Author Topic: FastRPL Anyone?  (Read 15103 times)

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Offline Spellshaper

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FastRPL Anyone?
« Reply #15 on: December 23, 2005, 08:50:00 am »
*sighs* well, I can wait till it

Offline Spellshaper

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FastRPL Anyone?
« Reply #16 on: December 23, 2005, 09:24:00 am »
I just now downloaded it...

Looks cool! Now If I could understand it... *cough* *tutorial* *cough*

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« Reply #17 on: December 23, 2005, 09:44:00 am »
I need a tutorial for this thing... I keep getting an "error on line 7."

Too confusing...

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tenniskid493

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FastRPL Anyone?
« Reply #18 on: December 23, 2005, 10:26:00 am »
For some reason, TilEm doesn't seem to support it.  Guess I'll actually have to try something on my calc (shudders).

Offline Radical Pi

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FastRPL Anyone?
« Reply #19 on: December 23, 2005, 10:50:00 am »
They specifically said you don't have to worry about crashing.
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FastRPL Anyone?
« Reply #20 on: December 23, 2005, 11:55:00 am »
If Basic alternatives such as FastRPL exist, why hasn't Basic been replaced as the most widely used Ti-Calc programming language?

Offline tifreak

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FastRPL Anyone?
« Reply #21 on: December 23, 2005, 12:10:00 pm »
QuoteBegin-Spellshaper+23 December 2005, 15:24-->
QUOTE (Spellshaper @ 23 December 2005, 15:24)
I just now downloaded it...

Looks cool! Now If I could understand it... *cough* *tutorial* *cough*  

 If I didn't already have 1500 things to do, I would see about havin it translated and made to be understandable... And of course hostin it on my site. :Dbiggrin.gif
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tenniskid493

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FastRPL Anyone?
« Reply #22 on: December 23, 2005, 12:43:00 pm »
QuoteBegin-calcul831415+23 December 2005, 17:55-->
QUOTE (calcul831415 @ 23 December 2005, 17:55)
If Basic alternatives such as FastRPL exist, why hasn't Basic been replaced as the most widely used Ti-Calc programming language?  

 Because TI-Basic is standard on calcs so it is easier for non-hard core programmers to use because it can be done on calc and is also the easiest one to learn and use and is the one with the most tutorials.

Offline DJ Omnimaga

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FastRPL Anyone?
« Reply #23 on: December 23, 2005, 01:58:00 pm »
also fast RPL is limited in game size I think (RAM), in BASIC you can split files to fit them in archive memory and run them from here  

Offline Radical Pi

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FastRPL Anyone?
« Reply #24 on: December 24, 2005, 03:11:00 pm »
QUOTE
The RPL programming language (RPL meaning Reverse Polish LISP or, alternatively, ROM-based procedural language) is a handheld calculator system and application programming language used on Hewlett-Packard's engineering graphing RPN calculators of the HP-28, HP-48 and HP-49 series.
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Offline DJ Omnimaga

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FastRPL Anyone?
« Reply #25 on: December 24, 2005, 03:29:00 pm »
i am wondering if this would make porting games from TI to  HP easier?

Offline KermMartian

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FastRPL Anyone?
« Reply #26 on: December 27, 2005, 04:01:00 am »
Could be.  I'm thinking strongly of adding frpl support to DCS6...



arti

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FastRPL Anyone?
« Reply #27 on: December 27, 2005, 09:16:00 am »
Is FastRPL what MLC tried to be? Is MLC still alive, or is it an abandoned project?

Offline DJ Omnimaga

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« Reply #28 on: December 27, 2005, 10:00:00 am »
FastRPL is a RPN based language for the 83+. MLC was supposed to be another language but for all calcs (evewn Casio and HP) but its dead. Only the 86 version is still being developped as well as AFX version but very slowly.

@Kerm nice, too bad DCS doesnt have MOS support it would have been the universal shell for running all existing games since Mirage doesnt run Fast RPL games yet. Only problem is that FastRPL is interpreted so you would have to include it in DCS or make RPL programs show in DCS and auto run FastRPL and the game when selected from DCS, but I dunno if it would be doable. Maybe it would be buggy

Offline Radical Pi

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FastRPL Anyone?
« Reply #29 on: January 06, 2006, 11:02:00 am »
anyone tackle frpl yet?
if so, results?
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