Author Topic: First non-TI-BASIC game on TI-Nspire OS 3.0  (Read 29113 times)

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Offline apcalc

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Re: First non-TI-BASIC game on TI-Nspire OS 3.0
« Reply #45 on: April 13, 2011, 08:16:41 pm »
I wonder if TI makes these changes to the TI-Nspire just to keep us busy...

Another thing I am wondering - could TI have added this to keep us satisfied and quiet?

Although this language is powerful for game development, I would think it would be near impossible to write a program such as gbc4nspire/ndoom/RunOS in this language.  Might they just be giving up a little in order to prevent disaster for themselves????


Offline ruler501

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Re: First non-TI-BASIC game on TI-Nspire OS 3.0
« Reply #46 on: April 13, 2011, 08:18:51 pm »
They have to realize eventually we'll get C on these also. We aren't going to give up without something with that kind of power(At least I hope not).

I currently don't do much, but I am a developer for a game you should totally try out called AssaultCube Reloaded download here https://assaultcuber.codeplex.com/
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCM/CS/M/S d- s++: a---- C++ UL++ P+ L++ E---- W++ N o? K- w-- o? !M V?
PS+ PE+ Y+ PGP++ t 5? X R tv-- b+++ DI+ D+ G++ e- h! !r y

Offline GB

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Re: First non-TI-BASIC game on TI-Nspire OS 3.0
« Reply #47 on: April 13, 2011, 08:21:27 pm »
I am also wondering, APCalc, do you have plans on porting your "Block-Dude" game over to System 3.0?
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Offline apcalc

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Re: First non-TI-BASIC game on TI-Nspire OS 3.0
« Reply #48 on: April 13, 2011, 08:22:40 pm »
I am also wondering, APCalc, do you have plans on porting your "Block-Dude" game over to System 3.0?

I have already started to work on a Lua port of Block Dude! :)

Likewise, as soon as AP Tests are over, I plan on updating all of my projects to make them Ndless 2.0 compatible, releasing nPlayer, working on Chip's Challenge, etc... :)
« Last Edit: April 13, 2011, 08:22:59 pm by apcalc »


Offline ruler501

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Re: First non-TI-BASIC game on TI-Nspire OS 3.0
« Reply #49 on: April 13, 2011, 08:23:21 pm »
don't forget to make LUA versions of all of them ;)
I currently don't do much, but I am a developer for a game you should totally try out called AssaultCube Reloaded download here https://assaultcuber.codeplex.com/
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCM/CS/M/S d- s++: a---- C++ UL++ P+ L++ E---- W++ N o? K- w-- o? !M V?
PS+ PE+ Y+ PGP++ t 5? X R tv-- b+++ DI+ D+ G++ e- h! !r y

Offline Adriweb

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Re: First non-TI-BASIC game on TI-Nspire OS 3.0
« Reply #50 on: April 13, 2011, 08:23:43 pm »
Btw, here's an example of what my shell script can do :)



(I just copied GoPlat's code, for the example ;) )

Download available tomorrow !
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Offline GB

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Re: First non-TI-BASIC game on TI-Nspire OS 3.0
« Reply #51 on: April 13, 2011, 08:26:31 pm »
I am also wondering, APCalc, do you have plans on porting your "Block-Dude" game over to System 3.0?

I have already started to work on a Lua port of Block Dude! :)

Likewise, as soon as AP Tests are over, I plan on updating all of my projects to make them Ndless 2.0 compatible, releasing nPlayer, working on Chip's Challenge, etc... :)

I have a beta of your Chips Challenge program. It looks very promising. I hope you keep up the good work with it.

