Game
« Reply #32 on: June 16, 2011, 11:11:03 am »
Wow isnt that hard?
(would be pure epicness tho)
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Offline pianoman

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Re: Contest Part 2 starts: TI-Nspire Game
« Reply #33 on: June 16, 2011, 04:02:58 pm »
Has to be really hard...

Offline BrownyTCat

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Re: Contest Part 2 starts: TI-Nspire Game
« Reply #34 on: June 17, 2011, 06:18:58 pm »
This is the moment I've been waiting for!

Offline fb39ca4

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Re: Contest Part 2 starts: TI-Nspire Game
« Reply #35 on: June 17, 2011, 07:30:18 pm »
Ummm it shouldn't be too hard. I'm not making it or anything for the contest though.
I think the hardest part would be to play the actual game to figure out everything that needs to be cloned :P

Offline Adriweb

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Re: Contest Part 2 starts: TI-Nspire Game
« Reply #36 on: June 18, 2011, 12:50:56 pm »
I might participate in this contest :)

But since I have a loooot of work to do (school etc.), don't expect a lot from me (maybe I won't have time to do anything at all :o)
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Re: Contest Part 2 starts: TI-Nspire Game
« Reply #37 on: June 19, 2011, 04:24:22 am »
I honestly think it is ashamed to forbid games in Nspire-Basic, since some people don't know C, ARM, or even Lua, or don't have the time to. This is the best way to demotivate people to learn a language. As all of you know, learning a new programming language is very long, and the people who would have liked to participate simply can't, because there's a deadline, which will create pressure on themselves. And there's a 100% chance that they will make mistakes.



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Offline Munchor

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Re: Contest Part 2 starts: TI-Nspire Game
« Reply #38 on: June 19, 2011, 12:23:23 pm »
I honestly think it is ashamed to forbid games in Nspire-Basic, since some people don't know C, ARM, or even Lua, or don't have the time to. This is the best way to demotivate people to learn a language. As all of you know, learning a new programming language is very long, and the people who would have liked to participate simply can't, because there's a deadline, which will create pressure on themselves. And there's a 100% chance that they will make mistakes.


I think the goal was not to make it unfair, as IMO a Nspire Basic game can't compete with Lua/C/ARM.

However, I understand your point.

Offline fb39ca4

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Re: Contest Part 2 starts: TI-Nspire Game
« Reply #39 on: June 19, 2011, 12:37:45 pm »
I agree with this. You should at least let people try. Eliminating BASIC games from the start is still unfair. I understand there is financial restrictions on the amount of prizes, and thus categories that can be held, but even with it's restrictions, it is still possible to make a game in Nspire BASIC. It may not look as good and the controls will certainly be awkward, but great gameplay can still be incorporated into it, giving it a chance against other languages.

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Re: Contest Part 2 starts: TI-Nspire Game
« Reply #40 on: June 19, 2011, 12:39:59 pm »
I agree with this. You should at least let people try. Eliminating BASIC games from the start is still unfair. I understand there is financial restrictions on the amount of prizes, and thus categories that can be held, but even with it's restrictions, it is still possible to make a game in Nspire BASIC. It may not look as good and the controls will certainly be awkward, but great gameplay can still be incorporated into it, giving it a chance against other languages.

I remember jhgenius was making a Nspire BASIC game (never finished it, so far) that really had good chances of becoming great. So yeah just for the competition :)

Oh and Nelson Sousa's Treasure Finder is a blast.
« Last Edit: June 19, 2011, 12:40:13 pm by Scout »

Offline yunhua98

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Re: Contest Part 2 starts: TI-Nspire Game
« Reply #41 on: June 19, 2011, 10:46:18 pm »
okay, so now to learn Lua...

actually, If I even participate, I have to port my own game, since I'm running behind schedule with the Axe entry, and I don't have time to brainstorm.  XD

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Re: Contest Part 2 starts: TI-Nspire Game
« Reply #42 on: June 21, 2011, 04:10:25 am »
I honestly think it is ashamed to forbid games in Nspire-Basic, since some people don't know C, ARM, or even Lua, or don't have the time to. This is the best way to demotivate people to learn a language. As all of you know, learning a new programming language is very long, and the people who would have liked to participate simply can't, because there's a deadline, which will create pressure on themselves. And there's a 100% chance that they will make mistakes.

The problem is that if I allow BASIC, a lot of people will flood the contest with wacky fun random numbar generator clones and menu-only games, or games that are incredibly hard to use, simply because in Nspire BASIC it's simply too hard to get any game interactivity and graphics. Basically this will either make the contest uninteresting if half of the entries are like that, and if most entries are written in Lua or even C, then BASIC games will almost stand no chance to compete, because their graphical and interactivity (lack of a proper Getkey command) will suffer.

Anyway I think your response was quite rude and you need to be careful how you criticise stuff, because I spent months planning this contest, and 10 years in the TI community, and your response almost made me feel like cancelling the entire Nspire contest line. I had to rate your post down. Sorry.

I will now allow TI-BASIC, but every game must be *graphical* or *ASCII-art*. No menu-based game like Drug Wars.

Offline Jim Bauwens

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Re: Contest Part 2 starts: TI-Nspire Game
« Reply #43 on: June 21, 2011, 05:05:59 am »
I started a contest entry, but I don't know if I can finish it because I've lots of work. I will try however to do as much as I can.

Offline pianoman

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Re: Contest Part 2 starts: TI-Nspire Game
« Reply #44 on: June 21, 2011, 10:28:24 am »
I honestly think it is ashamed to forbid games in Nspire-Basic, since some people don't know C, ARM, or even Lua, or don't have the time to. This is the best way to demotivate people to learn a language. As all of you know, learning a new programming language is very long, and the people who would have liked to participate simply can't, because there's a deadline, which will create pressure on themselves. And there's a 100% chance that they will make mistakes.

In all honesty, if you know Basic, Lua is not at all hard to learn. It's fairly similar.