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Gba library v1.0 for TI-83+/TI-84+
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Topic: Gba library v1.0 for TI-83+/TI-84+ (Read 13508 times)
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Jc
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Gba library v1.0 for TI-83+/TI-84+
«
Reply #15 on:
January 14, 2007, 03:37:00 am »
Niiiice... did anyone notice the Castlevania screenshot?
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
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CodeWalrus founder & retired Omnimaga founder
Gba library v1.0 for TI-83+/TI-84+
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Reply #16 on:
January 14, 2007, 03:48:00 am »
i did, now maybe one day i should take a look at this
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Liazon
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Gba library v1.0 for TI-83+/TI-84+
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Reply #17 on:
January 14, 2007, 06:11:00 am »
QuoteBegin-Jc+14 Jan, 2007, 9:37-->
QUOTE
(Jc @ 14 Jan, 2007, 9:37)
Niiiice... did anyone notice the Castlevania screenshot?
apparently, gba lib is the engine for this guy's 83+ castlevania game.
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dancingmad
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Gba library v1.0 for TI-83+/TI-84+
«
Reply #18 on:
January 19, 2007, 09:16:00 am »
Hi folks!
i'll try to make it short because i can't speak English very easily...
First, thank you Necro for the translation, i think i can finish it and then post the new version on ticalc! (there were small bugs in the program) Of course, you'll have credits
In fact, my computer crashed up about a year and a half ago, and i lost all my programs (i was working on gravitation, the Playstation Net Yaroze game, and Castlevania), but some sprites images. I just decided to rewrite the most important routines of gravitation and gather them into a lib.
So gba is the engine i used to rewrite Castevania, and now, i have nearly finished it. There are 16 different sprites, 3 bosses, 4 whips, 6 auxiliary weapon... i just have to make the script (sprite texts and maps...)
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Liazon
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Gba library v1.0 for TI-83+/TI-84+
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Reply #19 on:
January 19, 2007, 09:33:00 am »
yay!
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Netham45
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*explodes*
Gba library v1.0 for TI-83+/TI-84+
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Reply #20 on:
January 19, 2007, 12:46:00 pm »
wow, that looks cool.
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DJ Omnimaga
Clacualters are teh gr33t
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CodeWalrus founder & retired Omnimaga founder
Gba library v1.0 for TI-83+/TI-84+
«
Reply #21 on:
January 19, 2007, 02:40:00 pm »
QuoteBegin-dancingmad+19 Jan, 2007, 15:16-->
QUOTE
(dancingmad @ 19 Jan, 2007, 15:16)
Hi folks!
i'll try to make it short because i can't speak English very easily...
First, thank you Necro for the translation, i think i can finish it and then post the new version on ticalc! (there were small bugs in the program) Of course, you'll have credits
In fact, my computer crashed up about a year and a half ago, and i lost all my programs (i was working on gravitation, the Playstation Net Yaroze game, and Castlevania), but some sprites images. I just decided to rewrite the most important routines of gravitation and gather them into a lib.
So gba is the engine i used to rewrite Castevania, and now, i have nearly finished it. There are 16 different sprites, 3 bosses, 4 whips, 6 auxiliary weapon... i just have to make the script (sprite texts and maps...)
hey welcome here! that sucks you all lost that stuff
I hate when this happens to me
, I lost an entire BASIC RPG with 2 months of work once back in 2002 and i quitted calcs for 4 months afterward
I can't wait to try castlevania
. Btw you should post about this in the French section of Omnimaga (right below the miscellanous, introduce yourself and spam forum), as we have multiple language community sub forums now
(and french is my native language as well, as i am from Quebec)
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necro
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Gba library v1.0 for TI-83+/TI-84+
«
Reply #22 on:
January 19, 2007, 03:54:00 pm »
Thats to bad about the crash.
Oh, and the castlevania game looks amazing, i have been hoping to see one for forever.
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
Delnar_Ersike
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Gba library v1.0 for TI-83+/TI-84+
«
Reply #23 on:
January 19, 2007, 06:40:00 pm »
*
Delnar_Ersike
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Gba library v1.0 for TI-83+/TI-84+
«
Reply #24 on:
January 20, 2007, 03:03:00 am »
oh lol yea i remember when tr1p1ea posted about this, it was sounding funny, but maybe it works?
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graywolf
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Gba library v1.0 for TI-83+/TI-84+
«
Reply #25 on:
January 20, 2007, 07:13:00 am »
Heh, who has a spare harddrive? :haha:
The screenshot is good enough to make anyone want the game!
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cartj
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Gba library v1.0 for TI-83+/TI-84+
«
Reply #26 on:
February 04, 2007, 06:38:00 am »
I made a translation that includes the pictures and original format with google it is also a little clearer than necro's. I am going to rephrase some of the obvious sentences to make a little more sense. Here
http://translate.google.com/translate?u=http%3A%2F%2Fdocs.google.com%2FView%3Fdocid%3Ddcd4cw8d_0g6wx8z%26revision%3D_published&langpair=fr%7Cen&hl=en&ie=UTF-8&oe=UTF-8&prev=%2Flanguage_tools
is the link
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graywolf
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Gba library v1.0 for TI-83+/TI-84+
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Reply #27 on:
February 04, 2007, 10:14:00 am »
That's awesome! The pictures will definitely help explain the important points.
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cartj
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Gba library v1.0 for TI-83+/TI-84+
«
Reply #28 on:
February 07, 2007, 12:35:00 pm »
Here is the link to a touched up version:
http://docs.google.com/View?docid=dcd4cw8d_21d3p5vv&revision=_published
I reccomend just downloading the page into your gba library file. There are a few words that I still don't know what the original meaning was supposed to be. The main one is the word "charged" when referring to sprites.
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Delnar_Ersike
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Gba library v1.0 for TI-83+/TI-84+
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Reply #29 on:
April 18, 2007, 09:19:00 am »
So, did anybody start making a game that uses this library?
And how is Castlevania?
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