Author Topic: Doors CS 7.0 Released  (Read 34546 times)

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Offline shmibs

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Re: Doors CS 7.0 Released
« Reply #30 on: August 25, 2010, 11:32:24 pm »
so i can type real(3,0 in the homescreen and it will display pic 0?!!!

...

no funciona... what gives?

wait, do you mean work IN PROGS run using the doors homescreen run method?
« Last Edit: August 26, 2010, 08:35:36 am by shmibs »

Offline MRide

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Re: Doors CS 7.0 Released
« Reply #31 on: August 26, 2010, 08:03:33 am »
@MRide: Had you had an older/previous beta on it?

Yeah, but I deleted all Doors stuff before installing this one.

Offline Raylin

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Re: Doors CS 7.0 Released
« Reply #32 on: August 26, 2010, 09:46:03 am »
@shmibs: Yes. The libraries and parser hooks only take effect in programs.
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Offline FinaleTI

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Re: Doors CS 7.0 Released
« Reply #33 on: August 26, 2010, 03:01:26 pm »
I just gave it a shot on my TI-83+ and it worked great, except for one thing.
Whenever I tried to use det(5 on an archived program, program execution would hang at that line. If I tried the same code, but the program is was reading from was unarchived, it works perfectly. I've had this happen from DCS and while I was using Homerun.


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Offline DJ Omnimaga

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Re: Doors CS 7.0 Released
« Reply #34 on: August 26, 2010, 03:52:44 pm »
I think it's real(3,picnum,method,LCDupdate. There are 4 arguments.
« Last Edit: August 26, 2010, 03:53:54 pm by DJ Omnimaga »

Offline Raylin

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Re: Doors CS 7.0 Released
« Reply #35 on: August 26, 2010, 04:25:02 pm »
He's talking about LINEREAD inside of Celtic III.
Kerm may have stripped something. :x
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Offline KermMartian

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Re: Doors CS 7.0 Released
« Reply #36 on: August 26, 2010, 04:52:46 pm »
I just gave it a shot on my TI-83+ and it worked great, except for one thing.
Whenever I tried to use det(5 on an archived program, program execution would hang at that line. If I tried the same code, but the program is was reading from was unarchived, it works perfectly. I've had this happen from DCS and while I was using Homerun.
Would you mind posting this in the DCS 7 Bug Reports section on Cemetech, plus some code that I can use to replicate the issue?

http://www.cemetech.net/forum/viewtopic.php?t=4882

Cheers. :)



Offline DJ Omnimaga

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Re: Doors CS 7.0 Released
« Reply #37 on: August 26, 2010, 04:53:51 pm »
He's talking about LINEREAD inside of Celtic III.
Kerm may have stripped something. :x
Oh sorry I was replying to the first post on the page, but forgot to quote it. My bad

Offline DJ Omnimaga

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Re: Doors CS 7.0 Released
« Reply #38 on: August 27, 2010, 01:49:14 am »
Congrats for the ticalc.org feature Kerm :)

I think this version really deserves it, especially with all the features it got and that there doesn't seem to be any other bug yet.

Offline KermMartian

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Re: Doors CS 7.0 Released
« Reply #39 on: August 27, 2010, 02:01:29 am »
Congrats for the ticalc.org feature Kerm :)

I think this version really deserves it, especially with all the features it got and that there doesn't seem to be any other bug yet.
Cheers DJ!



Offline ztrumpet

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Re: Doors CS 7.0 Released
« Reply #40 on: August 27, 2010, 08:58:04 am »
Congrats on the feature! ;D

Offline qazz42

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Re: Doors CS 7.0 Released
« Reply #41 on: August 27, 2010, 08:31:06 pm »
I like library support, I dont need xLIB now

<(-_-<)

Offline Builderboy

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Re: Doors CS 7.0 Released
« Reply #42 on: August 28, 2010, 01:26:28 am »
Congrats on the feature! :D

Offline KermMartian

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Re: Doors CS 7.0 Released
« Reply #43 on: September 07, 2010, 07:42:49 pm »
Thanks ztrumpet, builderboy!  For now it's holding its own on the top charts at #7, right under Mario by guess-who. :P Now that CALCnet2.2 is functional, I'm debating putting it into Doors CS; I'll post more info on this when I finish NetPong.



Offline DJ Omnimaga

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Re: Doors CS 7.0 Released
« Reply #44 on: September 07, 2010, 08:09:16 pm »
Yeah I saw that. When it originally came out I was disappointed at the lack of downloads, but then it picked up. Nice job Kerm and it deserves it. Still no issue so far, btw.

Also I can,t wait for the day I can play online calc games ;D

S.A.D, maybe?