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That it ridiculously simple.
AxesOn: #asm code here call mainprogAxesOff: #asm code here retMainProg:
Hot_Dog, why do you need the AxesOff? Couldn't you do something similar to what I do with the app header where you call the main program as a subroutine. Something like this:Code: [Select]AxesOn: #asm code here call mainprogAxesOff: #asm code here retMainProg:That way you only need one command at the beginning and the users could use ret just like they're used to. I don't know how the source looks though, so maybe there is something preventing this I don't know about? Anyway, nice job!
This is really great, Hot_Dog! I like how someone has finally set out to fix this.However, when I tried it on my 83 Plus (OS 1.19), on Eitrix (9100 bytes with Crabcake, 8700 bytes without), the game crashed immediately when it started running, as if it had broken the fourth wall already. Could you please look into this?
Awesome tool, thanks. I just wonder how tu use AxesOnr/Offr. Axe Parser says "Bad Symbol".