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Contest Part 3 starts: Casio PRIZM Game, Programming Tool or Media Player
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Topic: Contest Part 3 starts: Casio PRIZM Game, Programming Tool or Media Player (Read 21798 times)
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z80man
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Re: Contest Part 3 starts: Casio PRIZM Game, Programming Tool or Media Player
«
Reply #45 on:
September 16, 2011, 01:53:02 am »
Sorry guys due to multiple delays and an increasingly busy schedule I'm not able to make the deadline in time. Even though the contest is over I've already put so much work into Plants vs. Zombies that there is no reason to cancel it. If my schedule is light this weekend then hopefully I'll be able to get a release out. btw one good thing came out of all of this. Because I wanted to make the techniques I used in PvZ available to everyone else I've spent more time than I should have on creating libraries. If my testing goes well in about 2 hours I'll try to release my finished getkey library which contains just about every keyboard related function you could ask for including unlimited multi key testing, wait for key press, blocking, enable/disable menu key and so on.
Edit: 869 posts and 69 respect
«
Last Edit: September 16, 2011, 01:53:45 am by z80man
»
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List of stuff I need to do before September:
1. Finish the Emulator of the Casio Prizm (in active development)
2. Finish the the SH3 asm IDE/assembler/linker program (in active development)
3. Create a partial Java virtual machine for the Prizm (not started)
4. Create Axe for the Prizm with an Axe legacy mode (in planning phase)
5. Develop a large set of C and asm libraries for the Prizm (some progress)
6. Create an emulator of the 83+ for the Prizm (not started)
7. Create a well polished game that showcases the ability of the Casio Prizm (not started)
Juju
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Re: Contest Part 3 starts: Casio PRIZM Game, Programming Tool or Media Player
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Reply #46 on:
September 16, 2011, 01:55:46 am »
Sorry to hear...
At least you'll release some libraries.
«
Last Edit: September 16, 2011, 01:56:51 am by Juju
»
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Ashbad
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Re: Contest Part 3 starts: Casio PRIZM Game, Programming Tool or Media Player
«
Reply #47 on:
September 16, 2011, 05:46:35 pm »
Sorry to hear, I would've voted for you
at least you have future projects of a higher scale inbound
Quote
Edit: 869 posts and 69 respect
Seems you're also inbound to be laid too
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DJ Omnimaga
Clacualters are teh gr33t
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Posts: 55943
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CodeWalrus founder & retired Omnimaga founder
Re: Contest Part 3 starts: Casio PRIZM Game, Programming Tool or Media Player
«
Reply #48 on:
September 16, 2011, 11:56:17 pm »
Sorry to hear z80man. I hope you find free time to finish it at one point.
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z80man
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Re: Contest Part 3 starts: Casio PRIZM Game, Programming Tool or Media Player
«
Reply #49 on:
September 17, 2011, 01:38:39 am »
Thanks for the support guys. I just wanted to check in now that I've finished my GetKey libraries which surprisingly ended up at being 265 lines of code
One thing to note though is that they aren't tested yet at all so it may be another night before I get them out. I have maybe a 5% chance of everything working on my first compilation due to the pointer and type casting complexity I used. I do hope many people choose to use these because they really simplify coding especially if you work a lot with multiple key presses. For example a line of code to test if the user is pressing the up and left arrow simultaneously would read,
if Multi_Is_Key( MULTI_MENU_OFF, KEY_UP | KEY_LEFT)
The most obvious part you will notice is that the key constants are bit wise or'd with each other to create the value to be tested for. It is even possible to or every single key together to test if the user is pressing all the keys at once. Also MULTI_MENU_OFF is one of many flags you can pass, with this one in particular preventing the user from exiting to the menu. Other flags also affect menu key behavior, add blocking, and so on. Once released I'll attach a full documentation and a program showcasing all of the features.
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List of stuff I need to do before September:
1. Finish the Emulator of the Casio Prizm (in active development)
2. Finish the the SH3 asm IDE/assembler/linker program (in active development)
3. Create a partial Java virtual machine for the Prizm (not started)
4. Create Axe for the Prizm with an Axe legacy mode (in planning phase)
5. Develop a large set of C and asm libraries for the Prizm (some progress)
6. Create an emulator of the 83+ for the Prizm (not started)
7. Create a well polished game that showcases the ability of the Casio Prizm (not started)
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Contest Part 3 starts: Casio PRIZM Game, Programming Tool or Media Player
«
Reply #50 on:
September 17, 2011, 01:41:35 am »
Interesting. I do not understand much though so I can't give much feedback lol, but I'm glad you still have some time to work on some stuff. I hope the emulators can live on too.
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Contest Part 3 starts: Casio PRIZM Game, Programming Tool or Media Player