Author Topic: Doors CS 6.0  (Read 34256 times)

0 Members and 3 Guests are viewing this topic.

Offline bfr

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 819
  • Rating: +4/-0
    • View Profile
    • bfr's website
Doors CS 6.0
« Reply #105 on: June 04, 2007, 04:21:00 pm »
I think I'm going to make an SE that is somehow going to be better than TabFunctions.  It just seems it could be improved (I think I already told you, Kerm, about how I think TabFunctions could be improved at Cemetech).  

Montuori seems to be progressing well.  :)smile.gif

*bfr

Offline KermMartian

  • Editor
  • LV7 Elite (Next: 700)
  • *******
  • Posts: 500
  • Rating: +233/-20
    • View Profile
    • Cemetech
Doors CS 6.0
« Reply #106 on: June 04, 2007, 05:39:00 pm »
bfr, please do so, I'd love to see how it turns out.
Yup, Montuori is progressing very smoothly.  I wouldn't be surprised if Beta 2 was released tomorrow or Wednesday.



Fallen Ghost

  • Guest
Doors CS 6.0
« Reply #107 on: June 04, 2007, 11:23:00 pm »
Kerm, you sound like a pressure-seller

Offline KermMartian

  • Editor
  • LV7 Elite (Next: 700)
  • *******
  • Posts: 500
  • Rating: +233/-20
    • View Profile
    • Cemetech
Doors CS 6.0
« Reply #108 on: June 05, 2007, 03:28:00 am »
QuoteBegin-Fallen Ghost+5 Jun, 2007, 5:23-->
QUOTE (Fallen Ghost @ 5 Jun, 2007, 5:23)
Kerm, you sound like a pressure-seller  

:)smile.gif I think I've heard that before, what with my trailers, posters, and press releases. 8) Works for me.

Currently the only impassable problem I'm having is with the Editor; I managed to make it crash constantly on my development copy. :Ptongue.gif Hopefully I can deal with that today.



Offline Jon

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 278
  • Rating: +0/-0
    • View Profile
Doors CS 6.0
« Reply #109 on: June 05, 2007, 01:38:00 pm »
Lol, yeah that might help XDsmiley.gif

Offline KermMartian

  • Editor
  • LV7 Elite (Next: 700)
  • *******
  • Posts: 500
  • Rating: +233/-20
    • View Profile
    • Cemetech
Doors CS 6.0
« Reply #110 on: June 05, 2007, 01:49:00 pm »
Well, got that all fixed up! I also released the trailer on YouTube; currently I'm just adjusting the multilingual versions to fit (I had -22 bytes free in the French version :Dbiggrin.gif).

I'd estimate Montuori Beta 2 shall be out in a few hours. :)smile.gif



Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2912
  • Rating: +471/-17
    • View Profile
    • TI-Boy CE
Doors CS 6.0
« Reply #111 on: June 05, 2007, 02:37:00 pm »
Wouldn't the Y= hotkey for the DCS6 menu get in the way of TabFunctions?
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline JonimusPrime

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 389
  • Rating: +25/-5
    • View Profile
    • Jonimoose.net
Doors CS 6.0
« Reply #112 on: June 05, 2007, 03:21:00 pm »
But Tabfuncs is unneeded with 6.1 because of hotkey support so it doesn't matter.

"Always code as if the person who will maintain your code is a maniac serial killer that knows where you live" -Unknown

"If you've done something right no one will know that you've done anything at all" -Futurama

"Have a nice day, or not, the choice is yours." Tom Steiner

Offline KermMartian

  • Editor
  • LV7 Elite (Next: 700)
  • *******
  • Posts: 500
  • Rating: +233/-20
    • View Profile
    • Cemetech
Doors CS 6.0
« Reply #113 on: June 05, 2007, 03:28:00 pm »
Calc84maniac: Zomg, that's so true, I didn't think of that.
Storm: Some people might still want to use it...

What do you think? Change TabFuncs, or change the F1/F2 for DCS Menu and Up Fld?



elfprince13

  • Guest
Doors CS 6.0
« Reply #114 on: June 05, 2007, 03:44:00 pm »
change tabfuncs
make it mode or something.

Offline KermMartian

  • Editor
  • LV7 Elite (Next: 700)
  • *******
  • Posts: 500
  • Rating: +233/-20
    • View Profile
    • Cemetech
Doors CS 6.0
« Reply #115 on: June 05, 2007, 04:15:00 pm »
Yeah, I think that's not a bad idea.  Perhaps [MODE] and [DEL]?



Offline Jon

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 278
  • Rating: +0/-0
    • View Profile
Doors CS 6.0
« Reply #116 on: June 05, 2007, 04:32:00 pm »
Nah, i'd like del to be the button for deleting items. It just seems logical.  How about X,T,theta and stat?

Offline JonimusPrime

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 389
  • Rating: +25/-5
    • View Profile
    • Jonimoose.net
Doors CS 6.0
« Reply #117 on: June 05, 2007, 04:42:00 pm »
Yeah i think X,T,theta,n and stat would be goo and they're right near the right and left click(2nd,ALPHA)

"Always code as if the person who will maintain your code is a maniac serial killer that knows where you live" -Unknown

"If you've done something right no one will know that you've done anything at all" -Futurama

"Have a nice day, or not, the choice is yours." Tom Steiner

Offline KermMartian

  • Editor
  • LV7 Elite (Next: 700)
  • *******
  • Posts: 500
  • Rating: +233/-20
    • View Profile
    • Cemetech
Doors CS 6.0
« Reply #118 on: June 05, 2007, 05:47:00 pm »
Will do.  I shall rerelease TabFunctions utilizing XTthetaN and Stats.


user posted image

Doors CS 6.1 'Montuori' Beta 2 is here, only slightly more than two days since Beta 1. I believe you will all be happy with the fixes, which increase stability substantially and should solve all issues reported thus far. The complete list of new fixes and features:




Insanity

  • Guest
Doors CS 6.0
« Reply #119 on: June 06, 2007, 07:51:00 am »
I don't know what any of that user posted image means, but it all sounds good to me!
*Insanity downloads a copy.'

EDIT: Oh, crap, I forgot.  Proxy. :(sad.gif