Author Topic: Correlation Beta Now Available  (Read 9325 times)

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Offline Hot_Dog

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Correlation Beta Now Available
« on: March 25, 2011, 05:35:06 pm »
Correlation
  BETA  

Correlation is now available for testing!  This will be a closed beta test, meaning I will give you the password to the file if you agree to the testing requirements below.  (I don't want people to download the program just to play around with it.)  To all previous testers, use the password I sent you in the PM of Correlation Alpha.  However, please PM me if you don't remember what the password is.  


http://www.omnimaga.org/index.php?action=dlattach;topic=7301.0;attach=6827

Link to Font Compilers: http://www.omnimaga.org/index.php?action=dlattach;topic=7301.0;attach=6849
http://www.omnimaga.org/index.php?action=dlattach;topic=7301.0;attach=6850

LAST MINUTE NOTES: Feel free to post projects that you are working on, including screenshots and information.  Also, if bugs are found, please send me all the files you are working with to make it easier for me to locate and fix the bug.

Requirements for testing:

1. You must read the full manual to the letter.   If you downloaded and read the full manual from the topic "New Correlation Manual," you DO NOT need to read it again.  
2. You do not need to make a full program/game, but you must make a program good enough for a high-quality screenshot.  Advertise!  In this case I would rather have 10 seconds of sweet-looking gameplay than 3 hours of crummy graphics.  Please feel free to convert a Ti-Basic program to use Correlation if you wish.
3. You must choose at least one option from a list below to test throughly.  That means you code for it, and you try to mess it up to make sure that error-checking works and the calculator won't crash.

Optional:

1. If you wish, or if you don't care, I would like to include your program as an example program for new users to look at
2. If you are able, please write a good review on ticalc.org!  You don't have to rate the program 10/10 if you feel it doesn't deserve it, and you can list problems you find, but please leave it positive and constructive.



Your program can include any features of Correlation that you wish to add.  However, when you write your program, you must include at least one of the options below to include and test as much and as throughly as you can, including trying to crash the calculator (preferably crashing an emulator).  Choose one of these options.  I have listed who is doing what so far as a reminder, but for any newcomers, TWO PEOPLE CAN WORK ON ONE THING:

1. Include a map with tiles anywhere from 2x2 to 16x16 in size
2. Include a map with tiles anywhere from 9x9 to 15x15 in size - SHIMBS
3. Write a program that doesn't use the full screen for displaying text - YUNHUA98
4. Write a program that uses animated text/tiles - FINALETI
5. Write a program that makes good use of Word Wrap Mode - GEEKBOY1011
6. Write a program that makes good use of Clip Mode.  That is, when text reaches the edge of the screen (or window), it stops displying
7. Write a program that makes good use of Wrap Mode.  That is, when text reaches the edge of the screen (or window), it wraps to the next line - QWERTY.55
8. Write a program that uses abs( as a replacement for sub( when it comes to retrieving substrings - XEDA
9. Write a program that uses only the homescreen - RAYLIN
10. Convert a previous game - MEISHE91


The testing period will be at least a month, perhaps more if many bugs are found.  For my part, I will be converting Builderboy's facotry game to use Correlation, as well as adding 2 more features: Auto-Erase and, of course, Correlific Mode.

I will have a topic under Our Projects/Correlation for reporting bugs.  Please do not post them in this news article.  Also, for those of you testers who want the source code, I'll have it for you in a few days.

