Author Topic: Doors CS 6.0  (Read 34254 times)

0 Members and 2 Guests are viewing this topic.

Offline dinhotheone

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 410
  • Rating: +2/-1
    • View Profile
Doors CS 6.0
« Reply #90 on: May 28, 2007, 09:20:00 am »

Offline KermMartian

  • Editor
  • LV7 Elite (Next: 700)
  • *******
  • Posts: 500
  • Rating: +233/-20
    • View Profile
    • Cemetech
Doors CS 6.0
« Reply #91 on: June 01, 2007, 07:31:00 pm »
There's a bunch of new stuff going into DCS, mostly features requested by you guys in the latest couple of weeks/months.  I plan to have a beta of Doors CS 6.1 within the next few days, depending on my schedule.



Offline Halifax

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1334
  • Rating: +2/-1
    • View Profile
    • TI-Freakware
Doors CS 6.0
« Reply #92 on: June 02, 2007, 11:49:00 am »
So what is this what is going into to DoorCS Horizon then??

(If you didn't get that. Vista and Horizon haha I thought it was funny sorry :(sad.gif ).
There are 10 types of people in this world-- those that can read binary, and those that can't.

Offline KermMartian

  • Editor
  • LV7 Elite (Next: 700)
  • *******
  • Posts: 500
  • Rating: +233/-20
    • View Profile
    • Cemetech
Doors CS 6.0
« Reply #93 on: June 03, 2007, 04:44:00 am »
Hehe, that actually is pretty clever.  Nope, no codename at the moment. ^_^ I really _should_ have one, though.

Edit: Doors CS 6.1 has been codenamed 'Montuori'.
user posted image



Offline Halifax

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1334
  • Rating: +2/-1
    • View Profile
    • TI-Freakware
Doors CS 6.0
« Reply #94 on: June 03, 2007, 01:59:00 pm »
Very nice I like that GIMP'd/Photoshop'd logo. So does the codename mean that's what it is going to be called now?? DoorsCS Montuori? Also check your pm's I have some suggestions.
There are 10 types of people in this world-- those that can read binary, and those that can't.

Offline bfr

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 819
  • Rating: +4/-0
    • View Profile
    • bfr's website
Doors CS 6.0
« Reply #95 on: June 03, 2007, 03:47:00 pm »
Halifax:  I don't think so.  Although I'm not completely sure, I'm guessing that Montuori is just going to be what DoorsCS 6.1 is going to be refered to as.  

Offline KermMartian

  • Editor
  • LV7 Elite (Next: 700)
  • *******
  • Posts: 500
  • Rating: +233/-20
    • View Profile
    • Cemetech
Doors CS 6.0
« Reply #96 on: June 03, 2007, 04:14:00 pm »
Yup, like Vista was 'Longhorn'.

QUOTE
user posted image

Over the past week or so, I've been putting a ton of bugfixes and new features into Doors CS 6.0 as per all your requests.



Offline Halifax

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1334
  • Rating: +2/-1
    • View Profile
    • TI-Freakware
Doors CS 6.0
« Reply #97 on: June 04, 2007, 09:22:00 am »
OMG! I cannot believe that. That was some crap I was going to put into NexGenGS. (Looks like Halifax is going to have to get to work a little sooner than he expected. Thank god there are only 7 days left of school.)
There are 10 types of people in this world-- those that can read binary, and those that can't.

graywolf

  • Guest
Doors CS 6.0
« Reply #98 on: June 04, 2007, 10:46:00 am »
That's a lot of stuff (and most of it is very useful).

Offline KermMartian

  • Editor
  • LV7 Elite (Next: 700)
  • *******
  • Posts: 500
  • Rating: +233/-20
    • View Profile
    • Cemetech
Doors CS 6.0
« Reply #99 on: June 04, 2007, 02:49:00 pm »
Hehe, thanks.  I've almost finished off the rest of the stuff and the new bugs that have been reported, so expect Montuori Beta 2 in the next few days.  Provided that that goes smoothly, I'd like Doors CS 6.1 to be out within a week or two.  



Offline Speler

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 857
  • Rating: +6/-2
    • View Profile
Doors CS 6.0
« Reply #100 on: June 04, 2007, 03:09:00 pm »
And at that time I will finally switch to DCS permanently.

Offline KermMartian

  • Editor
  • LV7 Elite (Next: 700)
  • *******
  • Posts: 500
  • Rating: +233/-20
    • View Profile
    • Cemetech
Doors CS 6.0
« Reply #101 on: June 04, 2007, 03:15:00 pm »
Yay, glad to hear it! What was preventing you, some of the issues that I've tweaked and adjusted since 6.0? The editor? The copy/rename fixes? The InfoPop? :)smile.gif



Offline Speler

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 857
  • Rating: +6/-2
    • View Profile
Doors CS 6.0
« Reply #102 on: June 04, 2007, 03:30:00 pm »
Well, really, I disliked the GUI.  The reason I'm switching though is the editor.

Offline KermMartian

  • Editor
  • LV7 Elite (Next: 700)
  • *******
  • Posts: 500
  • Rating: +233/-20
    • View Profile
    • Cemetech
Doors CS 6.0
« Reply #103 on: June 04, 2007, 03:40:00 pm »
Ah, cool.  Does the TabFunctions SE make the GUI any more attractive to you?



Offline Speler

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 857
  • Rating: +6/-2
    • View Profile
Doors CS 6.0
« Reply #104 on: June 04, 2007, 03:59:00 pm »
Somewhat, yes.