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FastRPL Anyone?
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Topic: FastRPL Anyone? (Read 15083 times)
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Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
FastRPL Anyone?
«
Reply #15 on:
December 23, 2005, 08:50:00 am »
*sighs* well, I can wait till it
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Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
FastRPL Anyone?
«
Reply #16 on:
December 23, 2005, 09:24:00 am »
I just now downloaded it...
Looks cool! Now If I could understand it... *cough* *tutorial* *cough*
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+ZERO+
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FastRPL Anyone?
«
Reply #17 on:
December 23, 2005, 09:44:00 am »
I need a tutorial for this thing... I keep getting an "error on line 7."
Too confusing...
Rock Out
:drum:
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tenniskid493
Guest
FastRPL Anyone?
«
Reply #18 on:
December 23, 2005, 10:26:00 am »
For some reason, TilEm doesn't seem to support it. Guess I'll actually have to try something on my calc (shudders).
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Radical Pi
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Veteran (Next: 1337)
Posts: 1143
Rating: +5/-2
FastRPL Anyone?
«
Reply #19 on:
December 23, 2005, 10:50:00 am »
They specifically said you don't have to worry about crashing.
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One of these days I'll get a sig I'm really proud of.
Liazon
Guest
FastRPL Anyone?
«
Reply #20 on:
December 23, 2005, 11:55:00 am »
If Basic alternatives such as FastRPL exist, why hasn't Basic been replaced as the most widely used Ti-Calc programming language?
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tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
FastRPL Anyone?
«
Reply #21 on:
December 23, 2005, 12:10:00 pm »
QuoteBegin-Spellshaper+23 December 2005, 15:24-->
QUOTE
(Spellshaper @ 23 December 2005, 15:24)
I just now downloaded it...
Looks cool! Now If I could understand it... *cough* *tutorial* *cough*
If I didn't already have 1500 things to do, I would see about havin it translated and made to be understandable... And of course hostin it on my site.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
tenniskid493
Guest
FastRPL Anyone?
«
Reply #22 on:
December 23, 2005, 12:43:00 pm »
QuoteBegin-calcul831415+23 December 2005, 17:55-->
QUOTE
(calcul831415 @ 23 December 2005, 17:55)
If Basic alternatives such as FastRPL exist, why hasn't Basic been replaced as the most widely used Ti-Calc programming language?
Because TI-Basic is standard on calcs so it is easier for non-hard core programmers to use because it can be done on calc and is also the easiest one to learn and use and is the one with the most tutorials.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
FastRPL Anyone?
«
Reply #23 on:
December 23, 2005, 01:58:00 pm »
also fast RPL is limited in game size I think (RAM), in BASIC you can split files to fit them in archive memory and run them from here
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Radical Pi
LV9
Veteran (Next: 1337)
Posts: 1143
Rating: +5/-2
FastRPL Anyone?
«
Reply #24 on:
December 24, 2005, 03:11:00 pm »
QUOTE
The RPL programming language (RPL meaning Reverse Polish LISP or, alternatively, ROM-based procedural language) is a handheld calculator system and application programming language used on Hewlett-Packard's engineering graphing RPN calculators of the HP-28, HP-48 and HP-49 series.
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One of these days I'll get a sig I'm really proud of.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
FastRPL Anyone?
«
Reply #25 on:
December 24, 2005, 03:29:00 pm »
i am wondering if this would make porting games from TI to HP easier?
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KermMartian
Editor
LV7
Elite (Next: 700)
Posts: 500
Rating: +233/-20
FastRPL Anyone?
«
Reply #26 on:
December 27, 2005, 04:01:00 am »
Could be. I'm thinking strongly of adding frpl support to DCS6...
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arti
Guest
FastRPL Anyone?
«
Reply #27 on:
December 27, 2005, 09:16:00 am »
Is FastRPL what MLC tried to be? Is MLC still alive, or is it an abandoned project?
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
FastRPL Anyone?
«
Reply #28 on:
December 27, 2005, 10:00:00 am »
FastRPL is a RPN based language for the 83+. MLC was supposed to be another language but for all calcs (evewn Casio and HP) but its dead. Only the 86 version is still being developped as well as AFX version but very slowly.
@Kerm nice, too bad DCS doesnt have MOS support it would have been the universal shell for running all existing games since Mirage doesnt run Fast RPL games yet. Only problem is that FastRPL is interpreted so you would have to include it in DCS or make RPL programs show in DCS and auto run FastRPL and the game when selected from DCS, but I dunno if it would be doable. Maybe it would be buggy
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Radical Pi
LV9
Veteran (Next: 1337)
Posts: 1143
Rating: +5/-2
FastRPL Anyone?
«
Reply #29 on:
January 06, 2006, 11:02:00 am »
anyone tackle frpl yet?
if so, results?
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One of these days I'll get a sig I'm really proud of.
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FastRPL Anyone?