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First Hands-On Week with the TI-84+CSE
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Topic: First Hands-On Week with the TI-84+CSE (Read 4277 times)
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KermMartian
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Posts: 500
Rating: +233/-20
First Hands-On Week with the TI-84+CSE
«
on:
February 23, 2013, 02:53:50 pm »
Members of the community, namely
critor
and Christopher "
Kerm Martian
" Mitchell have now had their TI-84 Plus C Silver Edition calculators for a week and four days, respectively. In that time, Cemetech and TI-Planet and their members have been enthusiastically exploring this new calculator. Among the many important developments from the past week:
I wrote a
review of the TI-84 Plus C Silver Edition
, examining it as a math and science tool and as a programming platform.
My review was picked up on
Slashdot
,
Gizmodo
,
Gizmodo Australia
, and
the MIT Technology Review
, among others.
I added
TI-84 Plus C Silver Edition
support to
jsTIfied
, Cemetech's online graphing calculator emulator.
A news article
demonstrated the support in action.
Critor
ran the first third-party ASM program
on the TI-84+CSE, a program created by DrDnar. I created and released the first LCD-manipulating graphical demo program, called
PCSEBall
(animated screenshot from jsTIfied at the link), and Cemetech member
tr1p1ea
created an ASM program that displays a picture of the Joker from Batman, which I ran on my calculator for him.
Critor
documented the speed of the menus
on the TI-84 Plus C Silver Edition, showing the slight sluggishness I had discussed in my review. TI-Planet staff Adriweb also ported the classic
lowercase-enabling ASM program
to the new calculator, available for download in the
TI-84 Plus C Silver Edition program
section of the Cemetech Archives.
I added
SourceCoder
support for 265x165-pixel Picture files and 133x83-pixel Image files for the new calculator. Simply upload an image with those sizes to SourceCoder, and you can export the relevant calculator image format.
This Cemetech topic
demonstrates the feature in action, with sample images.
Texas Instruments appears to be making an effort to limit emulator use from reading the terms of their EULA, a controversy first discovered here on Cemetech and later disseminated by the TI-Planet staff.
Join the discussion
if you have opinions and predictions on what will happen with this.
Ryan Boyd ("Phero") of ticalc.org
demonstrated TI-BASIC speed on the TI-84+CSE's homescreen
on his own calculator, while at the behest of Cemetech and Omnimaga programmers, I nailed down the speed of graphscreen drawing.
We look forward to lots more news as the weeks roll on and more programmers get their hands on the new calculator. The community including this site and Cemetech will be staying on top of new programs released, tools created, and features discovered, so keep your eyes on the new posts and visit often!
Source:
http://www.cemetech.net/news.php?id=568
«
Last Edit: February 23, 2013, 03:34:18 pm by KermMartian
»
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Sorunome
Fox Fox Fox Fox Fox Fox Fox!
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Derpy Hooves
Re: First Hands-On Week with the TI-84+CSE
«
Reply #1 on:
February 23, 2013, 03:11:36 pm »
Nice gathering of information.
It is funny IMO how there has been already made so much stuff for it but it hasn't been officially released yet ^^
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TheNlightenedOne
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Super Member (Next: 500)
Posts: 427
Rating: +16/-1
Re: First Hands-On Week with the TI-84+CSE
«
Reply #2 on:
March 01, 2013, 05:51:22 pm »
In your opinion, is the 84+CSE worth buying, for programmers? Why or why not?
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Adriweb
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Posts: 1708
Rating: +229/-17
Re: First Hands-On Week with the TI-84+CSE
«
Reply #3 on:
March 01, 2013, 06:03:32 pm »
I believe (in my opinion), that for programmers :
- Basic : not so much (at least right now)
- ASM : yes (as shown multiple times already, it's a device perfectly capable of doing nice things (in color and on a "big" screen
)
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
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CodeWalrus founder & retired Omnimaga founder
Re: First Hands-On Week with the TI-84+CSE
«
Reply #4 on:
March 01, 2013, 08:34:17 pm »
Well for BASIC in longer terms we will most likely have ASM libs like Doors CS 8 so we might be safe. I believe that certain pure BASIC games might be viable as well, such as puzzle games and RPGs or maybe even simpler action games. Map loading might be an issue but for some reasons people didn't seem to mind ROL3 and Exodus map loading that much (it took 30 seconds to load every map).
Axe will be needed, though, because it's by far the most popular language on any existing calc for games and a lot of people prefer to work with it than ASM and BASIC due to its high-level syntax and fast speed (although I seriously hope for a lot of ASM dev and some BASIC tricks discussion too, especially the former). Lib-enhanced TI-83+ BASIC, BBC Basic and to a lesser extent Grammer never really took off compared to Axe and built-in languages, but in Grammer case it's only due to being in direct competition with Axe.
«
Last Edit: March 01, 2013, 08:35:00 pm by DJ_O
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