Author Topic: Gba library v1.0 for TI-83+/TI-84+  (Read 13508 times)

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Jc

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Gba library v1.0 for TI-83+/TI-84+
« Reply #15 on: January 14, 2007, 03:37:00 am »
Niiiice... did anyone notice the Castlevania screenshot?  :)smile.gif

Offline DJ Omnimaga

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Gba library v1.0 for TI-83+/TI-84+
« Reply #16 on: January 14, 2007, 03:48:00 am »
i did, now maybe one day i should take a look at this

Liazon

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Gba library v1.0 for TI-83+/TI-84+
« Reply #17 on: January 14, 2007, 06:11:00 am »
QuoteBegin-Jc+14 Jan, 2007, 9:37-->
QUOTE (Jc @ 14 Jan, 2007, 9:37)
Niiiice... did anyone notice the Castlevania screenshot?  :)smile.gif

 apparently, gba lib is the engine for this guy's 83+ castlevania game.

Offline dancingmad

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« Reply #18 on: January 19, 2007, 09:16:00 am »
Hi folks!
i'll try to make it short because i can't speak English very easily...
First, thank you Necro for the translation, i think i can finish it and then post the new version on ticalc! (there were small bugs in the program) Of course, you'll have credits :)smile.gif

In fact, my computer crashed up about a year and a half ago, and i lost all my programs (i was working on gravitation, the Playstation Net Yaroze game, and Castlevania), but some sprites images. I just decided to rewrite the most important routines of gravitation and gather them into a lib.
So gba is the engine i used to rewrite Castevania, and now, i have nearly finished it. There are 16 different sprites, 3 bosses, 4 whips, 6 auxiliary weapon... i just have to make the script (sprite texts and maps...)

Liazon

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Gba library v1.0 for TI-83+/TI-84+
« Reply #19 on: January 19, 2007, 09:33:00 am »
yay! :)smile.gif

Offline Netham45

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« Reply #20 on: January 19, 2007, 12:46:00 pm »
wow, that looks cool.
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Offline DJ Omnimaga

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Gba library v1.0 for TI-83+/TI-84+
« Reply #21 on: January 19, 2007, 02:40:00 pm »
QuoteBegin-dancingmad+19 Jan, 2007, 15:16-->
QUOTE (dancingmad @ 19 Jan, 2007, 15:16)
Hi folks!
i'll try to make it short because i can't speak English very easily...
First, thank you Necro for the translation, i think i can finish it and then post the new version on ticalc! (there were small bugs in the program) Of course, you'll have credits :)smile.gif

In fact, my computer crashed up about a year and a half ago, and i lost all my programs (i was working on gravitation, the Playstation Net Yaroze game, and Castlevania), but some sprites images. I just decided to rewrite the most important routines of gravitation and gather them into a lib.
So gba is the engine i used to rewrite Castevania, and now, i have nearly finished it. There are 16 different sprites, 3 bosses, 4 whips, 6 auxiliary weapon... i just have to make the script (sprite texts and maps...)  

 hey welcome here! that sucks you all lost that stuff :/confused.gif I hate when this happens to me :(sad.gif, I lost an entire BASIC RPG with 2 months of work once back in 2002 and i quitted calcs for 4 months afterward

I can't wait to try castlevania :)smile.gif. Btw you should post about this in the French section of Omnimaga (right below the miscellanous, introduce yourself and spam forum), as we have multiple language community sub forums now :Dbiggrin.gif (and french is my native language as well, as i am from Quebec)

Offline necro

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« Reply #22 on: January 19, 2007, 03:54:00 pm »
Thats to bad about the crash.

Oh, and the castlevania game looks amazing, i have been hoping to see one for forever.
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Delnar_Ersike

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Gba library v1.0 for TI-83+/TI-84+
« Reply #23 on: January 19, 2007, 06:40:00 pm »
*Delnar_Ersike

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« Reply #24 on: January 20, 2007, 03:03:00 am »
oh lol yea i remember when tr1p1ea posted about this, it was sounding funny, but maybe it works?

graywolf

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Gba library v1.0 for TI-83+/TI-84+
« Reply #25 on: January 20, 2007, 07:13:00 am »
Heh, who has a spare harddrive?  :haha:laugh.gif

The screenshot is good enough to make anyone want the game! :)smile.gif

cartj

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Gba library v1.0 for TI-83+/TI-84+
« Reply #26 on: February 04, 2007, 06:38:00 am »
I made a translation that includes the pictures and original format with google it is also a little clearer than necro's. I am going to rephrase some of the obvious sentences to make a little more sense. Here http://translate.google.com/translate?u=http%3A%2F%2Fdocs.google.com%2FView%3Fdocid%3Ddcd4cw8d_0g6wx8z%26revision%3D_published&langpair=fr%7Cen&hl=en&ie=UTF-8&oe=UTF-8&prev=%2Flanguage_tools is the link

graywolf

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Gba library v1.0 for TI-83+/TI-84+
« Reply #27 on: February 04, 2007, 10:14:00 am »
That's awesome! The pictures will definitely help explain the important points.

cartj

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Gba library v1.0 for TI-83+/TI-84+
« Reply #28 on: February 07, 2007, 12:35:00 pm »
Here is the link to a touched up version:
http://docs.google.com/View?docid=dcd4cw8d_21d3p5vv&revision=_published
I reccomend just downloading the page into your gba library file. There are a few words that I still don't know what the original meaning was supposed to be. The main one is the word "charged" when referring to sprites.

Delnar_Ersike

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Gba library v1.0 for TI-83+/TI-84+
« Reply #29 on: April 18, 2007, 09:19:00 am »
So, did anybody start making a game that uses this library?
And how is Castlevania?