Author Topic: Exodus Updates  (Read 22002 times)

0 Members and 1 Guest are viewing this topic.

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Exodus Updates
« on: November 09, 2010, 06:05:47 pm »
The Final Release for Exodus is scheduled for mid-next week.  I will release more details for when I will be releasing it later this week.  Here are some of the features I've been adding:

A)  Optimizations and a Steady Frame Rate

I changed many variables to the variables found in the [Vars] [2] menu for greater speed.  Also, there is a steady frame rate all the time; if there's one enemy on the screen or four, the frame rate will be constant.
I am getting 3-3.5 fps right now. ;D

B) Save The Lobsters

There are some bonus secrets located on the World Map (see next screenie).  Netham as an enemy is one of them. :P

C) World Map

This will replace the Input command for choosing levels.  It also provides a location for "Bonus Secrets", which are found with a cutsceen!  :D

I will be releasing additional screenies showcasing other features in this topic up until the release.  Don't miss Exodus when it comes out next week. ;D

Current beta: http://ourl.ca/7181
« Last Edit: November 10, 2010, 03:09:45 am by DJ Omnimaga »

Offline yunhua98

  • You won't this read sentence right.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2718
  • Rating: +214/-12
  • Go take a dive in the River Lethe.
    • View Profile
Re: Exodus Updates
« Reply #1 on: November 09, 2010, 06:07:56 pm »
Nice!  I'm assumming those are horizontal text sprites?
also, is that my lobster sprite I see there?  :P

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: Exodus Updates
« Reply #2 on: November 09, 2010, 06:14:46 pm »
Nice!  I'm assumming those are horizontal text sprites?
Yup. ;D

also, is that my lobster sprite I see there?  :P
Yes.  Thank you so much for it!
The other sprite credit goes to Runer, for the Treasure Chest.  Thank you, everyone who helped sprite! :)

Offline Hot_Dog

  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: Exodus Updates
« Reply #3 on: November 09, 2010, 06:43:16 pm »
Glory, way to go ztrumpet!

Yunhua98, can I use that Lobster sprite for S.A.D.?  The one I use is too big

Offline FinaleTI

  • Believe in the pony that believes in you!
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1830
  • Rating: +121/-2
  • Believe in the pony that believes in you!
    • View Profile
    • dmuckerman.tumblr.com
Re: Exodus Updates
« Reply #4 on: November 09, 2010, 06:59:58 pm »
Looks awesome! I can't wait for the full version, it goes on my calc for sure. ;D


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: Exodus Updates
« Reply #5 on: November 09, 2010, 07:02:47 pm »
It's look great :) Way more has been added since I last Beta Tested for you ;)

Keep up the great work :D

What kind of sprites are those on the World Map? Full size Text Sprites?
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: Exodus Updates
« Reply #6 on: November 09, 2010, 07:05:12 pm »
Thanks for the support everyone. :)

What kind of sprites are those on the World Map? Full size Text Sprites?
Those are made with a combination of Line( Pt-On( Pxl-On( and Text(.  It's a pretty crazy system, as there's no real good way to do 9*9 sprites. ;D

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Exodus Updates
« Reply #7 on: November 09, 2010, 07:09:55 pm »
That looks awesome!  I am so excited to see this come out :D

And yeah, 9x9 sounds painful x.x I was going to suggest large text sprites, or quadruplicated* overlay (yay fun name!) but not only is that only 7x7 but it is rather memory intensive :( The way you did it is awesome :D



*Quadruplicated = Quad overlay sprites but only 2 characters, with offsets involved to make the sprite look nice.  Example Serenity map.

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: Exodus Updates
« Reply #8 on: November 09, 2010, 07:13:29 pm »
Ah ok, so those are 9*9, dang. That's impressive. Well looks great :)
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline MRide

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 711
  • Rating: +14/-0
  • You can't see this.
    • View Profile
Re: Exodus Updates
« Reply #9 on: November 09, 2010, 07:14:29 pm »
So dual-layer graphscreen or text sprites?  Either way, looks cool!  Can't wait for the final version.

Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: Exodus Updates
« Reply #10 on: November 09, 2010, 07:35:43 pm »
Again, this is amazing. Really great job, ztrumpet!

But you're making us kill lobsters now D:

EDIT: 9x9, wow. They look great, anyway :D
« Last Edit: November 09, 2010, 07:36:58 pm by Deep Thought »




Offline Ranman

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1354
  • Rating: +83/-0
    • View Profile
Re: Exodus Updates
« Reply #11 on: November 09, 2010, 07:52:08 pm »
It's beautiful ztrumpet! :)
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: Exodus Updates
« Reply #12 on: November 09, 2010, 09:01:05 pm »
So dual-layer graphscreen or text sprites?  Either way, looks cool!  Can't wait for the final version.

Do you mean what's used in the game? The actual game is Text Sprites and then the World Map is the combo routine he was saying is crazy.
« Last Edit: November 09, 2010, 09:01:17 pm by meishe91 »
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline MRide

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 711
  • Rating: +14/-0
  • You can't see this.
    • View Profile
Re: Exodus Updates
« Reply #13 on: November 09, 2010, 09:44:09 pm »
In game.  And that's what I thought.  I wonder how hard dual-layer on the graphscreen would be, though...

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: Exodus Updates
« Reply #14 on: November 09, 2010, 09:46:52 pm »
In game.  And that's what I thought.  I wonder how hard dual-layer on the graphscreen would be, though...

Aren't Dual Layers only achievable on the graphscreen and isn't that what you're doing in IQ? O.o
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)