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I wonder if TI makes these changes to the TI-Nspire just to keep us busy...
I am also wondering, APCalc, do you have plans on porting your "Block-Dude" game over to System 3.0?
Quote from: GB on April 13, 2011, 08:21:27 pmI am also wondering, APCalc, do you have plans on porting your "Block-Dude" game over to System 3.0?I have already started to work on a Lua port of Block Dude! Likewise, as soon as AP Tests are over, I plan on updating all of my projects to make them Ndless 2.0 compatible, releasing nPlayer, working on Chip's Challenge, etc...
Quote from: apcalc on April 13, 2011, 08:22:40 pmQuote from: GB on April 13, 2011, 08:21:27 pmI am also wondering, APCalc, do you have plans on porting your "Block-Dude" game over to System 3.0?I have already started to work on a Lua port of Block Dude! Likewise, as soon as AP Tests are over, I plan on updating all of my projects to make them Ndless 2.0 compatible, releasing nPlayer, working on Chip's Challenge, etc... I have a beta of your Chips Challenge program. It looks very promising. I hope you keep up the good work with it.And for your video player, have you considered using lower-resolution videos that don't take up the whole screen to save on space?
Quote from: GB on April 13, 2011, 08:15:07 pmI wonder if TI makes these changes to the TI-Nspire just to keep us busy...Another thing I am wondering - could TI have added this to keep us satisfied and quiet?Although this language is powerful for game development, I would think it would be near impossible to write a program such as gbc4nspire/ndoom/RunOS in this language. Might they just be giving up a little in order to prevent disaster for themselves?