Author Topic: Exodus Updates  (Read 22401 times)

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Offline DJ Omnimaga

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Re: Exodus Updates
« Reply #30 on: November 11, 2010, 09:32:20 pm »
* DJ Omnimaga hopes it isn't too large, though. D:

Offline ztrumpet

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Re: Exodus Updates
« Reply #31 on: November 11, 2010, 10:36:10 pm »
I got the World Map added in.  The current size is 11500ish bytes, with 4500ish of that being level data.  When Exodus is done, it will be between 13000 and 15000 bytes with 5000ish more bytes needed on runtime.  So, yeah, it'll fit. ;D

Having the World Map added in is awesome!  Screenie tomorrow. :D

Offline DJ Omnimaga

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Re: Exodus Updates
« Reply #32 on: November 12, 2010, 03:43:01 am »
Nice! How many level will there be in the final version?

Offline ztrumpet

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Re: Exodus Updates
« Reply #33 on: November 12, 2010, 08:06:53 pm »
Nice! How many level will there be in the final version?
24 :)

New screenies tonight, showcasing the world map in action! ;D

Next up is tackling the tutorial feature.  Current code size is around 10700 bytes. ;)

Offline Deep Toaster

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Re: Exodus Updates
« Reply #34 on: November 12, 2010, 08:12:55 pm »
Nice! How many level will there be in the final version?
24 :)

New screenies tonight, showcasing the world map in action! ;D

Next up is tackling the tutorial feature.  Current code size is around 10700 bytes. ;)

Map looks really nice! Especially for such a large size (9x9). So I assume it replaces the Input  for levels now?




Offline DJ Omnimaga

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Re: Exodus Updates
« Reply #35 on: November 13, 2010, 02:02:13 am »
Awesome Ztrumpet!

Offline Galandros

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Re: Exodus Updates
« Reply #36 on: November 13, 2010, 09:44:12 am »
We need to make a list of masterpieces in TI-BASIC to put almost certainly Exodus in 1st place.
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Offline MRide

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Re: Exodus Updates
« Reply #37 on: November 13, 2010, 11:55:47 am »
Well, then you're leaving out stuff like Serenity.  There are some pretty great BASIC games out there.

Offline DJ Omnimaga

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Re: Exodus Updates
« Reply #38 on: November 14, 2010, 03:13:47 am »
Yeah it would be hard to judge which would come first, but there are certainly a bunch of great BASIC games.

Offline willrandship

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Re: Exodus Updates
« Reply #39 on: November 14, 2010, 03:17:29 am »
Judging them tends to lead to anger and such, so how about just saying "this is the list of the best BASIC games we've ever seen" and alphebatize them.

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Re: Exodus Updates
« Reply #40 on: November 14, 2010, 03:56:22 am »
Well the issue that often comes up is "X game isn't great because it's too large" or "it doesn't have good-enough graphics" or "it's too simple/short" or such comments. We can't judge a game quality based on our personal gaming preference. It needs to be judged in overall. Just because a game is massive doesn't make it bad. Plus, some games are very old and may not use the best techniques, but back in the days they were considered as masterpieces.

Offline Munchor

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Re: Exodus Updates
« Reply #41 on: November 14, 2010, 03:27:20 pm »
Looks great! The loading is not that cool, but yeah, great game not only on the programmer's view but on the user's too!

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Re: Exodus Updates
« Reply #42 on: November 15, 2010, 04:36:46 pm »
Exodus will be released between 3 PM and 6 PM tomorrow (forum standard time).
The final size is just over 12000 bytes. :)  I decided not to add the tutorial feature as I'm already cutting it close on space as is. :D

Two final screenies before the release:

This one demonstrates the DCS icon and the program size.  Also, look at what happens when I land on the spikes...


This one shows all of the Bonus Secrets.  They're all pretty fun. ;D


Don't miss the release tomorrow. ;D

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Re: Exodus Updates
« Reply #43 on: November 15, 2010, 04:59:09 pm »
wow!  that looks grat!  :o
although I wonder how many games will feture lobster by the end of thisd yesr.  :P

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Re: Exodus Updates
« Reply #44 on: November 15, 2010, 06:45:41 pm »
wow!  that looks grat!  :o
although I wonder how many games will feture lobster by the end of thisd yesr.  :P

And how many lobsters'll get featured by ticalc...