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Quote from: Compynerd255 on May 20, 2011, 10:39:01 amThis is really great, Hot_Dog! I like how someone has finally set out to fix this.However, when I tried it on my 83 Plus (OS 1.19), on Eitrix (9100 bytes with Crabcake, 8700 bytes without), the game crashed immediately when it started running, as if it had broken the fourth wall already. Could you please look into this?I can definitely look into it. I'm assuming that your game worked perfectly fine before you put crabcake on? Also, can I see your source?
This is really great, Hot_Dog! I like how someone has finally set out to fix this.However, when I tried it on my 83 Plus (OS 1.19), on Eitrix (9100 bytes with Crabcake, 8700 bytes without), the game crashed immediately when it started running, as if it had broken the fourth wall already. Could you please look into this?
...Goto END...Lbl ENDFix 4Archive Str9AxesOff
Both the source and the executable are available for download on ticalc.org. To integrate Crabcake, I added AxesOn after the Icon and Axiom lines (making it the first line of actual code), and, in my Quit code, I moved the existing prep code to the end, under a Lbl END:Code: (Crabcake Axe) [Select]...Goto END...Lbl ENDFix 4Archive Str9AxesOffI don't know, but I have the slight feeling that you did not do extensive testing on code that broke the 8811 byte limit, because the test program that came with Crabcake is a heck of a lot smaller than that.
* DJ_O hopes the current version works at all since any update would not be allowed in the contest at this point
Yikes I hope this doesn't set back Sir from his entry, since he was basing his engine around being able to use it
I will not be using it, but I think it's only fair that it gets an extension so it may be used in the contest by whoever whould like to use it.
Glad to hear that using r is possible now. How will you be called in the Special Thanks? Is 'Hot_Dog' ok?