Author Topic: Crabcake for Axe  (Read 17622 times)

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Offline Compynerd255

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Re: Crabcake for Axe
« Reply #15 on: May 23, 2011, 10:31:31 am »
This is really great, Hot_Dog! I like how someone has finally set out to fix this.

However, when I tried it on my 83 Plus (OS 1.19), on Eitrix (9100 bytes with Crabcake, 8700 bytes without), the game crashed immediately when it started running, as if it had broken the fourth wall already. Could you please look into this?

I can definitely look into it.  I'm assuming that your game worked perfectly fine before you put crabcake on?  Also, can I see your source?

Both the source and the executable are available for download on ticalc.org. To integrate Crabcake, I added AxesOn after the Icon and Axiom lines (making it the first line of actual code), and, in my Quit code, I moved the existing prep code to the end, under a Lbl END:
Code: (Crabcake Axe) [Select]
...
Goto END
...
Lbl END
Fix 4
Archive Str9
AxesOff

I don't know, but I have the slight feeling that you did not do extensive testing on code that broke the 8811 byte limit, because the test program that came with Crabcake is a heck of a lot smaller than that.
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Offline Hot_Dog

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Re: Crabcake for Axe
« Reply #16 on: May 23, 2011, 07:06:46 pm »
Both the source and the executable are available for download on ticalc.org. To integrate Crabcake, I added AxesOn after the Icon and Axiom lines (making it the first line of actual code), and, in my Quit code, I moved the existing prep code to the end, under a Lbl END:
Code: (Crabcake Axe) [Select]
...
Goto END
...
Lbl END
Fix 4
Archive Str9
AxesOff

I don't know, but I have the slight feeling that you did not do extensive testing on code that broke the 8811 byte limit, because the test program that came with Crabcake is a heck of a lot smaller than that.

If I find something that I did wrong, I'll fix it.  However, I swear that I did ALL my testing on code that broke the 8811 KB limit.

Offline DJ Omnimaga

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Re: Crabcake for Axe
« Reply #17 on: May 23, 2011, 08:09:03 pm »
* DJ_O hopes the current version works at all x.x since any update would not be allowed in the contest at this point x.x

Offline Hot_Dog

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Re: Crabcake for Axe
« Reply #18 on: May 23, 2011, 09:12:53 pm »
* DJ_O hopes the current version works at all x.x since any update would not be allowed in the contest at this point x.x

In that case, it won't be allowed.  I did find the bug that Compynerd255 was talking about, but as you're pointing out, the newest version is a day too late.

Offline Builderboy

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Re: Crabcake for Axe
« Reply #19 on: May 23, 2011, 09:19:15 pm »
Yikes D: I hope this doesn't set back Sir from his entry, since he was basing his engine around being able to use it D:

Offline yunhua98

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Re: Crabcake for Axe
« Reply #20 on: May 23, 2011, 09:21:40 pm »
Yikes D: I hope this doesn't set back Sir from his entry, since he was basing his engine around being able to use it D:


good luck sir.

also, isn't Ashbad using crabcake too?

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Offline DJ Omnimaga

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Re: Crabcake for Axe
« Reply #21 on: May 23, 2011, 09:23:46 pm »
Darn this sucks. I guess maybe I could extend the date for this one, since it's like an Omni axiom, but then I fear people would beg so every other Axiom gains a deadline extension. :/

Offline ztrumpet

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Re: Crabcake for Axe
« Reply #22 on: May 23, 2011, 09:30:43 pm »
I will not be using it, but I think it's only fair that it gets an extension so it may be used in the contest by whoever whould like to use it.

Offline Hot_Dog

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Re: Crabcake for Axe
« Reply #23 on: May 23, 2011, 09:43:39 pm »
Not in my defense, but in defense of those who are using it:  There's only one small issue left to fix, and then it's perfect, so I and everyone else would be greatful for an extension.  The axiom was done, but it was those 2 accidental issues 3 days before the deadline that messed things up

« Last Edit: May 23, 2011, 09:44:13 pm by Hot_Dog »

Offline TIfanx1999

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Re: Crabcake for Axe
« Reply #24 on: May 24, 2011, 05:30:27 am »
I will not be using it, but I think it's only fair that it gets an extension so it may be used in the contest by whoever whould like to use it.
++
I'd have to agree with this. :)

Offline Hot_Dog

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Re: Crabcake for Axe
« Reply #25 on: May 24, 2011, 12:17:18 pm »
Crabcake for Axe has been updated  http://www.omnimaga.org/index.php?action=dlattach;topic=7373.0;attach=7891

1. Fixed 83+ BE bug
2. AxesOn/Off with the r modifier work now

It will be up to DJ_O and the rest of the contest designers on the basis of this update being allowed for the Axe Contest

Offline Aichi

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Re: Crabcake for Axe
« Reply #26 on: May 24, 2011, 02:12:45 pm »
Glad to hear that using r is possible now. :)
How will you be called in the Special Thanks? Is 'Hot_Dog' ok?

Offline Hot_Dog

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Re: Crabcake for Axe
« Reply #27 on: May 24, 2011, 03:15:26 pm »
Glad to hear that using r is possible now. :)
How will you be called in the Special Thanks? Is 'Hot_Dog' ok?

"Hot_Dog" is perfect

Offline DJ Omnimaga

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Re: Crabcake for Axe
« Reply #28 on: May 24, 2011, 03:34:42 pm »
"Credits: 'Hot_Dog' is perfect" or "Credits: 'Hot_Dog'"? O.O Narcissism, much? :P <_<
« Last Edit: May 24, 2011, 03:35:40 pm by DJ_O »

Offline DJ Omnimaga

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Re: Crabcake for Axe
« Reply #29 on: June 01, 2011, 03:21:21 pm »
Btw I think you should update the file in the download section because it is still the old one.