Author Topic: Doors CS 7.0 Released  (Read 35054 times)

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Offline KermMartian

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Re: Doors CS 7.0 Released
« Reply #15 on: August 25, 2010, 06:09:34 pm »
When I try to download DCS, this pops up:

Template->make_filename(): Error - template file not found: site/archives_file.tpl

A similar error happens when I visit cemetech.net's homepage. I don't know why, though.
You set yourself to a non-existent theme.  I fixed it for you.



Offline program4

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Re: Doors CS 7.0 Released
« Reply #16 on: August 25, 2010, 06:12:18 pm »
Thanks, it works now  :)

Offline fb39ca4

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Re: Doors CS 7.0 Released
« Reply #17 on: August 25, 2010, 06:15:18 pm »
Awesome! I won't use it at the moment-I only have an nspire, and it has os 1.1 for ndless:(

Offline FinaleTI

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Re: Doors CS 7.0 Released
« Reply #18 on: August 25, 2010, 06:25:44 pm »
Yay! I've been a fan of DCS since I found DCS 6.2 on ticalc a while ago.
I tried some of the betas, but they wouldn't work with my current oncalc dev environment of Celtic III, CalcUtil and Axe.

Of course, once I finish my contest entry, I'll be reworking my dev environment to include DCS7. ;D


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline ztrumpet

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Re: Doors CS 7.0 Released
« Reply #19 on: August 25, 2010, 06:32:32 pm »
Yay! I've been a fan of DCS since I found DCS 6.2 on ticalc a while ago.
I tried some of the betas, but they wouldn't work with my current oncalc dev environment of Celtic III, CalcUtil and Axe.

Of course, once I finish my contest entry, I'll be reworking my dev environment to include DCS7. ;D
Actually, they work together very easily.  Use CalcUtil for the editing of archived programs and Doors for the rest.  Axe doesn't interfere with either of them. :)

Offline DJ Omnimaga

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Re: Doors CS 7.0 Released
« Reply #20 on: August 25, 2010, 06:34:30 pm »
You should bring back all those themes just for the sake of nostalgia, Kerm ;D

Also guys, you know that now you can play Reuben Quest, Metroid II Evolution, xLIB xLIB Revolution and Super Mario Smash Dance with Doors CS 7, right </shameless plug> ;D

Offline FinaleTI

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Re: Doors CS 7.0 Released
« Reply #21 on: August 25, 2010, 06:36:21 pm »
It kinda worked, but Celtic III wouldn't run, only the DCS7 compatibility would, which at that point didn't work from the homescreen. I use that alot, plus, in the middle of trying to pull Nostalgia together for the contest, radically changing my dev environment didn't seem smart at the time.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline KermMartian

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Re: Doors CS 7.0 Released
« Reply #22 on: August 25, 2010, 06:37:17 pm »
Yay! I've been a fan of DCS since I found DCS 6.2 on ticalc a while ago.
I tried some of the betas, but they wouldn't work with my current oncalc dev environment of Celtic III, CalcUtil and Axe.

Of course, once I finish my contest entry, I'll be reworking my dev environment to include DCS7. ;D
Why not use DCS7 to do your program editing? It too can edit archived programs seamlessly. :P And regarding Kevin's comment, Doors CS's compatibilities libraries are actually between slightly and noticeable faster than their xLib/Celtic counterparts. :)



Offline FinaleTI

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Re: Doors CS 7.0 Released
« Reply #23 on: August 25, 2010, 06:49:21 pm »
I will once I finish the demo build of Nostalgia for the contest. In the mean time, I'm really used to my current environment, which helps me to code quicker.
Once the contest is over, I'll be using DCS7 to help build the rest of Nostalgia.
I might throw it on my 83+ now, though.
« Last Edit: August 25, 2010, 06:49:51 pm by FinaleTI »


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Doors CS 7.0 Released
« Reply #24 on: August 25, 2010, 06:51:22 pm »
I'll probably give DCS environment a try with Supersonic Ball, as I am not rushed by any deadline or the like. I personally like the 8 line editing too (it reminds me the TI-81, which is also 8 lines).

Also nice of you fb39ca4, you stole the forum's 40000th post of 2010 :( (I wanted it ;D)

Offline patriotsfan

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Re: Doors CS 7.0 Released
« Reply #25 on: August 25, 2010, 08:06:39 pm »
Been screwing around with it and I like the way it looks. :) Now time to ditch MirageOS...


Doomsday: 12/21/2012 6:11 AM EST 11:11 AM GMT

Offline KermMartian

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Re: Doors CS 7.0 Released
« Reply #26 on: August 25, 2010, 08:11:24 pm »
Been screwing around with it and I like the way it looks. :) Now time to ditch MirageOS...
Excellent! Also be sure to spread DCS7 to all your friends and tell them how much better than MOS it is. ;) That's how these things spread.



Offline MRide

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Re: Doors CS 7.0 Released
« Reply #27 on: August 25, 2010, 09:12:25 pm »
Hmmm... it crashes when I close the info box for the first time startup

Offline shmibs

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Re: Doors CS 7.0 Released
« Reply #28 on: August 25, 2010, 11:02:27 pm »
It kinda worked, but Celtic III wouldn't run, only the DCS7 compatibility would, which at that point didn't work from the homescreen. I use that alot, plus, in the middle of trying to pull Nostalgia together for the contest, radically changing my dev environment didn't seem smart at the time.
wait... Kerm, do libs run from the homescreen now?!

Offline KermMartian

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Re: Doors CS 7.0 Released
« Reply #29 on: August 25, 2010, 11:06:51 pm »
It kinda worked, but Celtic III wouldn't run, only the DCS7 compatibility would, which at that point didn't work from the homescreen. I use that alot, plus, in the middle of trying to pull Nostalgia together for the contest, radically changing my dev environment didn't seem smart at the time.
wait... Kerm, do libs run from the homescreen now?!
Libs have always run from the homescreen! :D

@MRide: Had you had an older/previous beta on it?