And for your video player, have you considered using lower-resolution videos that don't take up the whole screen to save on space?
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http://www.omnimaga.org/index.php?topic=11915.0

TI-Nspire Character Map
http://www.omnimaga.org/index.php?topic=7725.msg142555#msg142555

Offline willrandship

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Re: First non-TI-BASIC game on TI-Nspire OS 3.0
« Reply #52 on: April 13, 2011, 09:18:23 pm »
How open is Lua to the guts of the system? I know it's a high level language, but I wonder if ndless 3.0 could use the lua method to work, maybe as a header for ndless progs in C/Asm? Lua runs the code, and all you have to do is click run. It would also allow for Lua in the middle of C and Asm :)

Offline ruler501

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Re: First non-TI-BASIC game on TI-Nspire OS 3.0
« Reply #53 on: April 13, 2011, 09:19:18 pm »
I don't think Lua has the power to enable C/Asm

Good Idea thoguh. I wonder how far into the system we can go with Lua
I currently don't do much, but I am a developer for a game you should totally try out called AssaultCube Reloaded download here https://assaultcuber.codeplex.com/
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCM/CS/M/S d- s++: a---- C++ UL++ P+ L++ E---- W++ N o? K- w-- o? !M V?
PS+ PE+ Y+ PGP++ t 5? X R tv-- b+++ DI+ D+ G++ e- h! !r y

Offline XVicarious

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Re: First non-TI-BASIC game on TI-Nspire OS 3.0
« Reply #54 on: April 13, 2011, 09:22:05 pm »
sorry for the delay... I'm having compression problems... as in the compression seems to be off in the program.
« Last Edit: April 13, 2011, 09:22:39 pm by jkag »

Offline willrandship

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Re: First non-TI-BASIC game on TI-Nspire OS 3.0
« Reply #55 on: April 13, 2011, 09:29:31 pm »
Well, it really depends on the system, not the language. Lua might be able to alter some memory elsewhere, so when the system thinks it's running Lua it's running Asm, and being happy with ndless. :D

Offline apcalc

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Re: First non-TI-BASIC game on TI-Nspire OS 3.0
« Reply #56 on: April 14, 2011, 03:25:04 pm »
I am also wondering, APCalc, do you have plans on porting your "Block-Dude" game over to System 3.0?

I have already started to work on a Lua port of Block Dude! :)

Likewise, as soon as AP Tests are over, I plan on updating all of my projects to make them Ndless 2.0 compatible, releasing nPlayer, working on Chip's Challenge, etc... :)

I have a beta of your Chips Challenge program. It looks very promising. I hope you keep up the good work with it.

And for your video player, have you considered using lower-resolution videos that don't take up the whole screen to save on space?

That is an excellent idea, indeed!  I will look into this... :)


Offline DJ Omnimaga

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Re: First non-TI-BASIC game on TI-Nspire OS 3.0
« Reply #57 on: April 14, 2011, 06:05:53 pm »
I wonder if TI makes these changes to the TI-Nspire just to keep us busy...

Another thing I am wondering - could TI have added this to keep us satisfied and quiet?

Although this language is powerful for game development, I would think it would be near impossible to write a program such as gbc4nspire/ndoom/RunOS in this language.  Might they just be giving up a little in order to prevent disaster for themselves????
I bet they are convinced they patched the hole allowing Ndless to be installed and to prevent a disaster or something they added something for programmers so their reputation isn't tarnished as much.

Offline Javafant

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Re: First non-TI-BASIC game on TI-Nspire OS 3.0
« Reply #58 on: April 18, 2011, 05:30:20 pm »
It looks quite cool, but I cant download it because im not allowed to acces the section. Could you please attach it to your post?

Offline DJ Omnimaga

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Re: First non-TI-BASIC game on TI-Nspire OS 3.0
« Reply #59 on: April 18, 2011, 05:35:10 pm »
Hmm strange where does the error comes from? O.O

Welcome on the forums by the way.

EDIT: Nevermind. I fixed it now. It was because the game topic was split elsewhere and I forgot to update the link in the first post.
« Last Edit: April 18, 2011, 05:37:25 pm by DJ_O »