Thanks to testers!  You will be thanked in the manual!
« Last Edit: March 27, 2011, 11:25:23 pm by DJ_O »

Offline yunhua98

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Re: Correlation Beta Now Available
« Reply #1 on: March 25, 2011, 05:38:50 pm »
Nice!  btw, can I change mine to the first testing subject?  Is it basically making a tilemapper?  Or I could do both by including my current test subject in NPC dialogs.  (No, I'm not starting a new RPG project, unless I get further along in Gateways and decide to do a prequel/sequel or something.  :P)
« Last Edit: March 25, 2011, 05:41:30 pm by yunhua98 »

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Offline Hot_Dog

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Re: Correlation Beta Now Available
« Reply #2 on: March 25, 2011, 05:56:17 pm »
Nice!  btw, can I change mine to the first testing subject?  Is it basically making a tilemapper?  Or I could do both by including my current test subject in NPC dialogs.  (No, I'm not starting a new RPG project, unless I get further along in Gateways and decide to do a prequel/sequel or something.  :P)

I'd prefer you do both rather than switch, but your choice

Offline yunhua98

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Re: Correlation Beta Now Available
« Reply #3 on: March 25, 2011, 05:58:39 pm »
okay, I'll try to do both, but if I can't I'll just do my old one.  ;)  Although I think I should be able to.

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Offline DJ Omnimaga

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Re: Correlation Beta Now Available
« Reply #4 on: March 25, 2011, 06:11:23 pm »
read the full manual
How do we do that? O.O

J/k awesome work, I'm happy to see it released. Sadly I might not have much time to test, but I can't wait to see what people will make with this.

Offline Hot_Dog

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Re: Correlation Beta Now Available
« Reply #5 on: March 25, 2011, 07:00:01 pm »
By the way, feel free to post projects that you are working on.  Also, if bugs are found, please send me all the files you are working with to make it easier for me to locate and fix the bug.

Offline shmibs

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Re: Correlation Beta Now Available
« Reply #6 on: March 25, 2011, 07:00:23 pm »
alright, i'll get right on it Hot_Dog! i can't wait to see what new stuff you added.

Offline alberthrocks

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Re: Correlation Beta Now Available
« Reply #7 on: March 25, 2011, 08:12:52 pm »
I'll try implementing this:
"Write a program that makes good use of Clip Mode.  That is, when text reaches the edge of the screen (or window), it stops displaying"
It's the easiest of the bunch, so I'll take that :)

That manual was extremely long... O_O (53 pages to be exact)
My spriting skills are probably terrible, but I'll see what I can do. :)
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Offline TiAddict

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Re: Correlation Beta Now Available
« Reply #8 on: March 25, 2011, 08:40:03 pm »
Hey i can i test this?

Offline Hot_Dog

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Re: Correlation Beta Now Available
« Reply #9 on: March 25, 2011, 08:46:40 pm »
Hey i can i test this?

Sure!  Just let me know if there's a particular kind of feature you want to focus on (from the list of 10 above) and I'll send you the password.

Offline AngelFish

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Re: Correlation Beta Now Available
« Reply #10 on: March 25, 2011, 10:25:31 pm »
Just out of curiosity, where's this mystical font compiler mentioned in the documentation?
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Offline Yeong

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Re: Correlation Beta Now Available
« Reply #11 on: March 25, 2011, 10:26:43 pm »
can I try clip mode thingy?
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Offline shmibs

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Re: Correlation Beta Now Available
« Reply #12 on: March 26, 2011, 01:13:01 am »
oh hey, HOT_DOG, i just realised that the screenshot i gave you for inclusion in the manual was a messy jpeg, so here's a cleaner version that you can use.

Offline Hot_Dog

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Re: Correlation Beta Now Available
« Reply #13 on: March 26, 2011, 01:18:15 am »
WHOOPS!  Attached below are the font compilers.  Sorry about that.  You'll need to use bmp28xp for the time being, or type "java FontCompile".

@shimbs thanks

@yeongJIN_COOL Sure, let me send you the password.

Offline Geekboy1011

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Re: Correlation Beta Now Available
« Reply #14 on: March 26, 2011, 01:23:28 pm »
woo finnaly and somethign i can work on while i am grounded (seeing as i dont need a pc side compiler xD)

imma get to work now hope it comes out as good as i want it to xD

and any chance someone can Hammer out a on calc font compiler for grounded people like me >.> <.<
« Last Edit: March 26, 2011, 01:50:24 pm by Geekboy1011 »